My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Halo 3 How-to: Forge Basics

    How does the Forge actually work? Tyson Green, Halo 3’s Multiplayer Lead just begins to explain.

  • Fanswag: The Halo 3 Version

    Xbox 360 Fanboy is giving away a pretty amazing package – 50″ HDTV, surround sound system, Xox 360 Elite – in honor of Halo 3’s release. (No copy of Halo 3, though, oddly enough.) Go read the full details at their site – you’ve got up to 11 chances to win!(Louis Wu 01:02:43 UTC)

  • Blue Filters Still En Route to Bungie Store

    The Blue Filter, which is certainly not required for an enjoyable Halo 3 experience but can be used to fine tune your television’s color settings isn’t available at the Bungie Store, yet.

  • Alert! Ending for Halo 3 has been leaked. Videos, articles surface.

    Fair warning. The ending to Halo 3 has been leaked to the internet. Within a few button presses and clicks of the mouse, you can be watching the end to the trilogy. I for one can say that I was surprised that Master Chief was killed by Cortana and that she is going to have his love child. You?

    What?

    That’s an example of how easy it will be to have Halo 3 spoiled for you if you surf the internet any time between now and you finishing the campaign. Expect the ending of Halo 3 to also be written on any kind of community driven website (Facebook, MySpace, DIGG, internet forums, blogs, etc.). So beware. The ending of Halo 3 is online. You can’t stop it. You can only hope to contain it.

    Note #1: Try to have the Halo 3 campaign completed by our massive Halo 3 LAN on October 6th. It is going to be terribly hard to contain ourselves. I’ll let Midnight address this later. Will talking about the H3 ending be banned? I doubt it, although the community will in large decide this one. But recall, one reason to have the LAN on October 6th was so that everyone could work through the campaign. Finish the fight people!

    Note #2: You can only discuss spoiler information on this website if:

    1) You place a warning at the beginning of your message and replies.
    2) Your post is dated after Sept 25th.

    Protect your friends. Protect yourself.


  • Midnight Madness (a representative example)

    We’re not going to list every US store that’s hosting a midnight sale (there are 10,000 of them; we don’t have the front-page space), but we got word that Micro Center in Hilliard, OH is hosting a costume party, and top prize wins a Legendary Edition of Halo 3. (I’m POSITIVE this is happening elsewhere – but you’ll need to check with your local stores to find out if something cool is happening in your area – as I said, we just don’t have the room.)(Louis Wu 21:35:16 UTC)

  • Machinima Europe Nominations

    Hugh Hancock let us know that the nominations for Machinima Europe can be seen at the Promoting Machinima website; congratulations to Laird, whose Halo Unyielding Parts 1 and 2 have been nominated for ‘Best Technical Achievement’!(Louis Wu 21:23:03 UTC)

  • Wallpaper pack at Gamespot

    Gamespot has made a Wallpaper Pack out of some of the images from the Believe campaign – 11 images at 1600×1200 resolution. Nice work – and it’s free (regisration required). Thanks, serpx.(Louis Wu 20:20:24 UTC)

  • Free Stuff from Halopedia

    Halopedia is running a Halo 3 Launch Contest – be active on the site, win chances at Halo 3 schwag. Read the contest page for full details. Thanks, Nogard.(Louis Wu 20:15:50 UTC)

  • Halo 3 Legendary – Going, Going, Gone?

    According to GamesIndustry.biz, a Microsoft spokesperson has confirmed that the Halo 3 Legendary Edition is on track to sell out in the US before Halo 3’s launch next week. (There are many reports that it’s already sold out in the UK, although Milk, in IRC, told me today that Play just reopened their preorders, so it’s unclear if that’s entirely true.)(Louis Wu 19:28:59 UTC)

  • Sellin’ It

    SquirrelOnFire lets us know that today’s Sore Thumbs is Halo-related – comics might be all you have left, go read.(Louis Wu 19:15:16 UTC)

  • Yep, it’s out there.

    I’m posting this because I need to stem the flood of emails rolling in – but yes, the ending to Halo 3 has been leaked. If you’re trying to avoid spoilers – my suggestion is to get off the internet for a week.(Louis Wu 18:10:33 UTC)

  • Plastic Explosives.

    Stuntmutt takes a look at the Diorama from last week’s Believe ads in today’s One One Se7en. Come see me after class – I’ll lend you a whiffle bat for beating him about the head and ears.(Louis Wu 17:58:35 UTC)

  • eBay’d statue – update

    A couple of weeks ago, we mentioned a life-size MC statue for sale on eBay – we got word from SG Noodles that his friend won this. Final price was $1035, plus $250 shipping. He sent along a bunch of photos – he calls 03 “Bubble Shield v1.0”, but I’d call it “MC Gets Married”. Check ’em out! Update: I think 12 was supposed to be ‘Bubble Shield 1.0’ – sorry.(Louis Wu 17:55:20 UTC)

  • Call of Duty 4: Modern Warfare Multiplayer Beta Review

    If you haven’t yet begged, borrowed, or stolen a token to download the Call of Duty 4: Modern Warfare Multiplayer Beta then you really should, because it’s probably the most entertaining demo/beta I’ve ever downloaded from XBL. Yes, the Halo 3 Beta was good, but without a friends and family invitation it required a $60 purchase of the retail version (Crackdown), and COD4 is absolutely free if you are capable of using the internet and following directions. What makes the fun of COD4 even more surprising is that nobody was expecting it! Who had a date marked on the calendar for the COD4 Beta release? Not me. I buy the COD games mostly for their campaigns, but since COD3 busted I haven’t loaned any credence to the franchise’s multiplayer experience. COD4 changed that…in a big way.

    Graphics and sound are top notch. Player models are realistically covered in appropriately modeled tactical gear right down to the masses of dangling straps hanging everywhere. Player models carry realistic gear depending on their class and weapon. Map geometry is pretty good, albeit a tad blocky at times, but that’s picking nits. Textures are also very well done, and trying to remember the textures in my mind has spawned the idea that I never really noticed they were “textures” at all. The barn on Overgrown looks like it’s made of wood, not covered with a wood texture. Weapon sounds are also better than par. Submachineguns sound markedly different than rifles which sound markedly different than sniper rifles, light machineguns, and the shotgun. Attachments like silencers and the M203 grenade launcher also sound true to life. The realtime 5.1 sound works as it should, alerting you to enemies based on their imaging from your home theater’s speakers.

    Gameplay is where COD4 really shines, most notably in its use of a reward system for killing streaks. Personally offing three enemies in a row without dying rewards you with the equivalent of radar for your team, a UAV. Five kills allows you to call in an air strike on an enemy position of your choice, bombing any bogeys in the immediate area. Seven kills gives you the ultimate reward: calling in a helicopter that will seek out and kill enemies with no control required on your part. It seems the helo will continue pelting the enemy until they shoot it down or an unseen time limit expires. The effectiveness of this tactic can be witnessed by the frequency of the in-game phrase “humping helicopter!” You access your killing streak rewards with the d-pad. The d-pad also allows you to select alternate weapons, like grenade launchers and RPGs, and night vision.

    External to the gameplay are a whole host of extras that add an incredible amount of replay value. Unlockable “challenges” reward you with advanced equipment for your weapons when you attain a certain level of proficiency with them, measured by number of kills or headshots with each weapon. This gives the gamer goals to work towards in addition to traditional Xbox 360 achievements, and ensures the proper learning curve of gradually adding gadgets and doodads. Sometimes the reward is useful, like a red dot scope, and sometimes it is just aesthetic, like tiger stripe camouflage. This encouraged me to complete the marksman challenges with every weapon in order to unlock plenty of attachments for each. Perks are also a great way to customize your character to your playing style. Perks allow you to choose one enhancement from each of three categories. With rifles I use special grenades x3, stopping power, and deep penetration. For SMGs I replace deep penetration with steady aim, and for my carbine class I replace special grenades x3 with an M203 grenade launcher. With each challenge and in-game kill you also earn experience points (XP) that contribute to your rank. The ranking system of the beta follows the Marine Corps enlisted rank structure, although features locked in the beta indicate you’ll be able to advance to officer rank. The current rank cap is Gunnery Sergeant (Lvl.16), but Infinity Ward has said they’ll be raising the cap again to around 25 sometime soon.

    My favorite part of the COD4 Beta is the details. Having served in the Marine Corps I really appreciate all of the intricate and realistic details of the weaponry. Some examples that I’ve personally noticed:

    • The selector switch on the MP5 uses the real icon of multiple red bullets one after the other to signify full auto.
    • The helo that has crashed on the map Crash, where one team plays as Marine Force Reconnaissance, is a Marine CH-46, and a pretty good model of one at that. It’s marked with an actual squadron name (HMM-161) from Miramar, California. No, it’s not a Blackhawk. No, it’s not an Apache. If you have to have a name to call it then CH-46s are sometimes called “frogs” or just “46s”.
    • The SAS and Marine helicopter that is available for you to call in after a seven player killing streak is an AH-1 Super Cobra. What’s even cooler is that it has a realistic loadout: Hellfire missiles on one pylon and a pod of Hydra 70mm rockets on the other. I have no idea what the Spetsnaz support helicopter may be.
    • Reloading light machineguns is almost too realistic. It’s nice to see your character performing a realistic reloading sequence, but it almost takes too long. I honestly believe that I can reload the M249 SAW faster in real life than in COD4. However, I suppose the extra time is necessary to provide some vulnerability in return for the extra firepower granted from a LMG.
    • The sight pictures are very realistic, just like COD2. However, most of them are slightly easier to use in game. For example, the front sight tower and front sight post of the M16 are much narrower in COD4 than in real life, making it easier to keep track of moving targets and make precision shots. I think this is a reasonable trade of realism versus fun, but I want to point it out nevertheless.
    • The sight picture of the M203 grenade launcher is an on-screen reticule, but looks surprisingly like the flip-up leaf sight for the M203. It’s a neat way to keep some true to life form even though the actual leaf sight wouldn’t have been much fun.
    • I’m very impressed with COD4’s use of optics to enhance aiming while forcing the player to make cost/benefit decisions in order to use the optics. The red dot is a 0x (no magnification) optic that replaces your normal sight picture with a simple red dot. This seems to enhance accuracy both through the player’s improved sight picture and internally within the game, but the latter is just a guess. The ACOG is a 4x optic that provides good magnification for medium range shooting, but will cost you some field of view and situational awareness of the immediate area. The scope that comes installed on each sniper rifle is a fixed 10x optic that is good for long range, but gives you tunnel vision that might net you a bayonet in your kidney. None are good in all situations.

    Another thing COD4 has done correctly is the party system. It doesn’t split up a group of friends who entered from the same party–period. It may force the other team to play 6v2 until some more players join, but your party stays intact. This is a two-edged sword that causes some awkward and unevenly matched games, but most games are matched 6v6 and the system works as it should. In-game comms are always on, as they should be for any team based game. Sometimes you must mute…distracting voices…but with a group of six friends that communicate well it is a welcome feature.

    If the COD4 Beta has done anything, it has proven that I will be spending yet another $60 this holiday season. With the release of Halo 3 next week, I am unsure how much play the Beta will see after that, but if Halo 3’s multiplayer doesn’t bring home the bacon then after November 5th I won’t hesitate to pop in Call of Duty 4: Modern Warfare.


  • Evolution of Halo, Revisited

    trigger119 points out that the GamingTV Spotlight of the week is Evolution of Halo – if you haven’t seen this video (created years ago, to show where Halo came from), now’s a good time!(Louis Wu 17:03:29 UTC)

  • Come on in.

    Trunks let us know that the latest episode of Trunks and Soto has a couple of Halo references. It also has nearly naked men. You need to decide your own level of exposure comfort.(Louis Wu 17:00:15 UTC)

  • NO SOUP FOR YOU!

    Warbow gives us a new Calvin and Halo – but I have to say, if this were my kid… never mind, this is a public newspost.(Louis Wu 16:54:18 UTC)

  • Will they have edible oils, too?

    If you live in Toronto, you might want to get to Gaming Invasion ’07 this weekend – they’ll be letting people play Halo 3 a few days before release. Thanks, Anton P. Nym.(Louis Wu 16:34:38 UTC)

  • Midnight openings in the UK, too

    Menelven let us know that he visisted his local Game store in the UK, and found out they’re planning on having a midnight opening. If you’re not sure about your own store – ask ’em!(Louis Wu 15:46:30 UTC)

  • Impressions of an Event

    Char Easter was another of the people who got in to play Halo 3 at the Seattle press event last week – there’s a writeup of his experience at halo3.msn.com (no spoilers, just some interesting background). Thanks, Master D0rk. [Side note: this is the 20,000th news post we’ve put up, in a little more than 8 years. We’ve averaged almost seven news posts a day for every single one of the 2,981 days since post number one. Let me be the first to say ‘whoa’.](Louis Wu 14:09:12 UTC)