My Halo News.com

The latest news about the Halo series of games from Microsoft

  • A good look at Halo ActionClix

    XBL Radio interviewed the WizKids rep at PAX a couple of weeks ago – the video is now up. You get a good sense for how Halo ActionClix works, and can see the game in action – good stuff! Thanks, Avateur.(Louis Wu 13:06:15 UTC)

  • Halo 3 on Game Head

    Game Head did some filming at the Massachusetts Projekt Revolution event in late August – Halo 3 was played there, and the cameras were rolling. (Footage shown by itself seems to be taken straight from the Beta – but I don’t know if that’s what was playing in the background.) Thanks, chewpathingy.(Louis Wu 13:02:53 UTC)

  • I think ‘Buy Halo 3’ should be there.

    GameDaily’s posted a Halo 3 Checklist. Thread contributers say ‘meh’. Thanks, Avateur.(Louis Wu 12:59:49 UTC)

  • There’s a plot. She promises.

    Elnea posted a Halo Action Figure Theater Update – this one uses the new McFarlane mini-chief. (In a somewhat disturbing setting, I’d have to say.) Go see!(Louis Wu 12:58:02 UTC)

  • That’s alotta games…

    Guns Lot has put up a ‘Top Twenty Five (25) Best Selling Video Games Of All Time‘ list – this is for independent sales, not games packaged with a console. It’s actually the top 29, because there are five games tied for 25th place. Halo 2 is one of those. Thanks, Devin Olsen.(Louis Wu 12:55:50 UTC)

  • How does it feel to be first?

    GamesRadar sat down and talked with Francesca Reyes, Editor-in-Chief of Official Xbox Magazine. She has the honor of being the first person outside of Bungie/Microsoft to fully play through the Halo 3 campaign – and she discusses the situation a little. (There are no spoilers, and she tells you NOTHING about the game itself – just about playing it.) Fun read! Thanks to many people – looks like Coolpengwn was first. (Louis Wu 12:41:32 UTC)

  • OXM EIC Plays Halo 3 ASAP

    As soon as possible being, in this case, already. Francesca Reyes, Editor-in-Chief of Official Xbox Magazine, has already played through the entire Halo 3 single-player campaign, and her ten page review will hit the streets in the next edition of OXM, day and date with the game.

    Technically nobody’s supposed to say a word about the game, but GamesRadar managed to get her to say a few words about how she felt after she finished playing:

    I think I was kind of in a state of shock for most of it, especially after I finished the campaign. I was happy, yes – but it didn’t really hit me until I was back in San Francisco and eating a big bowl of ramen at some neighborhood joint. I sat there at the table with my bowl of ramen and a copy of Wired (the one with Master Chief on the cover which I bought for the flight home) – and I thought to myself: Wow. I can’t believe I just did something that hundreds of thousands of people have been waiting years to do.

    Thanks Major Silva for the heads-up in the HBO forum.


  • Top Two Top Ten Lists

    Hawty McBloggy compiled a list of top ten things to do while Xbox Live is down, (it’s back up already) while GameDaily has a list of top ten things to do before Halo 3 comes out.

    Just remember, this isn’t really Halo news, just an amazing NBC simulation. The items range from the practical (sleeping) to the commercial (buy gamefuel) and from the sublime (live action oddball) to the ridiculous (live action teabagging).

    Louis Wu posted up the former list, and Avateur pointed out the latter in the HBO forum.


  • Territory Controlled… Wirelessly

    Tex went to pay off the last installment of her Halo 3 Legendary Edition preorder and got a couple of unexpected surprises: the early arrival of the new Halo 3-themed wireless controllers, and a special Halo 3 bracelet given out to GameStop employees. Check the Queen of the Hill blog for photos.


  • GamePro Does A Review Preview

    You may have read somewhere else already that press reviews of Halo 3 (much like Halo 2 before it) are handled in a somewhat different way than other games. Bungie doesn’t mail out review copies to journalists in advance; if they did, it’s possible the game’s ending would have been spoiled by now. GamePro has an article up that details this alternative procedure.

    Just as was done previously in Australia and Europe, next week in North America Bungie will be setting up 24-hour gaming sessions on both coasts; one representative from each invited organization will have access to the entire game, but no one will be allowed to publish a word until September 23.

    Thanks Louis Wu for the heads-up on this story at HBO.


  • Weekly Update Worth A Few Million Words

    This week’s Bungie Weekly Update— only two more to go now before the game’s out– is supposedly the biggest ever, at least in terms of kilobytes. Most of the content consists of pictures of Kotubukiya Halo 3 statues and McFarlane Halo 3 figures. The last image is interesting, though, as it seems to show the upcoming revisions to Bungie.net, including the windowed screenshot and recent games interfaces. All the toy images are in our new Halo 3 Toy gallery.


  • Where’s the Achronos Action Figure?

    Frankie posted an image-heavy Weekly Update tonight, chock full of high quality pictures of upcoming merchandise. The blurbs for the images tell you where and when they’ll be available as well as just how far into debt they’ll push you. We’ve got a local mirror in our Weekly Update Archive right here, as always. Thanks to uber_chaos, via #hbo, for the first mention.(KP 01:07:20 UTC)

  • Bungie Weekly Update: 9/7/07

    It’s the biggest Weekly Update EVER. Well, technically.

  • Media Gets Their Shot

    Bungie takes as few chances as possible when it comes to Halo 3 – over at GamePro, you can read about the review sessions that will be taking place next week in New York and Seattle. Most games, a reviewer gets a copy in the mail a few weeks before release – but not Bungie’s baby. If you’re press, you can play through the game – but you do it on Bungie’s turf, you sign a Non-Disclosure Agreement that embargoes the information until the 23rd, and you send only one person per media outlet. Hardcore! (For what it’s worth, this is how they did Halo 2 review stuff, too, except for the 1-person-per-outlet rule; that’s new this time around.)(Louis Wu 00:54:01 UTC)

  • Retronauts Explore The Marathon

    1Up’s Halo 3 coverage continues; this time, the Retronauts Blog is traveling further back in time to the colony ship Marathon. There’s also an indication from Greg “Hippieman” Morrison from Freeverse in the comments to that entry to the effect that if there’s enough interest, that Marathon Infinity and even the original Marathon can also be brought to Xbox Live, just like Marathon: Durandal has been.


  • More McFarlane Stuff

    Joe found the McFarlane collectibles on the IGN website – they’re on IGN Comics, and if you swing by, you can see shots of the Jackal Sniper and the Ghost. I sort of wish the Jackal Snipers weren’t so well-done… I’d love to get my hands on a bunch of ’em and just blow ’em up. Not gonna happen with these, though… what a beak!(Louis Wu 00:29:26 UTC)

  • XBLRadio Interviews the makers of Halo ActionClix

    GUI J, from XBL Radio has just posted a video interview with Wizkids, the makers of Halo ActionClix. Check it out!



  • Lil Sparda

    Just thought i’d let you guys know that my son was born September 5th, 2007. Both him and his mom are doing great. we just got home today. His name is Logan.

    This is just my opinion on the matter and should be taken as such
    http://hushedcasket.com


  • Seven On Seven Winners Announced

    HBO is announcing the winners of their latest Seven on Seven contest. This last competition was to put the Master Chief into an older Bungie game. The seven winners get free downloads of Freeverse’s Marathon:Durandal from Xbox Live Arcade.


  • Cultural Backgrounds And Halo 3 Design

    Japanese publication PingMag interviews Bungie’s environmental artist Ken Taya on the cultural influences on design jobs here and in Japan:

    Well in terms of semantics the actual word designer and the roles associated with this position differ. Here comes an over generalisation: I feel that the Japanese game developers really focus on the feel of the game above everything else – and the US developers, the look.

    A lot of interesting observations on the industry from both sides; check out the entire interview. Thanks Louis Wu for the heads-up.