SC: How has sound and music changed in the gaming world from say 5-10 years ago.
MO: I think it keeps getting better, both sound quality and aesthetically. We?re moving away from the concept of music that plays constantly throughout a ?level? and towards the more movie scoring approach that music should underscore the feeling of a scene or event. That means figuring out how to respond dynamically to what the player is doing without calling attention to the fact the player can control the musical events. It?s not easy but it?s starting to work. Having the ability to record players from the Chicago Symphony for example and have that kind of music played in Dolby Surround while you play the game helps a bit too.
Go read the whole thing, and learn a little more about Marty as you do!
