My Halo News.com

The latest news about the Halo series of games from Microsoft

  • A Discussion of Halo

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    A fan calling himself Gravemind has written a massive (45,000 words) look at Halo and Halo 2, with an eye towards making Halo 3 a better game. Anyone interested in looking at the strengths and weaknesses of the first two Halo games, and how they might be optimized going into the third, could probably find SOMETHING they could learn from in this epic. Give it a read. (Narcogen has said he’s hoping to mirror it on Rampancy.net, and we’d be happy to, as well, so if this page goes down – it’s a GeoCities site, after all – there’ll be other options soon.) Comments can go in his forum thread. Update: Heh – went down faster than I thought it would. I’ve put up a mirror here (it’s 40% smaller, though it looks the same – I pulled out some extraneous html code).(Louis Wu 12:26:03 UTC)

  • RT: Out of Mind Part Five

    OoM Part 5, the final chapter of Out of Mind, is now available for sponsors to download. I hope that you are spending your holiday weekend somewhere less hot than Texas. I think I saw a rock melt today. That takes a lot of heat.

    If you find yourself in…

  • RT: Every Con I’ve ever been to…

    Hey it’s Saturday! I don’t know what plans you all have for the weekend, but I hope they include visiting us at either of the events we’re attending this weekend (CNE and DragonCon respectively). Joel won’t be at either event, but if he was, it would go…

  • RT: OoM V and the ATL




    The final episode of Red vs. Blue: Out of Mind is now available to the public. You can find it now in the RvB Video Archive.

    Geoff and I have been having a great time at DragonCon here in Atlanta, despite the absence of any real dragons….

  • RT: A little pick me up…

    First of all, thanks to everyone who came out to see us over the weekend at DragonCon and CNE. They were our last two conventions of the year, and it was nice to go out on a high note.
    Now, on to today’s comic…
    We like to put on our lab coats and “experiment”…

  • RT: Eternal Sleep

    Blah Blah Blah,
    It’s Thursday and I’m grumpy for no reason. Anyway, today’s comic focuses on LACM (life after cartoon Matt), as we all try to pick up the pieces and move on. No doubt, you are all doing the same. I know we will all honor him in our own special…

  • RT: What I did on my summer vacation…

    Yo,
    I’m going to make this short and sweet, as somehow I managed to catch some kind of monster flu/cold thing in the middle of the summer in Texas, and will probably be dead soon. I wonder how you know you have bird flu?
    Today’s comic is the final part…

  • RT: Man’s Best Friend

    It is way too early to be this awake right now, but I digress. Today’s comic takes a break from the standard of chastising gus (a completely worthwhile venture), to unnecessarily poke fun at yours truly. I’m not sure if I have the power to fire Luke and…

  • Libertyville High Halo – Bigger, Badder, Uncompressed

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    A couple of days ago, we mentioned a performance piece that had been YouTubed – a bunch of folks in high school, playing self-arranged Halo music to their peers. It was a pretty impressive piece; even Marty O’Donnell weighed in with praise. Well, over the next day or so, a bunch of the people involved stopped by the thread (Corey Richardson, on quads, Dave Verlee, on guitar (and the one behind the transcription and arrangement), Hanah Stuart, on violin) – and we have more content for you. Dave pointed out another YouTubed film of the performance – different lighting, different angle, more closeups – and then Corey provided us with a much higher-res version for download. It’s 768×576 pixels, and available in either WMP9 format (109 mb) or QuickTime format (107 mb). If you haven’t seen it, grab a copy now. If you have – this version’s way better.(Louis Wu 09:58:53 UTC)

  • Detailed Comparison Suggests Return To Franchise’s Roots For Halo 3

    Gravemind80 has produced what may well be the single most exhaustive commentary on the Halo series to date, covering not only comparisons to Halo 1 and Halo 2 including each weapon and every vehicle, but single player and multiplayer level design as well. He caps it off with a series of mostly level-headed suggestions for Halo 3.

    Despite his predilection for citing some pretty sketchy sources, he also is familiar with the analyses of Finn, Mothergoat, and Mike Miller.

    Certainly not everyone is going to agree on all points; as he confesses himself in the HBO forum post linking to the article, he generally prefers Halo 1 over Halo 2 although he did enjoy the latter, and many of the suggestions amount to “make Halo 3 more like Halo 1”. Luckily Frankie has already said that at least in some respects this is going to be true.

    There’s almost too much meat here to pull out any one morsel as representative, but since Campaign is close to my heart, one particular suggestion tastes pretty good to me:

    As for the stage designs themselves, they should be huge. The stages in Halo 2 were supposed to have been really big. In fact, it was claimed that you could fit the entire Halo 1 Campaign into a single canyon in Halo 2 — an obvious exaggeration. However, due to the huge draw distances upwards of 13 or 14 miles made possible by the 360’s graphics capabilities (see below), there’s no reason that the stages cannot span a rather huge distance. Most of the larger stages in the previous games were only a couple of miles long from beginning to end, so I fully expect the stages in Halo 3 to be two or three times as long as that at the very least. Furthermore, I expect the outdoors stages to have parts that are much more wide open than even what was seen in Halo 1. It’d be neat to test your sniping skills against enemies that are a kilometer away. I want to see something that gives the effect of Assault on the Control Room or Two Betrayals, but on a much grander scale.

    Be warned: this is a very long and detailed read; it might have been easier to digest as a series than as a single long piece, but here it is. Take breaks if you have to, but it’s well worth it.


  • Detailed Comparison Suggests Return To Franchise’s Roots For Halo 3


    Gravemind has produced what may well be the single most exhaustive commentary on the Halo series to date, covering not only comparisons to Halo 1 and Halo 2 including each weapon and every vehicle, but single player and multiplayer level design as well. He caps it off with a series of mostly level-headed suggestions for Halo 3.


    Despite his predilection for citing some pretty sketchy sources, he also is familiar with the analyses of Finn, Mothergoat, and Mike Miller.


    Certainly not everyone is going to agree on all points; as he confesses himself in the HBO forum post linking to the article, he generally prefers Halo 1 over Halo 2 although he did enjoy the latter, and many of the suggestions amount to “make Halo 3 more like Halo 1”. Luckily Frankie has already said that at least in some respects this is going to be true.


    There’s almost too much meat here to pull out any one morsel as representative, but since Campaign is close to my heart, one particular suggestion tastes pretty good to me:


    As for the stage designs themselves, they should be huge. The stages in Halo 2 were supposed to have been really big. In fact, it was claimed that you could fit the entire Halo 1 Campaign into a single canyon in Halo 2 — an obvious exaggeration. However, due to the huge draw distances upwards of 13 or 14 miles made possible by the 360’s graphics capabilities (see below), there’s no reason that the stages cannot span a rather huge distance. Most of the larger stages in the previous games were only a couple of miles long from beginning to end, so I fully expect the stages in Halo 3 to be two or three times as long as that at the very least. Furthermore, I expect the outdoors stages to have parts that are much more wide open than even what was seen in Halo 1. It’d be neat to test your sniping skills against enemies that are a kilometer away. I want to see something that gives the effect of Assault on the Control Room or Two Betrayals, but on a much grander scale.


    Be warned: this is a very long and detailed read; it might have been easier to digest as a series than as a single long piece, but here it is. Take breaks if you have to, but it’s well worth it.








  • Monsters

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    imSuck submitted another vid to the MPRRS – this one is set to Matchbook Romance’s ‘Monsters’. It does a pretty good job at getting into the idea of subjective evil – good and bad being more an issue of the side you’re on than absolute positions – and it has some great battle scenes. As should be expected at this point from imSuck, it’s a really well-crafted piece of work… and you can grab copies, in WMP9 and QuickTime formats, from HaloGrid’s download page. And remember – we are the monsters underneath your bed.(Louis Wu 02:12:50 UTC)

  • A Warning From The Overlord

    Today, I had to deal with several users trying to get access to other’s Windows Live ID accounts. The culprits were simply tricking some of you into giving your password away. While this particular case has been dealt with, I thought a simple security refresher was in order.

  • THX Gallery Migrated to Flickr

    The THX gallery at http://hushedcasket.com/gallery/index.php has been migrated to our Flickr group at http://flickr.com/groups/51172396@N00/. If you have photos to contribute or you notice a set of photos from the gallery that was overlooked, ple…

  • Podtacular 2006 Fall Season Tournament is now accepting signups!

    Our first successful season of Halo is behind us. Now it’s time to pick your teams or join a team for the next season! Because of all the fun everyone had last season, there has been a huge amount of interest in participating in this one. The winners get interviewed on the podcast, get special userbars and special ranks in the forums. And you get a virtual trophy! Matches take place once a week but you can schedule the match any time in the week that works for both of your teams, so it’s not a strain on your schedule. See here for all the rules designed to make it a fun and fair season. (We learned a lot from last time!) Signups are only available until October 2nd, so whether you have a team picked out or not, go over to the signups page and we’ll get you set up!


  • THX Gallery Migrated to Flickr

    The THX gallery at http://hushedcasket.com/gallery/index.php has been migrated to our Flickr group at http://flickr.com/groups/51172396@N00/. If you have photos to contribute or you notice a set of photos from the gallery that was overlooked, ple…

  • Episode 80: Tips Show and Codex Interview

    Download | Show Notes

    It’s time to help you level up and stay there with Halo 2 gameplay tips and specific tips for our Map of the Month: Lockout. With guest host Ju Blaine. We also have a great interview with guys from The Codex machinima series toward the end too. This one also includes our new segment intros, so keep an ear out for those right before each segment. This week’s pod art was modified by Captain Italy. Thanks! And as usual, thanks to Ciclonic for editing audio. This one weighs in at about 1:11 of audio goodness. Enjoy!


  • Podtacular Ep 79

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    Podtacular Episode 79 was released a week ago – we apologize for the delay in reporting this. Thanks to Laird for letting us know (and we’re sure it’s not JUST because he was the guest-host!). Go listen.(Louis Wu 22:03:33 UTC)

  • Podtacular 2006 Fall Season Tournament is now accepting signups!

    Our first successful season of Halo is behind us. Now it’s time to pick your teams or join a team for the next season! Because of all the fun everyone had last season, there has been a huge amount of interest in participating in this one. The winners get interviewed on the podcast, get special userbars and special ranks in the forums. And you get a virtual trophy! Matches take place once a week but you can schedule the match any time in the week that works for both of your teams, so it’s not a strain on your schedule. See here for all the rules designed to make it a fun and fair season. (We learned a lot from last time!) Signups are only available until October 2nd, so whether you have a team picked out or not, go over to the signups page and we’ll get you set up.


  • Episode 80: Tips Show and Codex Interview

    Download | Show Notes

    It’s time to help you level up and stay there with Halo 2 gameplay tips and specific tips for our Map of the Month: Lockout. With guest host Ju Blaine. We also have a great interview with guys from The Codex machinima series toward the end too. This one also includes our new segment intros, so keep an ear out for those right before each segment. This week’s pod art was modified by Captain Italy. Thanks! And as usual, thanks to Ciclonic for editing audio. This one weighs in at about 1:11 of audio goodness. Enjoy! Oh and here’s an illustration of my headset fix.