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Cockroaches under your Scalp
Game Girl has posted their Top 7 Most Annoying Enemies… and Halo’s grossest baddies take spot number 2. (No, I’m not gonna mention them, because then I’d have to mark this post with a spoiler tag.) Thanks, Decommissioner.(Louis Wu 18:18:11 UTC)
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She Less-Than-Three’s Halo Screenshots
Hawty McBloggy has been working on a Halo 3 Screenshots blog for a little while; she’s dropped a few hints in her main blog, but hasn’t wanted too much press before now, because she wanted to make sure she had something to show you before it went ‘public’. Cat’s out of the bag, though – Xorian stopped by our forum with words of praise… and Hawty says she’s ready, so go look. She’s planning on adding five a day, collected both from Bungie.net and from her email. There are some amazing shots there!(Louis Wu 18:10:30 UTC)
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The next ARTFX MC
Wow. SaGA sent us a link to a Japanese site with pics of a new Kotobukiya figure – it’s called ‘Field of Battle’, and it’s still pending licensing, but it’s gorgeous. Currently aimed at a June release for 9800 ¥ (about $92 US). Awesomeness.(Louis Wu 17:59:56 UTC)
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Don’t forget to recharge the batteries
Today’s installment of Another Halo Comic Strip looks at some of the less… military aspects of the Mark VI Spartan Armor.(Louis Wu 14:41:04 UTC)
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Forge Hub Video Tutorial: Immovable Objects
TheShadyGnome, from Flem Productions, stopped by to announce the next Forge Hub Video Tutorial – this one covers Immovable Objects.(Louis Wu 14:18:05 UTC)
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In a world where people never die…
aklay47 and some friends put together a Master Chief costume… and filmed it in action. There are parts of this that are… really weird. Check it out!(Louis Wu 14:12:25 UTC)
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T-T-T-Tied!
Tied the Leader is back (thanks, XerxdeeJ) – go read an ode to ranked play (“you only learn how to play the game better if you are losing”), and a very nice desktop picture, complete with notes on how it was created.(Louis Wu 14:04:50 UTC)
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H3 Th3 Most
Yesterday, BuckHijo pointed out (on our forum) H3 Th3 Most, a website devoted to pointing out which players have gotten the most ______ in Halo 3; drop in your gamertag, and increase the info pool. (This uses the Halo API developed TheIronChef and Sticky Keys.) It wasn’t working all that well yesterday, so I didn’t front-page it then… but they seem to have gotten the biggest problems ironed out. Go see!(Louis Wu 13:53:49 UTC)
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Avoiding the mismatches
bit-tech.net has posted an article about ‘The Art of Repetition’ – how to make a storyline more immersive, and how Halo 3 did with this. (The basic argument – that it’s hard to reconcile the idea of a supersoldier with your average beginning player, as he gets lost, shoots the wrong thing, and basically doesn’t act like a supersoldier – is an interesting one.) Go read!(Louis Wu 13:50:43 UTC)
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Halo 3 Pro Circuit Ladder Update
The MLG Canada website has posted a summary of what’s going on in the Halo 3 Pro Circuit Ladder – if you’re trying to catch up on your favorite pro team, check this out.(Louis Wu 13:46:57 UTC)
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Sitting in the corner, vomiting on oneself
Bungie’s posted their newest podcast over at Bungie.net (and on iTunes) – 45 minutes, 51 mb. They’re talking to Christian Allen, Bungie’s new Lead Designer, about where he came from (Ubisoft/Red Storm/US Military) and what he brings to the table (apparently, the ability to die a lot in Halo 3). This was recorded before last week’s Pentathlon, so there’s some talk about what might be coming in that event, as well. Go listen!(Louis Wu 13:45:02 UTC)
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Get your Halo 3 Music Fix
Over at Rampancy.net, there are a bunch of new pieces of sheet music available for download – swing by and grab Impend for strings and keyboard, One Final Effort for piano, Black Tower for keyboard, and Never Forget (partially incomplete).(Louis Wu 13:40:01 UTC)
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Gender Differences in Game Appreciation
ScienceDaily has posted an article about some research that shows that video games, especially games that let you acquire territory, are more rewarding for men than for women, as judged by activation in the brain’s mesocorticolimbic center (normally associated with reward and addiction). It was a small study at Stanford, but they’re planning a larger followup.(Louis Wu 13:36:43 UTC)
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Neurons – Episode 2 Trailer
BlitzSnake let us know that Neurons 2, a sequel to a Halo 1 machinima he created last year, is still on the way – you can watch a trailer at HaloTube.(Louis Wu 13:32:17 UTC)
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Looking towards the next Halo sequel
Mr. Titan has written an editorial over at Planet Halo entitled ‘Should Bungie Make a Halo 4?‘ He basically decides “sure, if they innovate this time around.” Go read his reasoning. (While almost anything is possible, the likelihood, in my opinion, that Bungie will make a Halo 4 is up there with the likelihood that Frank O’Connor will find his Mister Chief artwork hung in the Guggenheim in the next 3 months. And to be clear, neither ‘Halo Wars’ nor the upcoming Jackson/Bungie collaboration (‘Chronicles’?) will be a Halo 4 – they’ll simply be games set in the Halo universe.)(Louis Wu 13:29:35 UTC)
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Uncharted: Drake’s Fortune
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Opening
Naughty Dog’s PS3 debut, Uncharted: Drake’s Fortune is an Indiana Jones inspired, action-adventure game played out through a mixture of Gears of War’s cover dependant shooting gameplay and the Tomb Raider series platforming elements. The player guides protagonist Nathan Drake (think Ash from the Evil Dead and Army of Darkness movies) as he climbs and swings through the world and solves puzzles while at the same time utilizing cover to take out enemies. This mishmash of gameplay comes together harmoniously and is joined by a cast of believable and interesting characters set in a story that, while not unique or inspired, is told extremely well.
Platform
PlayStation 3Publisher
SCEAVisuals Score
10Visuals
Hands down Uncharted is the best looking game on the PS3. With realistic water effects, subtle lighting that pierces through trees and underground openings, and unsurpassed facial and body animation this game has to be seen in motion to be truly appreciated.
Leaves sway in the wind and foliage shakes and bends when a character moves through it. Characters clothes look wet after emerging from rivers, pools, and ponds. Scrapes and bruises accumulated throughout the game look real and add a layer of fragility to the characters.
Every single aesthetic in this game is beautiful but doesn’t hinder gameplay as the framerate never dips below 30 frames per second. Even with all this eye candy and performance, Uncharted only has one, initial load screen to sit through as the different cutscenes and chapters stream flawlessly off the disc.
Product Link
Sound Score
8Sound
Tribal instruments accompany classical ones and blend well together. The music works hand in hand with the visuals, giving gamers a sense of awe and wonder while playing though it does take backseat to the graphics and gameplay.
Voice over on the other hand is brilliantly pulled off and matches the high watermark set by the visuals. Voices fit the game’s various characters well and are executed with surgical precision as each and every single line is delivered with perfect timing and is chock full of just the right amount of emotion.
Gameplay Score
9Gameplay & Controls
If Tomb Raider and Gears of War ever had a baby then Uncharted would be the result. It uses GoW’s cover system, over the shoulder aiming, and blind fire mechanics while also making them easier to use as actions for taking cover and hurdling over objects are assigned to separate buttons instead of GoW’s multi-tasking single button. This means that you will never perform an unintended action. Furthermore, Uncharted would make Daddy Gears proud for including a simple but effective melee combat system.
On mother’s side of the gene pool Uncharted features environmental careening that’d make a monkey blush. Nate climbs, swings, and shimmies through obstacles fluidly and at a breakneck speed that helps keep the platforming sections from becoming stale.
The only small chink is that sometimes can be hard to determine what objects can be interacted with. In particular, usable ledges inside structures tend to blend in a bit too well with non-interactive environments visually and can lead to a few deaths since the player may not know for certain what can be interacted with as the only way to find out would be to through trial and error . These situations don’t occur that often though and abundantly scattered checkpoints keep this from being more than mere annoyance.
Longevity Score
7Longevity & Drawbacks
While a rigidly linear game Uncharted does have extra incentives for replay aside from just being fun to play. Naughty Dog included its own achievement-inspired checklist to the game by giving players points for beating it on different difficulties, killing a number of enemies with different weapons, finding ancient artifacts, etc.
Improving one’s gamerscore opens up unlockables such as behind the scenes footage, different outfits for characters, different player skins, weapons, and cheats such as one shot kills. While the more significant unlockables require a high gamerscore, Uncharted’s achievements never seem unfair or impossible and can be all accumulated after a few playthroughs. Add these with a game that’s 10 or so hours long and no one should feel shortchanged with it.
Overall Score
8.8Amazon link
Closing
Uncharted isn’t an eight hundred pound gorilla, system seller; it’s not innovative and the story won’t win it any praise but what it excels in is execution in all aspects. Gameplay, the way the story is presented, the visuals, voice acting, everything is polished and well executed.
In an age where developers strive to set their game(s) apart from the pack by focusing too much on innovation for innovation’s sake (i.e. gimmicks), Naughty Dog’s Uncharted sets itself apart from the pack with its near perfect execution of current game design. A must own for any PS3 owner.
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Bungie Podcast: 2/4/08 Show is Live
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Chit chat with Christian Allen on the latest episode of the Bungie Podcast.
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RT: Scavenger Hunt? Free stuff? Grrr…
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Hey everybody, it’s Jack again. If you missed the first installment of “Forced Enjoyment” check it out, then return here. I come back to you a beaten, broken and abused man…but I did it. After eight hours or so of tearing my hair out, I earned…