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Screenshot oversight
In the fervor of last week, we managed to forget to post about a seventh screenshot at Bungie.net; unlike the first 6, it’s at 640×480, because apparently the depth-of-field effect only works at that resolution. It’s very slick, though – worth seeing! (It’s the last shot on the page.)
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Gamespot talks to Pete Parsons
For those with Gamespot Complete access (it seems many people paid them the $5 monthly fee to get the Halo 2 trailer), there’s a new interview up; Pete Parsons, Studio Manager at Bungie, discussed the trailer, and the future with respect to Halo 2, with a Gamespot staffer. You’ll find it on their media page. Just under 5 minutes, it weighs in at 62 mb.
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Film competition? Oh, yeah…
The Academy of Machinima Arts & Sciences is now looking for films. From their official announcement:The Academy of Machinima Arts & Sciences has officially opened its 2003 Call for Entries, accepting submissions of Machinima works for this year’s Machinima Film Festival (Machinima films are films made within a real-time virtual 3D environment, i.e. 3D game engine). The early submission deadline is August 1, 2003 and the final deadline is September 15, 2003. This year’s festival is to be held in New York City in October 2003.
Visit the site and look around – and think about an entry if you’re so inclined!
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Tiny Details You Never Knew, part 132
mehve, otherwise known as Bungie artist Lorraine McLees, points out on our forum that Cortana’s face was modeled after Nefertiti, an ancient Egyptian queen. (There are hundreds of pictures of her – just do a Google image search; here’s one example, on a page describing the queen herself.) Thanks, mehve!
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Discovery Channel Details
It’s been mentioned that one of the videos shown at the fanfest involved a documentary being done for the Discovery Channel. Forum visitor none posted a summary of the actual piece, as well as showtimes. (Be aware that the documentary will not contain all the footage shown at the fanfest.)
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More details from IGN
IGN has also put up an Insider-only article containing updates on the Halo 2 info beyond that which you can glean from watching the trailer. Much of this info is available elsewhere (our forum, for example, in the form of reports from the show or the fanfest), but some was new for me. Probably the most interesting bit was that the covenant mortar (referred to as a ‘turret’ by Marty O’Donnell at the show) you see early on in the trailer will be a controllable vehicle, much as the Shades are in Halo: CE. I’m lookin’ forward to some serious shelling!
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Poll: Xbox Game of Show at E3?
Rage Reset points out that the front page of IGN Xbox contains a poll asking your opinion about the Xbox game of the show for E3. Halo 2 is currently stomping the competition with almost 70% of the vote… but hey, a poll’s a poll.
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HaloRAMA lama ding dong
BOLL has added another 20 panoramas to his HaloRAMA collection. You can view all images in the default mode, or you can check out just the new images. There are some stunning ones in there! (The Flash interface needs to be updated – by BOLL – before it can show these new images, so for the time being, it’s straight html for you…)
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Xbox LAN AZ fanfest pics
Xbox LAN AZ showed up in force at E3 and the fanfest; their fanfest pictures are now online. Thanks to Cybrfrk for the heads-up.
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Things it might be fun to meet in Halo 2
Miscellaneous Art, too, was submitted while we were gone. Three pieces – including a shot of Danung, a rockin’ Grunt. Check ’em all out in the Miscellaneous Art section.
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Not Just for Marines Any More
Clearing out the desktop queue; there are 9 images built up since we left for E3 (two are variants, so there are only 7 visible on the main Wallpaper page). Some pretty amazing stuff this time around…
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Hamilton waxes sage
Gamespy snagged Hamilton Chu for a discussion of Halo 2, and it went live yesterday. It’s a very nice piece; I particularly liked this bit of game development philosophy:You want to give the player choice — or, in a certain sense, the illusion of choice. As a designer, there’s the one best experience — in our genre, that is. There’s one best experience you want the player to have. Usually you want to make it clear to the player what they’re supposed to do, and sometimes if you’re good they’ll think they thought of it themselves.
Go read the rest of it. Thanks to Halo-Game‘s Eclarap for the heads-up.
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Hunk o’ Burnin’ Love
One of the articles that came out last week that we neglected to mention was a Halo PC piece at IGN PC. There’s some tasty stuff in there… but the most surprising thing (to me) was this bit (in a list of things that are new in the PC version):Flamethrower: You heard correctly. Though Randy didn’t elaborate any, there will be a flamethrower in the game. How do you like that information? Flame on!
This was not visible at all in the multiplayer levels being shown at E3… I’m intrigued. Thanks to Da Loaph for reminding me I hadn’t posted this.
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Flash Banshees
Evan Grant wrote to point out a small flash game he’s made; there seem to be a few glitches (I could never figure out whether shooting was possible, and the score seems to remain zero no matter how many Banshees I avoid, and in some browsers moving forward quits the game), but it’s pretty small, so loading it isn’t too much of a pain.
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Halo Half-Life mod – up for grabs
Some time ago, BOLL started work on a Halo-related mod for Sven Co-op, itself a Half-Life mod. He’s decided to give it away, because he no longer has time to work on it. You can read the details in the Sven Co-op forums… or simply download the existing package. Update: BOLL clarified that Sven Co-op actually allows custom models to be built right into maps; BOLL’s project, although including custom models for monsters and weapons, is still just a map. (I think we’re simply describing the same thing with different words… but he’s right, we should be more accurate in the description. 🙂 )
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One One Se7en – times 7hree
Gah! We got behind because of E3 -I’m really sorry. There are three new episodes of One One Se7en for your viewing pleasure. (These are the episodes for last Wednesday, last Friday, and today.) I’ll try and make sure this doesn’t happen again.
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AGP E3 Trailer available
Dan Chosich created a 50 minute video for the AGP Spring Tournament this year… and has put up the trailer for it on his site. We were asked by Jay Umboh, the president of the AGP, to mirror this… and it’s pretty dang cool, so that’s exactly what we’re doing. You can find a copy on Mythica.org, which has a bigger pipe than ever before (something we’ll be putting to the test in the very near future…). Screensize is 720×405, filesize is 16.5 mb, duration is 1:30, and format is QuickTime. Enjoy!
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Greg Snook interview now up
Ross Mills, among others, pointed out that the Greg Snook interview we mentioned a couple of days ago is available for download at BreakManX.com. (The site was down from overload earlier today… but it’s up at the moment.) I haven’t had time to actually LISTEN to it – it’s over three hours long, and weighs in at 85 mb, zipped – but it’s had some decent reviews on our forum. Check it out!
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Brotherly Love
Nice find by Gholsbane; Mat Noguchi, Tools Programmer for Bungie, is represented in a pretty cool manner by his brother in this image. I like it!
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The Trailer Issue – Clarification
One last one, before I collapse: To the hundreds (no joke!) of people sending us Halo 2 trailer links… feel free to stop at any point. They’re out there for anyone who wants them, but we’re not going to link to them. We’re waiting for the official version from Bungie, which is likely to be released later this week. (Marty, Jay, and Joe have to get together, record a copy and compress it for the web, and then distribute it to sites that can handle the bandwidth spike. There’s no real timeframe for how long this will take… but later this week is a pretty good bet.) We’re not saying you shouldn’t watch the 800 recompressed versions of the shakeycam recordings that Gamespot and IGN snagged that first night – we’re just saying that we’re not gonna link to any of them. Again, if you want to see them, they’re really, really trivial to find. You don’t need our help.
