My Halo News.com

The latest news about the Halo series of games from Microsoft

  • He’s not falling for your Jedi mind tricks.

    trigger119 let us know that GamingTV has interviewed Zukan in its ongoing ‘Interviews in Machinima’ series. Swing by to read what this talented Swede has to say about making Halo-related content!(Louis Wu 13:59:39 UTC)

  • G4’s Speedrun Coverage

    When Halo 3 launched, a couple of High Speed Halo regulars hooked up with G4TV and agreed to run Halo 1, live, on legendary, in LA, during the kickoff ceremonies. Cody Miller stopped by last night to post G4’s coverage of the event. I wish they’d called them ‘speedrunners’ instead of ‘speed gamers’… but that’s just a nitpick, I guess.(Louis Wu 13:51:08 UTC)

  • The Halo Shoe – from Adidas this time

    Ross Mills pointed out a blog post at Complex.com that looks at a new, ultra-limited run of Halo-themed shoes, created by Adidas for Gil Arenas. (“Ultra-limited” means 100 pairs, total. No, you’re not getting one.) Narcogen mentioned this as well, though he found it at Kotaku (who, in turn, got it from Complex). This means different things to different people – read each site’s spin (and toss your own comments into the thread Ross started).(Louis Wu 13:45:43 UTC)

  • Halo Wars – new concept art, new rumors

    If you swing by the Halo Wars website, you’ll find another concept art offering – this time, it’s a Forerunner mining machine that’s since been cut from the game. Gorgeous piece, and it looks like it was a pretty cool concept! Thanks, Mike Smith. (Mike also points out a random blog post that suggests that there’ll be an exclusive sneak peek at Peter Jackson’s “Halo: Chronicles” (first time I’ve heard that name) bundled with Halo Wars, when it ships. More on that if something comes of it.)(Louis Wu 13:39:16 UTC)

  • Three Strikes

    Elnea’s posted Episode 122 of her Halo Action Figure Theater – sometimes, zombies don’t want to stop.(Louis Wu 13:34:33 UTC)

  • Random Halo Silliness

    Luke McKay posted a new Halo sketch yesterday on his Red vs Blue profile… we’ve added it to his Gallery here. Life after the game, I guess!(Louis Wu 13:33:20 UTC)

  • Working Class HALO – reproducing gameplay in comics

    mrsmiley, over at Halo Babies, pointed out Working Class HALO, a site run by a bunch of guys that love Halo – and express it by creating screenshot-based comics of their matchmaking exploits. Take a look!(Louis Wu 13:28:18 UTC)

  • Arkadian Warriors

    Opening

    A new dungeon-crawler has shown up on the Xbox Live Arcade but will Arkadian Warriors make the cut as a simpler role-playing game for the casual masses, as a diversion for RPG fans, or both?

    Results after the jump!

    Platform

    Xbox Live Arcade

    Publisher

    Wanako Games/Sierra

    Visuals Score

    7

    Visuals

    The quality of the dungeon textures and of the character models is actually pretty good, the models for the alter-egos in particular. Still, repetition in the Arkadian Warriror’s dungeons makes the visuals boring after a while.


    This dungeon is surprisingly grassy

    The various effects, on the other hand, are beautifully rendered and help to tell the player what is happening. An example would be the green mist that emanates from you when you take poison damage.

    To liven up the dungeons a bit, Wanako added a ton of decorations to the floors and walls. The treasure chests may give you gold or potions. The skulls on the walls may shoot fireballs at you. Tall vases explode for minimal damage when you hit them. Everything else, though, serves no purpose except decoration. I expected to have a chance for a little gold when I destroyed a cart and I really expected to have a chance for a new weapon when I destroyed a weapon rack. Neither ever happened.

    Sound Score

    8

    Sound

    The sound effects in Arkadian Warriors are surprisingly good especially since arcade titles have a tough time adding very many. The roars of the alter-egos, the wooshes of the arrows and grunts of the boars are highlights. The music, while fitting, is limited and gets repetitive after a while. You will want to take advantage of that custom soundtrack feature on your 360.

    Gameplay Score

    7

    Gameplay & Controls

    Diablo II is quite possibly the most revered of the dungeon-crawling games. I would be playing it today if B.Net let your character last on their servers more than 30 days. Though when creating Arkadian Warriors, Wanako Games was not aiming for a Diablo II level role-playing game (RPG), a few comparisons will necessarily be made.

    Starting out in Arkadian Warriors, you select one of three character classes: soldier, archer or sorceress. Each one has unique characteristics including strength, magic and available weapons. You can go into the game in single-player, local co-op or XBL co-op. Your headquarters is a small walled-off town where you can refresh your mana and health, buy and sell and meet NPCs that will give you quests.


    Lack of competition = high prices

    One of the main differences between Arkadian Warriors and other similar games is the addition of a third meter, the yellow alter-ego meter. Your alter-ego meter increases with each successful hit on an enemy. Once full, you can turn into a huge, powerful Phoenix, Lion or Dragon. This was a surprising change and especially enjoyable the first few times you use it.

    Each quest takes you to a new dungeon where you must kill a certain type of enemy (a number of wild boars in one level), collect items, or defeat a boss. The unfortunate thing about this system is that when you feel the need to grind to gain a level, the only way to do it is to repeat a dungeon. While usually challenging the first time, the dungeons are often a cake-walk the second time. Additionally, the dungeons are sorted from earliest to the latest when you visit Artemis to repeat one. Since you will almost always want to repeat one of the more recent ones, you will have to scroll through a long list just to get to it.

    While dungeons in Arkadian Warriors have several different possible textures, they are essentially basic mazes only complicated by the need for keys to get through certain gates. After a while, they can get repetitive. Hidden rooms are a little too easy to find because the gold in them shows up on your radar when you get close.

    As in many RPGs, some weapons have magical properties such as poison or stun effects. To simplify it for the intended audience, no percentage chance is mentioned. So a Bow of Frost may have a 20% chance of freezing the enemy but the player has no way of knowing that. Some are magical but the effect is not noted in the description (Jewelled Dagger, Tranquil Bow). These distinctions are a necessity in Diablo II and missing them here left me feeling naive about how the game would play.

    The three classes have different styles. Certainly the soldier focuses on close-range combat while the sorceress and archer focus on long-range. While these differences result in varying gameplay when changing classes, the alter-egos play exactly the same way. No matter which beast your class turns into, it always attacks with a slow, highly-damaging area-of-effect attack. Just turn into your alter-ego, get surrounded by as many enemies as possible and have at them. I was really looking forward to seeing what kind of powerful long-range attack the sorceress’ alter-ego would have but was disappointed when it was the same as the warrior’s.

    Longevity Score

    4

    Longevity & Drawbacks

    Did you notice I’ve used the word repetitive several times already? Well, the 19 levels in Arkadian Warriors rarely offer anything different except tougher enemies and the occasional new one. Calling the bosses dumb but powerful is being generous. Beating the game once then trying out the other classes is certainly enough to get the whole experience. I replayed a few levels as a sorceress but that is all of the experimenting I am going to do.

    Overall Score

    7.0

    Closing

    It became painfully obvious as I played through the first few levels of Arkadian Warriors that Wanako was not targeting the game at me. Since XBLA is generally aimed at casual gamers, I knew this game would not have the depth of a Diablo-class RPG. Still, I had hopes that the game would ramp up over time. While new RPG players will be introduced to this style of gameplay, seasoned ones will be missing vital details in the experience. I can only recommend Arkadian Warriors to the truly casual gamer.


  • Taking Potshots at Luke

    Bungie Weekly Update is up (both at Bungie, and in our Weekly Update Archive), and it’s a doozy. Melee fixes, map changes, and Luke-bashing. And Mister Chief is back. Go read.(Louis Wu 03:46:54 UTC)

  • ERS Forge

    Okay I have a new Forge related group.  Along the name of ERS Spartans.

  • Bungie Weekly Update 02/01/08

    A tight, taut, trite, thought about the autoupdate, melee and some MLG visitors.

  • Deus Ex Machina 5: Execution

    When Deus Ex Machina Episode 4 was posted, it looked like the series was over. (It was even called ‘The End’.) Swing by YouTube, though, and you can watch Episode 5, a 22 and a half minute piece from DigitalPh33r. (I assume this will be available soon on Machinima.com.) John recovers from his nearly fatal headwound, and returns to save his friend, and exact revenge. Thanks, Cortana4ever. (I’ve already asked if we could host higher-quality versions of these films – they’re some of the best machinima out there – but apparently DigitalPh33r has an exclusive deal with Machinima.com, and can only release there.) Update: according to DigitalPh33r’s blog, it is at Machinima.com already. My bad.(Louis Wu 00:51:44 UTC)

  • A Flood Of Colour.

    It pains me to misspell ‘color’ in the title of today’s One One Se7en post. Not as much as the comic itself pains me, though…(Louis Wu 21:29:54 UTC)

  • HaloLOL Contest

    Win Microsoft Points is running another contest – submit a funny picture, win Microsoft points. Check their forum for details.(Louis Wu 21:21:59 UTC)

  • Installation Disintegration: Part 5

    Another Halo Comic Strip takes you back inside the building.(Louis Wu 21:03:27 UTC)

  • Campaign scoring – your way

    MTV’s Stephen Totilo wonders if Bungie should let us define the parameters of Halo 3’s metagame – what actions are worth how many points. Me? I think you should get 1000 points every time you get killed. I’d clean up.(Louis Wu 18:19:02 UTC)

  • Halo 3 Guidebook

    ryu9921 put together a Halo 3 guidebook, in PDF format; it’s got a bunch of info collected from around the web, and can give you a one-stop document that can help you with armor, terminals, achievements, skulls, ranking, and some multiplayer map tips. Check it out! (1.2 mb.)(Louis Wu 15:35:13 UTC)

  • Great Rock Band DLC Coming in March Including Metallica

    Before you get too excited, it’s just the single master track “Fuel,” which is great, but there’s no mention of more old school Metallica. A leaked photo of an advertisement for the March issue of OXM has revealed the Rock Band DLC for the month of March. On their forums, Harmonix has confirmed the schedule as “tentative.” There’s some cool tracks from several rock/metal sub-genres. Take a look:

    March 4: Thrash Pack

    * Blinded By Fear – At The Gates
    * Thrasher – Evile
    * Shadow World – Haunted

    March 11:

    * Shooting Star – Bad Company *Cover*
    * Simple Man – Lynyrd Skynyrd
    * Message In A Bottle – Police

    March 18: Nine Inch Nails Pack

    * March Of The Pigs
    * The Collector
    * The Perfect Drug

    Mar. 25: Metal Pack

    * Wrathchild – Ironmaiden *Cover*
    * Supernaut – Black Sabbath *Cover*
    * Fuel – Metallica

    I expect these will be $2 per track or $5.50 per three-pack, as usual.

    Thanks, X3F.


  • Heard ‘Round the World

    TTL Demag0gue let us know that Reclaimer Chapter Three, Part Three is now up – looks like Reclaimer is facing more than he expected. Ouch!(Louis Wu 13:09:39 UTC)

  • Friday’s Fan Fiction

    HBO’s authoring maniacs have provided you with nine new pieces this week in the Fan Fiction section – go read!(Louis Wu 13:06:30 UTC)