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Podcast, Podcast
We heard about a couple of podcasts today on our forum – Mixmasterchief stopped in with word of Reclaimer Radio Episode 2, recapping RTX this year, while davidfuchs let us know about FUDcast Adjunct 2, the PAX 2014 Debrief. Get your pod on!(Louis Wu 20:23:00 UTC)
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A Wild Week, Wrapped Up
Did you miss this week’s Halo Bulletin? (It wasn’t posted until Friday night, so maybe it got by you.) There’s a recap of PAX, and all the Halo goodness that was found there, as well as a summary of what’s coming in Halo 2 Anniversary Forge Mode. (There are some cool screenshots, too.) Read it at Halo Waypoint, or here in our Halo Bulletin Archive.(Louis Wu 01:47:13 UTC)
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A eulogy for Epitaph
Eurogamer has an interesting article about how Halo 3’s story was ultimately forgettable… but its multiplayer geometry was not. Go read! (Louis Wu 01:44:19 UTC)
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Escalation issue 10 preview
Wanna quick preview of Escalation #10? Laird found one at Comic Book Resources.(Louis Wu 01:41:44 UTC)
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Montage Mania
AfroRyan stopped by with two separate montages (well, three if you count his repost of his Reach Beta montage) – one by his buddy RYZ3R, covering Halo 2, Halo 3, Halo Reach, and Halo 4, and one by himself, covering Halo 3, Reach, and 4. Go watch – there’s almost an hour’s worth of footage here!(Louis Wu 01:39:19 UTC)
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Lovely Hi-Res Models from Halo 3
Arnold ‘Dogma5150’ Ayala was a Bungie artist during the Halo 3 days – and The Lionheart just discovered some hi-res models he posted on his blog. Fantastic work! (Louis Wu 01:36:34 UTC)
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Splash
uberfoop took a very close look at raindrops in Halo: Reach… and discovered something pretty cool. Go watch! (Louis Wu 01:34:23 UTC)
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It’s all about the Dance
Oh, my goodness – we did it again! This has been a crazy week; here’s hoping it’s unique. Catch-up time: let’s start with a really fantastic article which delineates just what’s so cool about Silent Cartographer, and how that applies to the rest of Halo. Andre Dunn was the first to tell us about it, and Kermit kicked off a forum thread which spawned a few great comments. Go read! (Louis Wu 01:33:14 UTC)
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The Halo Bulletin: 9.5.14

This past weekend, we brought a few things we’ve been working on to this massive gaming expo called PAX Prime. It happens every year right down the road, so we usually walk over and check it out. Luckily for us, thousands of you came too, and even eagerly waited in line to play Halo: The Master Chief Collection for the first time in North America. With help from our friends at Xbox, ASTRO Gaming, Skullcandy Gaming, and ESL, we set up several 4v4 stations all around the expo with multiplayer gameplay on the recently announced re-mastered version of Lockout, set the game timer, and let you play to your heart’s content (or until you hit the score limit) (or the time limit).

Halo: The Master Chief Collection at PAX Prime 2014. (photo credit: Tom Matthews)
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A new look at a classic
Marty O’Donnell posted a copy of the original 1999 MacWorld New York Halo trailer last night – and beyond the powerful nostalgia of this iconic video, this is worth watching because you haven’t really seen it before. It’s a slightly different cut than the official Apple/Bungie trailer we’ve all pored over – there are different edits, and a couple of additional clips that weren’t in the released version. Over at Rampancy.net, Narcogen has posted a side-by-side comparison of the two videos, making it easier to pick out some of these differences – upon watching both, it’s clear that the released version is more polished, but it’s wonderful to see this early cut!(Louis Wu 16:30:36 UTC)
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PAX Vids For All
343 Industries has released web versions of the two Halo Channel pieces revealed during the MCC Panel at PAX last week – go watch the Behind-the-Scenes look at Nightfall and the Halo 2 Anniversary Gun Audio Demo (thanks, Grizzlei). If you have comments, there are threads for both in our forum (Nightfall | Audio Demo).(Louis Wu 16:19:02 UTC)
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Icy Silence
Prime999r stopped by with word of ‘Icy Silence‘, his latest machinima. It’s short, but powerful – a powerless observer stands by as an alien invasion takes place. Check it out! (Louis Wu 16:15:22 UTC)
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VTHU: Writing Round 3
Postmortem has kicked off another writing round of his Visualizing the Halo Universe project – this one looks at Solitary, the Halo CE Anniversary remake of Prisoner. What can you come up with? Let him know!k(Louis Wu 16:11:27 UTC)
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Halo MWNY Comparison
Since Marty O’Donnell just posted a version of the Halo MWNY trailer from 1999, (view it here: https://www.youtube.com/watch?v=XL0hrSSUpHw ) I thought I’d splice together a side-by-side comparison of that version and the one from Bungie’s own YouTube channel, which I remember as being the version actually shown to the MWNY audience and captured in multiple shakycam videos.
Bungie’s version is on the left; Marty O’Donnell’s version is on the right.
These appears to be slightly different performances of basically the same demo, but when you sync the two copies to the music, some of the edits aren’t in the exact same place, and there are a few segments that are slightly different.
There’s a graphical glitch in Marty’s version when the Spartan first emerges into the outdoors– some of the polygons that make up the tunnel walls become transparent briefly. There’s also a different camera angle that shows multiple flying objects over the water. These appeared briefly in the official version and were never positively identified; perhaps they were an element removed from the game before release?
Finally, the Bungie flag at the end of Marty’s version has a glowing Apple logo on top of it.
You can see one of the actual shakycam videos of the trailer as shown to the MacWorld crowd here:
http://rampancy.net/video/media/26/05/2009/Halo_Sneak_Peek_MacObservers_Idiots
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Halo x Attack on Titan
tadboz pointed out Halo x Attack on Titan, a Halo-based recreation of an anime opening. (If you check this comparison link, you can see how amazingly the Halo 4 shots mirror the originals.) I’d never seen the anime – but that didn’t stop me from appreciating the work!(Louis Wu 02:29:47 UTC)
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Time is a precious resource
Whee! You’d think that now that PAX is over, we’d have more time to update HBO. (You’d be wrong.) Apologies for the downtime (again). Sort of feels like a broken record… During the weekend, Urban Reflex posted a link to his Halo Timeline – it does a great job of putting a HUGE number of disparate sources into chronological order. Check it out! (Louis Wu 02:20:21 UTC)
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ASE Ep. 128 Marathon EVIL 6: Mr Bill Meets Gumby
We’ve finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.
In this episode, we try (and fail) to capture the ultra powerful Mystics.
There’s also a few other things that go on. About halfway through, we find a switch we know we’re supposed to push, but that it seems like we can’t push. What happened was (and not for the first time) it was activated by weapons fire, but we failed to notice and didn’t go looking for the door it opened. Instead we quit out and Narcogen finished the level solo.
EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
EVIL and other third party scenarios for the Aleph One engine can be downloaded here:
http://source.bungie.org/scenarios.php#more
We use irons’ Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can’t be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.
http://simplici7y.com/items/co-op
EVIL has its own spoiler guide:
http://marathon.bungie.org/spoiler/evil/
Subscribe to the Narcogen’s YouTube channel for Anger, Sadness and Envy video podcasts:
http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i
Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:
https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2
http://feeds.feedburner.com/AngerSadnessEnvy
Music used in this episode:
“What About Bob?” by Alexander Seropian, remixed by Craig Hardgrove (intro music)
“New Pacific (Reprise)” by Alexander Seropian, remixed by Craig Hardgrove (outro music)Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let’s Play
