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RT: Please turn off Cell Phones
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So Nathan left for Sundance last night, and the office is pretty much the same without him. As a matter of fact, I’m not even sure Burnie and Matt know he’s gone. Anyway, he’s there to screen his new movie Goliath. It’s about a cat, so you know it’s awesome….
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A.I. – Artificial Ignorance
Many people have complained about some of the silly behavior that your marines engage in when battling alongside you in the Halo 3 campaign. But has anyone actually thought about what this means for the Master Chief? I mean not YOU… but MC? Well, ZZoMBiE13 has. Check out today’s ep of Another Halo Comic Strip.(Louis Wu 21:11:19 UTC)
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Video Games Live Announces a Mountain of Shows
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Video Games Live, a cacophony of video game related music (including music from the Halo trilogy) announced 40 dates across the globe for its 2008 schedule.
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Skeet Shooting on The Ark
Rockslider has come up with yet ANOTHER minigame you can play within Halo; follow his directions to do some skeet shooting on Covenant Phantoms and Banshees over the opening desert on The Ark. Coolness!(Louis Wu 19:33:33 UTC)
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Nah, dude.
Ever wonder where the term ‘Bulltrue’ comes from? (It’s the medal you get when you kill a sword (or hammer) wielder in the act of lunging.) Dave ‘Evil Otto’ Candland stopped by our forum today with a little Bungie history lesson. (Louis Wu 18:48:47 UTC)
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Potato Warrior Part 1
Sodagod has created a pilot for a new series called ‘Big Food’ – Potato Warrior Part 1 is the story of a time-honored battle between warriors… plus it’s got baby robots. And stupid girlfriends. And scary monsters. And invisible spaceships. And… geez. It’s awesome, go watch it. Now-standard Sodagod surrealism included. Six minutes long. We’ve got it in WMP9 format (95.5 mb) or H.264-encoded QuickTime (91 mb). We WOULD have it in standard Sorensen3Pro-encoded QT format… but Apple went and broke QuickTime with this week’s update. Bah. We’ll turn it into streaming Flash if there are enough people who can’t see it – because it’s very, very funny. (Louis Wu 18:22:16 UTC)
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Go Forge Yourself Contest Results
Cozmo23 let us know that Clan O7AH has posted the results from their Go Forge Yourself contest. (We mentioned it back in November.) Go check out (and download) the winners!(Louis Wu 17:29:47 UTC)
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Broken Iris Songwriter interviewed at HG
We’ve mentioned the HaloGrid Broken Iris contest a couple of times – imSuck just let us know that he’s posted an interview with Tony Verdi, the songwriter for the band. He’s a huge Halo fan. Check it out!(Louis Wu 16:49:44 UTC)
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Halo Wars Monthly Update
Thunder has posted January’s Halo Wars’ Monthly Update over at the HW website – they’ve posted a timeline (mostly information from the official Halo timeline, but also some tidbits from Fall of Reach, Contact Harvest, and their own game), and they’ve put up a new piece of concept art that works nicely as a wallpaper. (They’ve also fixed a date that got broken somewhere along the line.) Check it out! Thanks to Planet Halo for the heads-up.(Louis Wu 16:20:20 UTC)
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VGL announces 40 shows for 2008
If you haven’t had a chance to see Video Games Live, 2008 might be the year that changes this. They’ve just announced 40 shows in more than 10 countries – you can read the details, and order some tickets, on their website. (Louis Wu 16:08:46 UTC)
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Jonathan Quail
Trigger119 sent word that CROSSFIRE’s ‘Jonathan Quail’ has been released at GamingTV. This is a ‘reinvention’ (CROSSFIRE’s term) of Hell Quarters: Jonathan Quail, a video released a couple of years ago. That film was Halo 2-based, and 7 minutes long; this one is Halo 3-based, and 30 minutes long. On the plus side, the filming is really, really good, the scoring is fantastic, the whole atmosphere is nailed down. On the minus side… the first half drags quite a bit. (It picks up dramatically at about 15 minutes.) And it’s seriously confusing. (I mean… you THINK it’s not, when you’re watching it, but then you say, huh?) If you’ve got the time – this one is definitely worth the 200mb download. Check it out! Available in several formats, including streaming.(Louis Wu 16:03:44 UTC)
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Assassin’s Creed
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Opening
Don’t worry, he won’t see me. I am but a knife in the crowd.Ubisoft’s claim to fame has always been their stealth and special ops games. So I was a bit surprised when Assassin’s Creed was announced. I thought to myself “a medieval game? What are they thinking?†So I followed this game to see what it was about. I had very high hopes for this game as well as many people I know. We all had a heart attack during that one stage demo where glitches were everywhere. Ever since then, Assassin’s Creed went from one of the top most anticipated games to one of the ones everyone was scared would turn out to be a flop.
Did it make the cut? Read on to find out.
Platform
Xbox 360Publisher
UbisoftVisuals Score
9Visuals
The visuals in Assassin’s Creed are breathtaking. As I said before, Assassin’s Creed is an open world game. As such a lot of stuff needs to be rendered at all times and Assassin’s Creed does a great job of keeping everything rendered and clean. If you were to climb atop the cathedral in one of the cities you would have a view rivaled only by the top of Crackdown’s Agency Tower. As far as I could tell there were no texture pop-ins at all. The animations for Altair are fluid especially the Parkour and swordplay animations. However when the soldiers climb and jump there are painfully obvious animation flaws. Facial expressions and mouth movements could have used a bit of polish as well.
The shining point of the visuals is how well they pull you into the times. The architecture replication is magnificent. The old clay homes and buildings of the natives are the box-shaped contraptions of a simpler time accented with cracks, chipped walls, and just the look of aged stone and clay. These simple buildings make the beautiful, Gothic cathedrals, churches, synagogues, and mosques stand out like their builders wanted them to: to remind the onlooker of the glory and majesty of God and heaven compared to this rugged and dull earth. Hanging above the streets are clothes lines with robes and rugs hanging from them and below are the small, wooden stalls of merchants. Also in Acre there had been a battle not long before you arrive and the city really shows it. There are severely damaged buildings near the city walls and the arrow-pierced bodies of soldiers still lie in the streets. It looks like Ubisoft’s artists did their homework on this one.
Fighting in Assassin’s Creed can break out anywhere, even on the roofs of churches.Product Link
Sound Score
7Sound
As mentioned before, the sights and sounds of Assassin’s Creed really give the player a sense of what it was like back in those days. Say you are walking through a busy marketplace stalking some prey. You’ll hear a merchant call out to you, inviting you to check out his newest shipment of products. You may also be suddenly surrounded by a group of beggars who plead for a few coins to feed their starving children. Over to your left you hear a loud voice, praising whichever side of the Crusade they are on and trying to rally the people to support the cause. You approach your target and suddenly bump into an Arab soldier. He eyes you for a moment and suddenly yells “Infidel! Kill him!” and the chase is on. Just like what a normal day would have been like in Jerusalem during the Crusades.
There is one problem with voices and it relates to something I have said before: repetitiveness and almost no variety. Whenever you save a citizen, you get one of 5 generic thank you’s. The speakers in the streets say the exact same words with the exact same voice as the speaker 10 blocks down the road. Its moments like those that do pull you out of the experience.
I think there is music in this game. Its hard to tell. The music is just loud enough to be there but unless you are standing still you won’t be able to hear it. The best way I can describe it is like elevator music. Nothing that you will remember 2 minutes from now but enough to break the silence. So yeah there might as well not be any music. A shame really because from what I have heard the composer for Assassin’s Creed is very talented.
Gameplay Score
8Gameplay & Controls
The main story follows the assassin Altair, a member of the Assassin’s Guild during the Crusades. The Assassin’s guild exists to preserve peace and harmony by eliminating individuals that hinder it. Your mission in the game is to eliminate nine leaders of the Templar Knights who are attempting to use the chaos and fear spread by the Crusades to further their own agenda. As you carry out your missions, you begin to piece together what the Templar’s true plans for the Holy Land are.
As mentioned above, the main goal of the game is to assassinate nine key players in keeping the Crusades happening and hindering the path to peace. The assassinations themselves are easily the highlight of the game. After collecting some information around the town about your target (such as location and alternate routes to get close to the target) you then get permission from the Assassins Guild Embassy of the town to execute the hit. The hit can be a quick “charge in sword banished and fight 50 soldiers until you eventually kill your target. Alternatively you can take your time and gather all the intel on your target so as to reveal secondary paths or any habits of the target that would leave him open to attack. Scouting out the guard locations and surgically “removing” a few of them is also good so that after you make your surprise kill you have a clear exit. The level of thought and stealth possible in these assassinations is classic Ubisoft and its what most Ubisoft fans have come to know and love about their games.
I have one major complaint about this game, it can get oh so repetitive. While the assassinations are all a different, unique experience, the things you must do to gather intel in order to unlock the assassination are always the same thing. The only hint of variety is in the Assassin informer tasks but, while definitely the most enjoyable ones, even those only come in a couple varieties. Each type is exactly the same as the one in the previous cities, the only difference being what information you get out of the task. Thankfully you don’t have to do all the tasks in order to get enough intel to make your hit but if you are going for achievements you have to do them all. I just wish there was more variety or that they would have gotten more challenging in the later levels but alas they did not.
One thing I have to say that Ubisoft pulled off perfectly in this game was the Parkour, also known as freerunning. They nailed this flat on the head. The motions are fluid, quick, and impressive. I had so much fun running along the rooftops of Jerusalem, Damascus, and Acre, performing daring leaps and climbing to the top of churches before jumping hundreds of feet into a conveniently placed pile of hay. Not to mention that jumping though the merchant stands was hilariously fun. In what other game can you climb to the top of a cathedral and then free fall 200 feet to the ground? Now granted I am an amateur traceur (a person who practices Parkour, yes it is viewed as a martial art) so this REALLY appeals to me but I believe even the average gamer will enjoy this particular game element.
Altair: Currently listening to I Believe I Can FlyThis game does have one more aspect that will be appealing to a certain demographic, mainly the completionists. Each city holds 100 flags hidden on the rooftops, in alleys, and other obscure locations throughout the city. There are also viewpoints to climb to and Templar Knights to hunt down and eliminate. After completing the main storyline the player is allowed free-roam of the world of Assassin’s Creed to collect anything that was missed during the first playthrough. The achievements awarded for completing these collections are not a bad incentive either.
The story of Assassin’s Creed could have been better. From the very start you are confused and have absolutely no idea what is going on. The intro is really bad. I can see maybe for the future of the franchise why they did what they did but they did a bad job of introducing that aspect of the story. The main storyline is no better. While you do learn more about the Templar’s plans while you are gathering intel on your targets, the whole thing always seems vague and leaves the player with no clue as to what is going on. Once I found out what the “big picture” was I just groaned. It was so lame.
Longevity Score
6Longevity & Drawbacks
Now don’t get me wrong, Assassin’s Creed is a very fun game to play through…once. The only people that will even pick the game up again after they have beaten it are the completionists and the achievement hunters. For them there are flags and Templars to hunt down for achievements. Finding all of these also unlocks what I think is a bonus level or some sort of bonus content. I have yet to unlock it so I really don’t know what it is. So there is some incentive to keep playing after beating it but only for truly dedicated gamers. The average gamer will just beat the story once and never play again. A one shot experience if you will.
Overall Score
8.0Amazon link
Closing
In short, Assassin’s Creed is a brave new franchise for Ubisoft that gets a lot right in terms of solid gameplay mechanics. While the game does tend to get pretty repetitive, the variety and multiple way to accomplish each assassination make the tedious intel gathering well worth the time. Visually this game is also solid but in terms of sound it could have done better. With little to no replay value but an excellent campaign, Assassin’s Creed is a good game to rent for the weekend and then return.
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RT: Return of the crap
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Rooster Teeth Productions celebrates its fifth anniversary in just a few months and we’ve been compiling some of the old work from the early RvB and Drunkgamers days. We thought it might be fun to bring back some of the old classics. Ones like DrunkTank,…
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Nailed.
Today’s One One Se7en might be considered a little tasteless – but the clever choice of words at the end makes up for it all. Those brutes make EVERYTHING messier.(Louis Wu 21:16:20 UTC)
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All you need to do is save the universe?
Wow. Master Chief made Maxim’s ‘2007’s Dudeliest Dudes of the Year‘ list. Sometimes you have to wonder. (Ads are probably NSFW.)(Louis Wu 21:08:37 UTC)
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The Studio – Experience by Microsoft
Interesting – a luxury hotel in Chicago has just opened up an entertainment lounge that’s loaded with Microsoft goodies, and they’re touting the ability to play (among other games) Halo 3 in HD on LIVE as one of the perks of staying at the hotel. (It’s free for guests.) Thanks, Anton P. Nym. (Louis Wu 18:57:26 UTC)
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TTL Tednesday – wait, what?
It’s not a T day, but there’s still a Tied the Leader update, thanks to XerxdeeJ. There’s a fun photoblog of a TTL Overlord get-together, and a reminder that you’ve got about a day left for your guesses in their 117 Day contest (they’re closing the voting at noon, Central Time – that’s 1pm EST, 10am PST and 5pm UTC). Go read – and make sure you guess! Every $2 is another $2 for injured vets. (Louis Wu 16:13:16 UTC)
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Journey, Frank? REALLY?
Wired Magazine has a ‘One and One’ mini-interview with Frank O’Connor; one question about gaming, one question about something totally different. It reminded me of the Roaming Gnome commercials for Travelocity, though. If you have a Red vs Blue account, you can read this old journal I wrote about this phenomenon; if you don’t, lemme just say that Frankie’s not gonna be doing the party planning for my next big bash. Thanks to Anton P. Nym for the heads-up.(Louis Wu 16:10:35 UTC)