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Awesome Chief
DarkSim noticed a piece of artwork at DeviantART created by the comic book artist Daniel Luvisi – It’s a rendition of the Master Chief, and is listed as ‘Sneak Peek’. More to come?(Louis Wu 17:56:11 UTC)
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Situational Awareness.
Boxer has returned to AiD (If you’re too new to the HBO community to remember Adventures in Disaster, check our news archive – some of the links still work). COMIX!(Louis Wu 17:42:26 UTC)
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Arms Race, Re-edited
Geoff Chang re-edited the Arms Race video to be more ‘propaganda-like’, in his words. The end result is pretty interesting! There are two trailers in his first post, and another one in this post – all to the same movie, just different hosts/formats. Watch the one that works best for you.(Louis Wu 17:37:06 UTC)
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Threshold – It’s Coming
bryboy remix sent word of a new film from Halopen – it’s called Threshold, and it’ll be out soon. (Today, probably.) Read this description for more details – and then keep your eyes peeled for the final product!(Louis Wu 14:56:57 UTC)
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New Bungie Renders
Yesterday, Bungie also updated its Renders section – there are three new images available, two Master Chief poses and a really cool Golden Brute. As with all new Bungie renders, these are placed on a black background – they look cool, but it makes them a bit harder to use for fan artwork purposes. Never fear, though – we’ve got your back. You can grab much higher resolution versions, in uncompressed layered TIFF format, here – but be warned, the three images, compressed, are STILL 25 mb. (These came out of the Xbox.com press kit – but we’re saving you having to download the entire 250+ mb shebang; most of that size is for a bunch of uncompressed tiffs of the screenshots Bungie released a few days ago.)(Louis Wu 13:38:46 UTC)
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Gears of War coming to PC. Supports DirectX 10, game editor, new maps, new campaign chapters, Games for Windows – Live.

In a move that makes total sense, Microsoft is bringing Gears of War to the PC during the holiday season of 2007. This is going to be a great move for PC gamers. Gears is a high profile game and it was only released for the XBOX 360 in late 2006. This game is still fresh.
It is going to wear the “Games for Windows” badge and come with a host of exclusive features not available on the XBOX 360 version of this game. The game will support five new campaign chapters. Campaign was the “killer” feature for Gears of War. Adding five new chapters is going to sell a lot of copies. Gamers were not only into the story that Gears presented, they were into the characters that we played and assisted us throughout the campaign. That’s when you know you’ve built a good campaign – when fans bond with the characters.
Another feature that PC gamers will be excited about is the game editor that will allow users to can create and publish new multiplayer content. They will be using the Unreal Editor – one of the most popular editors available. Players can now import custom artwork into the engine, create particle systems, scripted encounters, cinematics, and more. While I’ve never been a fan of games that did this, it’s still a great option to include that will add to replayability.
Gears PC will also ship with new multiplayer maps, one new multiplayer game mode and new achievements.
The game supports the Games for Windows – Live online service. Many people have read my takes on the shortcomings for Games for Windows – Live. In short, it needs a lot of help and could be more crippled than the XBOX Live beta from 2002. A high profile game like Gears of War will surely bring some changes to the GfWL service. While HALO 2 was a high profile game (understatement?), it was released in 2004 and launched the GfWL service. HALO 2 (PC) game got mediocre reviews and had a quite launch with crippling online connection errors. Gears should change that. Gears PC will be in your face and heavily marketed. Here’s hoping that MORE users on the GfWL will give Micrsoft the data and feedback it needs to make the service better. If for nothing else, a hugely popular title like Gears PC will at least assure us that support forums and message boards will fill up with requests and threads for support. More feedback, even about technical issues, will eventually lead to a better service.
Gears of War PC will also run on DirectX 10. This is going to help usher in the DX10 era. Unfortunately, DX10 hardware hasn’t penetrated the market yet. Still, more and more gamers are updating their rigs to the latest cards from ATi and nVidia. DirectX10 will ensure that this game looks better than the XBOX 360 version while playing at higher resolutions. However, it will come at a price. Since DirectX10 is new, most PC gamers will have to buy new hardware.
This game will most likely NOT support cross-platform play allowing PC gamers and XBOX 360 gamers to play together in the same game. While it works well with Shadowrun, there’s no sign of that happening in Gears.
There’s also no mention of dedicated servers being released for Gears. Being able to play Gears on a super highspeed network connection would have ensured lagless games and possibly more than 8 players in a game.
Gears PC will be the biggest Games for Windows title to date. It’s going to drive the community and technology which will lead to even better games later in 2008.
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currently playing: Shadowrun
on the back burner: Catan, Guitar Hero II, HALO 2 (PC)
Shadowrun rocks!
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Dante’s Theme
Sean Mortensen sent in another Ghosts of Onyx-inspired piece of music – this one is a theme for Dante, and weighs in at 3 mb. Go listen!(Louis Wu 13:29:51 UTC)
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Spoiler Alert – Covenant Newspapers in Halo 3
Oh, my goodness. The Bungie Podcast has returned! Luke Smith has taken the reins – and apparently plied SketchFactor and Frankie with a LOT of booze to get them to come back. (Lars Bakken is there as a chaperone, I think.) There’s quite a bit of information buried among the trash talk. It’s a fun listen – check it out! (Louis Wu 13:18:00 UTC)
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Friday’s Fanfic
Nine new pieces available today in the Fan Fiction section – go read!(Louis Wu 13:09:43 UTC)
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Lookin’ at the new Halo 360
Bungie put up a ton of content yesterday – too bad I was away from the netterwebz. A promised article about the Halo 3 Xbox 360 went live – it’s an interview with Aaron LeMay, Graphic Design Art Director for Bungie, a ‘key point person’ on the project. Because we haven’t specifically pointed out full stats on this upcoming 360, we’ll add a link to the official Xbox.com webpage for this item.(Louis Wu 12:57:31 UTC)
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Wearing a Hammer, Weilding a Hammer… Whoa
Joystiq has an article this morning about the Gravity Hammer, and its potential playability in Halo 3. Certainly don’t bet your life savings or anything… but it’s looking pretty likely that you’ll be swinging that puppy later this year.(Louis Wu 12:50:16 UTC)
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Online Tourneys at Violated Gaming
Chad Souter let us know that Violated Gaming is allowing members to host Halo 2 tournaments free; even if you don’t want to host, there’s plenty to play.(Louis Wu 12:42:11 UTC)
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Gameplay, Saved Film Impressions
More websites have weighed in on both the after-show demo of the first level of Halo 3 in a hotel room (Gamespot, thanks Smurfa) and the saved film editing toys (Next Generation, Joystiq, TeamXbox). That must have been a busy hotel room!(Louis Wu 12:40:12 UTC)
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Halo Wars Demoed At E3
Dean Takahashi has an blog entry up about Microsoft’s E3 after party which is well worth reading for its notes about the Xbox 360’s technical problems, but it also reveals a few choice tidbits about Ensemble’s RTS, Halo Wars:
This game won’t ship this year. But it looks great. It takes place in the year 2531. You see all of the characters in the Halo universe, from the Elites to the marines. You can use the analog and four buttons to control the squads and vehicles, up t o about 20 at a time. The analog stick is used to navigate a circle with menu options, kind of like the iPod scroll circle interface. The characters are small but you can make out their individual movements. The Elites yell and behave like they do in Halo. It’s like a set of miniatures.
Takahashi is still skeptical about RTS games on a console but it does sound like the game is coming together. That the game is not due out this year may explain why it didn’t get headliner treatment during the press event, since Microsoft at this year’s E3 Lite vowed to focus on games to be released in 2007, with very few exceptions.
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Marathon Really, Really Confirmed For XBLA
Ok, this time it is for real, because it’s from the horse’s mouth, which is certainly the most trustworthy orifice on a horse. Bungie.net says that Marathon: Durandal is being brought to XBLA by none other than Mac game developer Freeverse. They have a page on Marathon: Durandal at their site.
It will include single player, eight player cooperative play, and multiplayer.
Eight player coop? Zang!
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Wideload’s Rainbow Space Car For XBLA?
Gamasutra has prodded Wideload Games’ Alex “The Man” Seropian into admitting that the company he founded has a second team working on an Xbox Live Arcade title. The author suggests this may be the object of the cryptic reference, “Coming Soon: Project: Hot Sauce and the Rainbow Space Car” that appears on the company’s recently-revamped website. The alt text for that graphic, however, says “coming soon to a website near you” so perhaps that is referring to a web-based game? Or perhaps there is a single project that has both web-based and XBLA versions.
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The Bungie Podcast Returns
We’re not joking. The hiatus is over. The end is nigh: The Bungie Podcast is back.
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RT: WoWzers
For the first time ever I get to post a comic, I’m super stoked, hope I don’t screw it up. Before the comic though I need to remind you all about some upcoming events. This weekend in Toronto is RvBTO. Burnie and Becca will both be on hand for a season…
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A Closer Look at the Halo 3 Xbox 360
One of Bungie’s brilliant Art Directors, Aaron LeMay, dishes some details on the Halo 3 Xbox 360.
