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Podtacular 472: ESL Interview Special


Competitive Halo has been a cornerstone of the Halo Franchise ever since Halo: CE, getting its start with Major League Gaming and now with the Halo Championship Series. Along with 343 Industries and Twitch, ESL is helping spearhead the efforts behind the competitive league providing the ladder structure or team seeds, the platform for online and LAN tournaments and professional broadcasting setups for premiere events in the league. We had the privilege to talk about HCS Season One with Timo Karamustafa, Project Manager on Halo and Joshua Gray, Creative Producer at ESL. Season One was a huge success and learning about the hard work and effort behind putting such a league together is something that should appeal to those competitive taste buds. Come join us as Timo and Josh walk through the challenges of the first season, feedback from the community, and what’s to look forward to with HCS Season Two!
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What’s Yours is Ours
Episode 3 of Red vs Blue Season 13 is now live – Epsilon can’t handle floating buildings, but Caboose is good with field trips. Go watch!(Louis Wu 20:21:02 UTC)
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An early adopter of Halo 5 IP
Wow – this first came to light during GDC last month, but we’re just hearing about it now, from the company’s press release. 3DPlusMe, a company that will put your high-res scanned face on a 3D model, has licensed content from Halo 5: Guardians – and will be able to put your face on your favorite Spartan. I… don’t know what to say. (You can learn more about them on their website.)(Louis Wu 20:16:58 UTC)
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Visualizing the Halo Universe: Writing Round 4
Postmortem is back with another writing round for his Visualizing the Halo Universe project. This round focuses on the multiplayer map Frozen Valley from Halo Wars. Go see what you can come up with!(mastrbiggy 23:48:36 UTC)
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Hunt the Truth – Episode 03 ‘Critical Condition’
Episode 3 of the the Hunt the Truth audio series is now available. In this episode Giraud talks with retired military personnel to help uncover the truth behind the Master Chief’s past. General Vagueness also pointed out a picture of a glassed planet and a neat little postcard. Check it out!(mastrbiggy 23:41:33 UTC)
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Podtacular 471: Establishing the Lie


Benjamin Giraud’s search for the truth behind Master Chief continues as he wrestles with some contradictory evidence he mentioned in his previous podcast. For this week’s episode, he seemingly finds a fix to the mysterious death record stating John had died at the age of six. Additional interviews set up by ONI for Ben continue to portray this kid who rose up from nothing to join the cause of the UNSC becoming the great hero he was today. The small quick fix from Sully however, wasn’t enough as one of John’s oldest friends Katrina provides Ben with vivid details of John as a kid and of his death. Also on the contrary was the fact that John’s parents were still alive when they were believed to be dead. ONI is trying to feed Ben the same lies they’ve propagated to the masses, but journalistic integrity may get the better of him as he continues to chase the loose threads of this story.
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The Hubdate
Mixmasterchief stopped by to let us know that the ReclaimerHub crew have relaunched their site. Go check out all the upgrades! (mastrbiggy 23:52:40 UTC)
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Suicidal Elites
Rockslider posted a new video – the one shows how you can bait Elites into running off the edge of the map at the beginning of AoTC. This is pretty funny!(mastrbiggy 23:06:07 UTC)
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Dumb Ways to Die (in Video Games)
This is quite old, but Mehasteakman created a song that pokes fun at all the silly and dumb ways to die in video games. It’s only fitting that Halo’s multiplayer make an appearance in the music video. Thanks, SEspider.(mastrbiggy 23:00:51 UTC)
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Halo 4 – Unused Aim Sway
Lord Zedd dug deeper into Halo 4’s code and found more hidden secrets. This video shows aim swaying when scoped. According to Lord Zedd, the degree of ‘swayness’ changes depending on zoom level and that the sway can be scaled with moving and crouching – interesting! Thanks, gamerguy2002.(mastrbiggy 22:59:45 UTC)
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ASE Ep. 149 Marathon Tempus Irae 07-08: Wiping Off The Dirt and Glue / Repository Four
Tempus Irae seriously starts to troll us with locked doors. At least we have the Sistene Chapel to look at.
We’re starting a new Marathon adventure– this time fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here:
http://source.bungie.org/scenarios.php#more
We use irons’ Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can’t be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.
http://simplici7y.com/items/co-op
Tempus Irae has its own spoiler guide:
http://marathon.bungie.org/spoiler/tempus/
Subscribe to the Narcogen’s YouTube channel for Anger, Sadness and Envy video podcasts:
http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i
Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:
https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2
http://feeds.feedburner.com/AngerSadnessEnvy
Music used in this episode:
“What About Bob?” by Alexander Seropian, remixed by Craig Hardgrove (intro music)
“New Pacific (Reprise)” by Alexander Seropian, remixed by Craig Hardgrove (outro music)Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let’s Play
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Podtacular 470: Xbox Fire Hazard


A lull in the news can only mean one thing: tangent city, or at least a few strung together cohesive conversations still on the subject of Halo. With a few things to dabble in the Hunt the Truth ARG, we’re left with room to talk about Chief’s future in the Halo franchise and sort through our listener emails.
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Halo 4 – Vault/Clamber
Lord Zedd discovered a vault/clamber mechanic buried in the Halo 4 code. There are no fancy animations, but it’s neat to see that this mechanic was considered prior to Halo 5. Thanks, gamerguy2002.(mastrbiggy 23:26:49 UTC)
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Simplex for TMCC
TheCrazedSpartan has recreated Simplex from Halo 4 for Halo: The Master Chief Collection. Looks like an exact replica – nice work! Thanks, SEspider.(mastrbiggy 23:26:17 UTC)
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Help fund GrifballHub’s RTX booth
GrifballHub is running a Kickstarter to help fund a Grifball booth for this year’s RTX. There’s 23 days left to help fund the booth and reward levels start at $1. Go donate! Thanks, Kal Belgarion.(mastrbiggy 22:27:38 UTC)
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