My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Review Frenzy Halo 3 Madness – Saved Films


    Ever wanted to show your friends that awesome snipe? To relive that tight CTF game? Let the Review Frenzy give you the skinny on the good, and the not so good about Halo 3’s revolutionary Saved Films feature.

    What are Saved Films?

    “Prove it.”

    That’s the challenge that has echoed in the ears of Halo fans since our first game. For hours on end, we would recite tales of amazing kills, awesome snipes, close wins, or just plain old funny moments. The central drawback with this primitive, verbal method of boasting is that your stories become very difficult to prove, and the average Halo gamer has a tendency to exaggerate.

    Before, a mediocre double kill with a shotgun could easily become “This crazy awesome game I played, I got an Overkill with a pistol while riding on top of a warthog!” but not anymore. One of the central new features in Halo 3 is the Saved Film. This handy new option puts a myriad of new tools in the hands of the player, it will allow you to relive your favorite moments, watch yourself kill your friends time and time again, and most importantly, it makes “Prove it.” a valid request.

    With Saved Films, you can easily watch games you’ve played in the past (and opted to save) from any perspective you want. Games are not saved as video files, but rather as a “script” of sorts, which the game will look at and recreate. To put it in the most basic terms, the game records every movement of every player, object, weapon, vehicle, basically everything that happens in a game you play, and then will look at that data it collected, and basically act out that game for you.

    Because the games are not real videos, you have a ton of options for viewing. You can watch the game from the perspective of any player, from a first-person view, a third-person over-the-shoulder view and a freely-orbiting, loose camera. In addition to these camera modes, you can completely detach the camera and fly about the map in any direction you like.

    You are able to pause the playback at any time you like (and rewind/fast-forward, although these features don’t work as you might think they would) and still be able to fly about and view the game. Get a great sniper kill? Pause at the moment of the shot and watch your opponent’s death from as many angles as you like! Not sure how the enemy team managed to breach your base in that CTF game? View the game again from the other team’s perspective and learn how they outsmarted you!

    Ease of Use

    Each time you play a game, it will be added to the “Recent Games” list, accessible from the Theater option on the game’s main menu. The Recent Games list will store the last 25 games you’ve played. If you want to keep a particular recording, you can simply hit the X button while highlighting it on the Recent Games list, and it will be stored to your Hard Drive permanently, or until you decide to remove it.

    The Saved Films lobby works just like a standard multiplayer lobby, allowing your friends to come and watch your favorite recordings with you online, making the boasting process significantly easier than ever before.

    Controls while viewing videos are easy to learn and very intuitive. The D-pad is used to cycle through the different players, in order to find which one you want to focus on (If any). While you’re focusing on a player, you can click the right-stick to switch from first person, to third person, to orbiting camera. If you’d like to detach from a player and watch the action from your own vantage point, pressing the Y button will toggle attachment to a player, allowing you to fly freely around the map. In free-cam mode, the left thumbstick is used to move forward, backward, and side to side, while the right thumbstick rotates your view , essentially the same stick configuration as your standard game of Halo. The left and right bumpers will float you down and up, respectively, and the left trigger allows you to move faster (So that you don’t need to “hover” across all of Valhalla).

    The A button pauses the playback, the B button toggles display of the HUD (helpful for taking screenshots), the X button displays movie controls, and the right trigger controls playback speed. Holding the right trigger down completely will fast-forward, while gently squeezing it will play back the recording in slow motion.

    At any time during playback, you can hit the X button to bring up your film controls. These include forward, rewind, stop, record, and an option to take a screenshot. The record function is useful for cutting out a certain part of a film (say, a grenade stick) to show your friends. This makes it easier than having to fast forward to one small part of the film.

    The screenshot feature will capture the image that is displayed at that time, and give you the option to upload the finished, high-resolution image to your file share on bungie.net, where others can download it and view it at their leisure.

    Wonderful as this all sounds, the Saved Film system is not without issues. The main gripe, and one that severely cripples the player’s enjoyment of the feature, is the lackluster rewind/fast-forward functionality. Fast-forwarding requires the user to squeeze the R button until they reach the desired point. The R button speeds up playback, but not nearly enough to make this procedure any less tedious. After you’ve watched the video once, you are able to skip back and forth between different “waypoints” in the video, but it’s a shame that these only appear after you’ve been forced to squeeze your way through the whole game once.

    The rewind feature is almost completely non-existent, and you’re only real option for going backwards is to skip back to a previous waypoint, which could be a fair distance back. Even worse, these waypoints aren’t available at all in campaign mode playback, which is especially distressing since a typical campaign game is much longer than a multiplayer game. If you intended to catch a particularly memorable moment, but accidentally held the R trigger a tad too long, you’ll have no option other than to completely restart the playback. Both of these issues can be easily explained due to technical reasons, but that doesn’t make them any less noticeable or disappointing.

    Sharing your Content

    Once you’ve found a clip that you feel is brag-worthy, you can upload it to your file share. Your file share is a special spot online that’s reserved for your own content, be it Saved Films, Gametypes, Screenshots, Forge Edits, or what have you. From your file share, other members of Xbox Live can access your videos at any time and download them to their own consoles, to watch and play with as they see fit. Even more useful, fileshares can be accessed from a PC as well. From your PC, you can view your friends’ screenshots taken from inside their saved films and download them to your PC. You of course cannot view Saved Films from your PC, but you can queue them for download to your Xbox Live account, meaning that the next time you log onto Halo 3 from your Xbox 360, any Saved Films which you have queued for download from your PC will be automatically downloaded to your console.

    Your standard file share consists of six slots, which can be filled with Saved Films, Pictures, Gametypes, Forge map variants or any combination of the above. As an alternative to the standard file share, budding machinima developers or shutterbugs can opt to purchase a subscription to “Bungie Pro”, which offers one year of an impressive twenty-five slots, for 750 Microsoft Points. Bungie Pro subscriptions can be purchased directly from your file share on your 360 console.

    Summary

    All in all, Saved Films are an easy-to-use tool, though the aforementioned flaws keep it from being an “awesome” feature, and restricting it to mere greatness. It would have been wonderful to see some more functional film control tools, but the Saved Film feature is still an excellent tool, and just another reason to buy the fantastic Halo 3.


  • Deborking – In Progress

    Have you noticed that your Halo 3 online stats are a little screwy right now? Bungie has, too. They’re working on it. Thanks, Dan Szarmach.(Louis Wu 21:42:33 UTC)

  • 25 new VGL shows

    Video Games Live just announced another 25 shows, with a newly designed show that includes music from Halo 3. Read the press release on their site.(Louis Wu 18:35:43 UTC)

  • OMG My Stats are Borked!

    Some folks have been experience statistical weirdness over the last few days, that weirdness is being rectified right now, but more weirdness is arising!

  • Cavegirls Fight Like A Girl 2

    The Cavegirls would like to remind everyone that they’ve doubled the size of both Fight Like a Girl tournaments, the FFA and the 2v2, so there’s plenty of room. The tournament goes down on Saturday October 20 at 2 pm Eastern – if you haven’t signed up yet, you can get more info in this thread, and if you HAVE signed up, you can find your name on one of these lists: FFA | 2v2. (If you’ve signed up and you’re not on the list, reply to those threads with first name, last initial, and gamertag, and they’ll look you up.)(Louis Wu 18:16:55 UTC)

  • If Jackson Pollock Dual Wielded

    YankeeHotel has started up a picture blog called abstrakt, art from inside the Halo 3 engine, featuring artsy, unmodified screenshots. Check it out! Thanks for the heads-up to Louis Wu at HBO.


  • Wideload Goes From Short To Instant

    GameDaily Biz has the story of Wideload’s first game from its Wideload Shorts division, Cyclomite:

    In Wideload Shorts’ Cyclomite players pilot a round object called a Cyclomite through meteor storms “in order to save the universe.” A multicolored Cyclomite ring in the center of the field is used to catch meteors as they fly toward the center of the storm. The game will also offer two multiplayer modes, hundreds of co-operative multiplayer levels, and a versus multiplayer game.

    It will debut on the web-based games site InstantAction, run by GarageGames, early next year.


  • Great Balls Of Fire.

    You would think that Stuntmutt would find some spectacular way to celebrate 700 regular strips of One One Se7en, some truly clever pun or intricate puzzle. You’d be… wrong. (Congratulations, Stuntmutt! Getting to 700 without being tarred and feathered… I’m impressed!)(Louis Wu 15:59:26 UTC)

  • Halo 3 in Rolling Stone

    fullbore let us know that Rolling Stone issue 1036 (October 4) has an article entitled ‘Inside Halo’s Secret Lab’ – there’s a copy of it online, as well. fullbore is unhappy with the unflattering epithets they’ve come up with for Bungie employees. (The fact that Marty’s music is classified as ‘New Age’ bugged me more… not to mention the implication that some of the original Halo’s success could be attributed to 9/11 fervor.) Aside from a few ‘huh?’ moments, it’s a decent read.(Louis Wu 15:53:59 UTC)

  • Spartan Gundam

    Wavehawk bought a Gundam model and painted it – and when he was done, was pretty surprised by how much it looked like a Spartan robot. See if you agree!(Louis Wu 15:37:51 UTC)

  • Looking ahead to the next Halo

    Missed this last week – but Stephen Totilo, over at MTV, wrote up a speculation post about which studios might make reasonable choices for Halo 4, if/when it’s developed. This was written before news of the split was public, so the 1:1 odds on Bungie themselves are probably a bit off…(Louis Wu 15:32:19 UTC)

  • Financial Ups and Downs

    According to a story at the Seattle Post-Intelligencer, Microsoft’s stock is doing pretty well right now, thanks to Halo 3 – it hit a 2-month high yesterday after Goldman, Sachs said Halo 3 would boost profits. According to a different story at PS3 Center, though, an industry analyst thinks Halo 3’s record sales will be eclipsed by GTA IV when it comes out next spring.(Louis Wu 14:48:45 UTC)

  • Halo 3 Online Armor Viewer

    Would you like to play with combinations of armor and colors even when not on your Xbox 360? Thanks to someone’s clever programming that references the armor preview feature at Bungie.net, now you can. Select any type of armor and any set of colors and it will give you a preview image of what the combination will look like. Two even cooler features are the ability to look up any XBL gamertag and see his armor combination in use right now, and the program’s ability to tell you what you must do to unlock each piece of armor selected. The above picture is a Spartan decked out in the mysterious “Recon” armor.

    Check it out.


  • Halo 3 Online Armor Viewer

    Would you like to play with combinations of armor and colors even when not on your Xbox 360? Thanks to someone’s clever programming that references the armor preview feature at Bungie.net, now you can. Select any type of armor and any set of colors and it will give you a preview image of what the combination will look like. Two even cooler features are the ability to look up any XBL gamertag and see his armor combination in use right now, and the program’s ability to tell you what you must do to unlock each piece of armor selected. The above picture is a Spartan decked out in the mysterious “Recon” armor.

    Check it out.


  • R.net Goodies

    New material and news over at Rampancy.net – they’ve got a review of Halo 3’s campaign from VVV (he seemed to be pretty unhappy, though he said he wasn’t – and there’s quite a bit of meat in Narc’s first comment, as well); there’s a short text-based guide to Halo 3’s terminals, created by N’Thro, and there’s a link to a post at High Impact Halo that will guide you towards maximizing your campaign score. Good stuff!(Louis Wu 12:21:30 UTC)

  • Beowulf – in Halo 3

    Interesting – thesoffish let us know that he and some friends had reenacted the dragon fight from Beowulf in Halo 3 – I thought it worked surprisingly well. Take a look!(Louis Wu 11:54:30 UTC)

  • MLG Pro – new interviews

    Couple of interviews over at MLG – there’s a video interview with Carbon’s Karma, and a video interview with the Gilbert Arenas, sponsor of Final Boss. Thanks to 3Suns, who points out that MLG Vegas, this weekend, will probably be the last time Halo 2 is played professionally with MLG. (Louis Wu 11:52:27 UTC)

  • Halo… as art

    yankeyhotel stopped by to point out abstrakt, a new blog which showcases screenshots taken within the Halo 3 engine in an artistic way. The shots up now (if you have trouble getting to the site, you’re not alone; I have two internet connections, and one can’t get there at all) are pretty interesting. They’ve been resized to fit on the page, but links to the originals on his Bungie.net fileshare are included, both to ensure that the pictures are not modified after the fact and to provide you with hi-res downloadable versions should you want them. He’s not the first to play around with this aspect of Saved Films (Injunfett toyed with the idea a week ago, and dogsounds posted a bunch of wallpapers he’d made using the concept yesterday), but as far as I know, this IS the first site devoted to Halo screenshots as art. Check it out! (Louis Wu 11:29:21 UTC)

  • Contact Harvest prologue in OXM

    According to LX925, the prologue to Contact Harvest, the next Halo novel (set to come out next month) can be found in the current issue of OXM. Initial impressions are positive.(Louis Wu 11:15:25 UTC)

  • Halo Machinima Hosting

    Deekor announced halo-machinima.com, a site for hosting your Halo vids. No word on bandwidth stuff. (Louis Wu 11:13:01 UTC)