Opening

“And again the accursed hunter, Samus Aran, interfered†– Space Pirate Log
Metroid Prime 3: Corruption is the third and final chapter in the Prime storyline. It is also the series’ first appearance on the Wii. Metroid fans have been waiting patiently for this title to arrive, hoping for a game that will break the flow of cheesy casual games and pave the way for some of Nintendo’s core frachises. Corruption also brings closure to the Prime story arc and finally answers all the burning questions of Metroid fans. What is Phazon? Where does Phazon come from? What is Dark Samus’ plan and how does it involve Phazon? All these questions and more are answered in the explosive finale to this epic story.
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Visuals Score
Visuals
Metroid Prime 3: Corruption is without a doubt the best looking game on the Wii. The guys at Retro Studios took what is deemed to be a system incapable of making visually stunning games and made a work of art. Metroid’s beauty is not in its number of pixels or its lighting. Rather the art direction of the game is what makes it shine.
Corruption’s environments are the highlight of the visuals. From the moment the player walks out of Samus’ ship on the first alien world that fact is instantly apperrant. On one level the landing site is right in front of strange, round, spiked plants as big as trees. The player turns around and sees an amazing sight. There are giant spheres floating in the sky that are chained to the ground. They serve no purpose to the game and the player never visits one they are just, there. On another world, the player stands on a floating research facility and has a beautiful 360 degree of some of the most amazing cloud tops ever seen in a game with the occasional lightning strike in the distance. Every room in Corruption is different, with a few small, small exceptions such as the “Seeds.†Even the rooms that are the same have something in them that stands out, be it a collapsed portion of one of the walls or a strange plant. The player will often stop to admire all these amazing environments.

These deactivated golems stand as relics of an ancient war.
A lot of this visual masterpiece is not in big, bright, or obvious places. In fact the level of subtle effects is just very deep. In one courtyard, there is a mound covered with small plants, moss, and grass. However upon closer inspection it is discovered that this mound has grown up on top of an ancient war golem, damaged from an ancient war. There is also strange art and architecture in many of the rooms, from neon-ish lighting pieces and extremely intricate murals, to giant statues and beautiful buildings. There are also a variety of natural phenomena ranging from strange plants to some quite impressive lava flows.
All this being said there are a few noticeable graphic flaws. There are plenty of rough edges in some cutscenes. There are also rough edges on most of the doors. Another really weird problem is seen in every “travel cutscene†that involves sky. (when flying in the ship across a planet). There are these really weird spots where the pixels go haywire and there are black spots blinking in the background. These are just a few flaws but they are noticeable to even the untrained eye.
All in all, Corruption is a great visual game. Though there are a few noticeable problems with polygons, they are sparse enough that they do not take too much from the experience. The art style more than makes up for the Wii’s lack of power. The guys at Retro Studios took a system not known for its power and created what is, and most likely will always be, the most visually stunning and beautiful game on the Wii.
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Sound Score
Sound
From the moment the game loads, Corruption lets the player know that it will be an amazing audio experience. As is the Metroid series fashion, Corruption’s title music hits you with a strange, eerie, awe inspiring feeling. I encourage all who play this game to not skip the opening credits. You will not be disappointed.
The soundtrack of this game is great and its use in the game is masterful. Each track matches the mood of the moment. When Samus is in a strange, alien environment, the music is eerie and gives the player a sense of exploring the unknown. When she is above the clouds the music fills the player a peaceful sense of wonder and awe. The music gets intense during large fights or boss battles and keeps the player on his toes. Even at these events the music has variety. The music for a big battle against a Space Pirate Squad is different than the music during a battle against a giant robot. All in all the soundtrack has nice variety and sets the mood for each level and encounter very well.
The sound effects of Corruption are a mixed bag of great and mediocre offerings. Most of the amazing effects, just like many of the visual effects, are very subtle. From the creaking and straining of an ancient flying city just to stay afloat to the faint rumbles of thunder in the distance, if you are listening you will love it. Such things as charging a beam or using the grapple are neat especially when the final beam upgrade is fully charged. The player can just hear the power just waiting to be released. The rest of the effects are nothing special. Exploding missiles have almost so sound, many enemies have the same vocals as other enemies. The rest of the effects such as fighter engines and lasers are very generic. Even so the subtle environmental effects easily make up for these generic effects and keeps the experience immersive.
Gameplay Score
Gameplay & Controls
The gameplay in Corruption is truly amazing. The controls are fluid, fast, and, once mastered, feel very natural. Walking is controlled with the thumbstick on the nunchuk and aiming is done with the Wiimote. The aiming is very fluid and after a few adjustments to the settings and some practice they feel perfect. There are 3 modes of sensitivity and each player must experiment for themselves to find which is right for them. The aiming and ability to look around is greatly improved from other Wii shooters. Instead of having to move the targeting reticle all the way over to the side of the screen like in other Wii shooters, Samus will start to turn before the reticle reaches the end of the screen. This allows the player to turn relatively quickly while not being totally unable to shoot. However it is very hard to hit most of the enemies because of their speed, varying sizes, and unique actions. To aid the player, Retro Studios kept the lock-on feature from the previous games. A lock-on is aquired by aiming at an enemy and holding the “Z†button. This centers the player’s view on this enemy at all times unless that enemy does something that break the lock such as a powerful attack or a quick dodge. To add a level of challenge to the game, a “free look†feature was added to Corruption. The player has the choice to either have auto aim on a locked target or to be able to move the reticle around while locked on. Again this a player preference but all of the bosses will automatically force you to use the free look feature regardless of your settings.
The Wii’s motion control is fully integrated into the experience. As mentioned before, all aiming and looking around is done with the Wiimote. Even the motion sensor in the Nunchuk is used. Flicking the nunchuk forward while locked on to a grapple icon makes Samus release her grapple beam from her left wrist. The grapple can then be used to do things ranging from tearing armor or shields off of enemies to swinging around in Spider-man fashion. The motion control is also used to solve small puzzles, such as wielding computer panels back together, or to activate switches. Even activating switches doesn’t get old because the types of switches and methods of activating them are constantly changing as the player progresses. Also added is the ability to jump while in morphball without using bombs. All it takes is a flick of the wrist. It’s a subtle thing but it really speeds up the pace of morphball puzzles. This isan’t a Gamecube port ladies and gentlemen, this is a full fledged Wii title.
As any Metroid fan knows, upgrades to Samus’ arsenal are a key part of any Metroid game. While the previous Metroid Prime titles focused on having a massive arsenal of upgrades, Corruption focuses less on the number of upgrades, but on the depth of the key ones. The grapple beam is no longer used for the sole purpose of swinging over large gaps. It is now used for tearing shields and armor off enemies, solving puzzles, and even pulling certain enemies apart, in addition to swinging. The number of visors remains the same but the Thermal Visor has been replaced with the Command Visor, which allows Samus to give her ship commands. The Scan visor allows the player to examine the surroundings to find objects of interest and get info on enemies. The X-ray Visor remains and is used to find weak points on enemies and to solve encrypted commands. Visors are accessed by holding the “-“ button which brings up icons of the different visors. The elemental weaponary remains, but because the Wiimote has less buttons than its Gamecube predecessor, the ability to have multiple beams is gone. The elemental weapons are spread out to different parts of Samus’ arsenal. Ice is now an upgrade to the missiles and electricity is an upgrade for the grapple. Even the plasma beam and sonic beam are not the same even though they are still beam upgrades. In Corruption, when the player obtains a beam upgrade its effects are added to the existing beam. For example, the plasma beam adds a fiery attribute to the power beam granting it greater power and a burning effect while keeping the range of the power beam. Similarly the Nova Beam (very similar to the Sonic Beam from Echos) adds a penetrative attribute to the plasma beam that allows the beam to pass through certain substances and even through the armor of some enemies. When used in combination with the x-ray visor, the Nova Beam can be a truly deadly weapon allowing the player to dispatch many of the previously difficult enemies with a single shot to its hidden weak point inside its armor. The most dramatic addition to the arsenal is Samus’ ship. By selecting “command icons” using the Command Visor, the player can tell Samus’ ship to land in a landing zone, bomb the area, or tow heavy objects to another location. While the arsenal will seem smaller to players of the previous games, the depth and extreme usefulness of the upgrades cancels out most of the disappointment.

The P.E.D. suit allows Samus to charge her suit with Phazon to deliver deadly attacks.
Phazon plays a more promonant role in Corruption than it ever has in the other games. In previous games, Phazon was a thing that was feared and avoided at all costs. However the tide is turned in Corruption and Phazon is now your a welcome substance. Early in the game Samus is corrupted with Phazon that allows her body to naturally produce Phazon for her own use. She is given the Phazon Enhancement Device, or P.E.D.: A new armor technology developed by Federation scientists that allows Samus to use Phazon as a deadly and powerful weapon. By holding the “+†button, the player enters Hypermode and is able to use phazon based weaponary, but at a cost. Each activation uses one energy tank as ammo. The more Phazon that is fired, the more health is lost. Once all the health from that energy tank is depleted or “+†is held again the player is snapped back into regular mode. The player also runs the risk of overloading if they use Hypermode too often or for to long. The Phazon weapons are very unique and each have their own uses. The beam is available from the start and will be used more than the others. There are also upgrades for other parts of your arsenal including morphball, which turns Samus into a rolling tesla coil, and missiles, which delivers a devastating single shot. Since it drains health the player will be hesitant to use Hypermode early in the game but later health upgrades and harder enemies will encourage the player to use hypermode more often. In fact, all of the main bosses and some of the mini bosses are only vulnerable to Phazon-based weapons. Hypermode greatly changes the way one plays Metroid as it can be the ultimate weapon but must be used wisely.

The Berserker Pirate, one of the many mini bosses in Corruption
One thing that Metroid Prime 3 does that very few games these days have done is have amazing boss battles. In the era of shooters, realtime strategy, and RPG’s the art of majestic boss battles has been forgotten by many. Not so for Retro Studios. The old, intense boss battle formula that many of us grew up with lives on in Corruption. There are over 5 main bosses and multiple mini bosses. Each is a unique experience and each requires the player to take a different approach. Each boss makes use of almost all of the players current abilities and each has 2-5 different forms or attack stances. While the first form may be damaged with something as simple as the powerbeam, a later form may require that use of the grapple beam, morphball, and Hypermode. Because of this formula each boss fight is a unique and memorable battle. I will look back fondly on a few of the battles for years to come.
There are a few minor annoyances with Corruption. For one, near the end of the game there can be a lot of backtracking. The amount of backtracking depends on weither or not the player is trying to collect all the power ups or if he is just trying to beat the game. If the choice is the latter than the backtracking is very minimal and only for a few upgrades and a few key items in the last stage of the game.. The map is another grievance. On some of the levels the map is very congested and thus hard to use. One last problem are things I call “loading doors.†There are certain doors which, when shot, are the triggers for the game to load the next area. When loading the bigger areas, the door can take up to 15-20 seconds to open which can be both annoying and lethal if the player is low on health and needs to get out of the room fast.
Longevity Score
Longevity & Drawbacks
Metroid Prime 3: Corruption has a lot to offer for a single player only game. The story is about 12 to 15 hours long depending on how much exploring the player does. The exploration value of the game is defiantly worth a second playthrough. There is an alternate ending for collecting every single weapon expansion which requires a lot of traveling and puzzle solving. For story nerds there are two sets of Lore to discover that reveal information about the history of the civilizations that inhabited each world and how they met their end. There are also logs of the Space Pirates and information about your allies, the Galactic Federation. Beating the game once also unlocks Hyper difficulty for an extra challenge. I would say the average player will get about 2 playthroughs out of this game. A lack of multi-player is a downer but after Metroid Prime 2’s mediocre multiplayer it is probably for the best.
Overall Score
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Closing
In closing, Metroid Prime 3: Corruption is an amazing game. It’s great art direction silents all but the most persistent of doubters about the Wii’s ability to handle visually stunning games. The game masters first person shooter motion controls and sets the standard for all future Wii shooters. Its intuitive gameplay combined with tons of hidden items and backstory encourages exploration and adds hours to the game. Metroid Prime 3: Corruption is by far the best game out on the Wii and is a must have for every Wii owner. Finally Nintendo shows the hardcore gamer some sweet Wii-lovin!