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Funny Situations
zerofender pointed out a fun flash animation at Newgrounds – Funny situations. They’re not all funny – but they’re not very long, and there are 10 of ’em. Artwork is great.
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BLAM.bungie.org
Hmm. Stuntmutt decided to use ME as a target in today’s One One Se7en… I guess he feels that now that he’s got 300 strips under his belt, anything goes. I’m posting it because there’s no precedent NOT to… but I think it’s in somewhat poor taste.
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Shot replication
Hehe – sort of fun… STB has tried his hand at replicating a few Halo 2 screenshots, using Halo CE. Might have gone better with Elites in the pictures… but they’re still nice!
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Closing in on Two Hours
Wow. Cody Miller posted a note on our forum about the project over at Highspeedhalo.org to put together a sub-2-hour Halo Speedrun; recently, he and goatrope shaved 6 minutes off 3 levels, bringing the 10 level total to 2:09. They’re getting close – go visit and see if you can help!
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HUDless Art – How To
It looks like Saint[lpn] picked yesterday to write a piece on HUDless Halo art creation for his blog – it’s a nice summary of the various styles shown to date. Give it a read!
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Goin’ HUDless
prometheus points out that the Halouvre has been updated – there are 225 new images in 7 new galleries in the Halo 1 HUDless section, and three new pics (posted on our forum by Mast3r recently) in the Halo 2 HUDless section. Go bask in the HUDless goodness!
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Fensler Films, Remade
TLove and DemonStrate are remaking the Fensler Films – a series of G.I. Joe public service announcements with new soundtracks – in the Halo engine. The first couple are available as their own movies, or in split-screen, with the original video running simultaneously (so you can see what they’re reproducing). I missed the Fensler Films the first time around, but people love ’em, it seems – and the Halo reproductions are pretty accurate!
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Immersion is a stupid word.
Every time I hear another game developer talk about “immersion” I want to vomit. Many horrible game decisions have been made in the name of “immersion.” Things like un-interruptive cutscenes, slow and unresponsive UI, annoying player character chatter, Game Over screens, etc.
I think if you really want immersion, you should ask the players, “What made the game inconsistent for you?” People are extremely good at using the same control mechanism to experience things; we use keyboards and typing to chat over the internet much in the same we we try to converse in real life. We are masters of experience through abstraction. No one argues that the written word is an outmoded form of expression or experience communication, yet there is a certain level of arrogance amongst developers that we need “innovation” in control schemes to make more immersive games. I would rather that games just be more fun to play with existing controllers.
No point, just ire.
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Immersion is a stupid word.
Every time I hear another game developer talk about “immersion” I want to vomit. Many horrible game decisions have been made in the name of “immersion.” Things like un-interruptive cutscenes, slow and unresponsive UI, annoying player character chatter, Game Over screens, etc.
I think if you really want immersion, you should ask the players, “What made the game inconsistent for you?” People are extremely good at using the same control mechanism to experience things; we use keyboards and typing to chat over the internet much in the same we we try to converse in real life. We are masters of experience through abstraction. No one argues that the written word is an outmoded form of expression or experience communication, yet there is a certain level of arrogance amongst developers that we need “innovation” in control schemes to make more immersive games. I would rather that games just be more fun to play with existing controllers.
No point, just ire.
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The Avenger
trigger119 writes to point out The Avenger, a new machinima film from Vypers.net. Currently you can grab a trailer in either DivX (13.8 mb) or MPEG1 (10.4 mb) formats from their website.
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GT 15 – A Modded LAN
GTJuggler filmed a modded LAN recently – the result is up on the Halo GT website. We’ve tossed up some mirrors for him, for both his QuickTime version (50.3 mb, mythica.org | bungie.org) and a WMP9 version (34.4 mb, bungie.org | mythica.org) (There’s a medium-res QT on his site we haven’t mirrored.) Pump up the weapons!
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Giddeyap!
Hehe – I’ve seen people playing with the gas tanks on Metropolis before… but I’ve never seen anyone try to RIDE them. Hats off to Motherstooth!
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Floor Wax… or Dessert Topping?
Mat Noguchi talked a little bit about the decision to write your own code, or incorporate an existing package… and he talked about how sound guys are friendlier than code guys. Go read his weblog. Thanks, Cybrfrk.
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“It’s a ceremony!” “It’s psychotic!”
One potentially fun aspect of GDC is how easy it can be to get into arguments between those who know what they are talking about and those who think they know what they’re talking about. (That’s a bit of an oversimplification; it’s actually arguing between different levels of insight.) Actually, you can do that on the Internet anyway. It’s just more fun in person.
I didn’t get into any arguments, but I did come close after my presentation. It was something to do with why we’re using C++ and our tag system vs. C# or something like that. The argument against the Bungie Way (TM) had to do with automatic language support for object persistence vs. rolling your own. I remarked that if I had to do it on my own, I’d probably use C#. But that isn’t strictly true.
The main impetus for rolling your own over using an external package is flexibility; if there is software that can not only meet your current needs but your future needs as well (assuming you have the budget), it makes more sense to buy it than roll your own. If, however, nothing exists on the market that meets your future (most likely unknown) needs, then it behooves you to roll your own.
As far as I know, there is no commercial or MS friendly open source package out there that would provide the same level of functionality or flexibility that our tag system give us. And because what ultimately drives our games is content, i.e. stuff that we have to store on disk, a solution that does not scale to our needs is insufficient and cannot be used. In other words, it makes sense for us to roll our own.
Another notable aspect of GDC I discovered since I hung out with Marty and Jay a lot more was how much more fun the Audio track is vs. the rest of the conference. Maybe it’s because Marty and Jay’s marketing of me as an audio programming god has finally gotten to my head, or because the field of gaming audio is so much smaller in terms of people vs. the rest of the industry, but there is a very big sense of camraderie across all levels of gaming audio, from the one-man sound and music shops to the celebrities like Nobuo Uematsu and Marty. There is a distinct lack of one-upsmanship or arrogance that pervades the programming and design side of GDC. Then again, maybe people just don’t do that as much around the Bungie sound guys.
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Two week update
By now, I’m sure you have all heard about the new content we (Bungie) are releasing as both DLC on XBL and as a separate DVD. I’m not going to step much into the debate other than to point out the main reason for the DVD: get the update and new content into the hands of the other 80% or so of people who have bought Halo 2 without a subscription to Xbox Live. I think attempting to reach out to the other 5 million or so Halo 2 players isn’t such a bad motivation for an add-on DVD.
Obviously I can’t get into specifics, but be sure to watch bungie.net for updates on future content.
Anyway, enough on that.
Went to GDC two weeks ago and had the most fun I never expected to have. I had the opportunity to meet the sound designer for MGS3 and the audio guy (I was a little confused as to his official title, but it sounded like he did the sound programming and some content work as well) for RE4 and DMC3, all thanks to Dolby. I also got a cool Dolby bag.
(I also learned that if the last time you went on an all night bender was in college, you probably shouldn’t attempt that again without a little bit of warming up 5 years later.)
Apparently my talk went well; I happened to be so incredibly nervous that I ran through the slides in 30 minutes, leaving the rest of the hour for Q/A. Fortunately, there were enough questions from the audience to fill the rest of the time. The slides will eventually be available to the public; as to when, I don’t really know.
(I also went to Spain. But I’ll talk about that at a later time.)
Not much mind-wrangling stuff. Maybe later.
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Delta Squad Ep 3 Trailer
Chronic V1RU5 has released a trailer for Episode 3 of their Delta Squad series. They won’t be able to release the whole thing before the first of next month, for bandwidth reasons… but you can grab a 4.5 mb teaser right now (WMP9 format). Thanks, KingFarnox.
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Amateur Online league at MLG filling up
Recently, we mentioned the opening of a pair of online leagues over at MLGPro.com – looks like the Amateur league is already over half-filled. If you’re interested in playing in this, get over there and sign up!
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Anti-Cheating Website
Cheated online, but don’t know where to turn? Check out StopStandby.com, a website run by an extremely persistent webmaster who wants to help you get your story out. (Bungie has said that the Standby problem will pretty much disappear after the online patch they’re releasing in the next few weeks – but as TheSPFXmaN, Project Lead for Stop Standby, says, cheating will never go away, and they’ll be here to help expose it in whatever form it takes.)
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Halo Action Figure Auction
Josh sent us email about an auction he’s got going on eBay – every Halo 2 action figure released to date (plus a few Halo figures, as well). There’s some rare stuff here – the Civilian Hog, several limited edition models… it’s a big package. (16 full-size figures, plus two mini packs, and a Halo watch, all in all.) Starting bid is $475, plus $60 shipping. (This is considerably higher than list price – but many of these items can’t be bought at ANY price, any more.) You’ve got a little less than 5 days to decide.
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TheGhost’s Halo 2 Montage
TheGhost put together a montage video; halofreak4567 posted a link on our forum. It’s a nice montage – great timing, good gameplay – so we’ve mirrored both the original WMP9 version (23.1 mb, bungie.org | mythica.org) as well as a QuickTime version (23.8 mb, bungie.org | mythica.org). Grab what works best for you!
