My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Grifball Summer League – Kicking Off

    NOKYARD pointed out that Grifball Summer League has been announced – there are some interesting changes (there will be a veteran tier and a rookie tier, for example), so go read the note. The official game variant and the official map are, as always, on the top of Grifball.com. Go sign up!(Louis Wu 18:25:20 UTC)

  • IGN Gears 2 Multiplayer Preview

    Source: http://xbox360.ign.com/articles/884/884154p1.html

    Gears of War 2 Multiplayer Hands-On

    Like a Fenix from the flames, Marcus raises the meatflag as we blow the lid off GOW2’s multiplayer.

    by Andrew Stanton, IGN UK

    UK, June 25, 2008 – “This is where the magic happens.” For some reason this truism rattled unshakably around my head like beans in a tin can over the entire day spent at Epic Games. We’d been flown to the US to be the first journalists in the world to get hands on with Gears of War 2 multiplayer. My strange mantra was often a reminding prompt – there’s absolutely nothing cool whatsoever about Epic’s HQ.

    Based in the beautiful, but nothingy backwoods of Cary, North Carolina (Wiki it: there’s lashings of green, wide roads and naff all else), it’s a bland, beige building nestling amongst similarly uninspiring science park real estate. But the mantra also came back as a whooping endorsement when we finally picked up a controller and the fragging began.

    Some flavour: Epic truly is indistinguishable from just about every other developer we’ve visited. Two storey, science park monochrome blahchitecture. A reception bristling with heavy, crystal blob game of the year awards and life-size character figure detritus. The desks of the developer staff are strewn with comic book, anime and geek movie vinyl figures. There’s a kitchen creaking at the seams with free sugar and caffeine-rich snacks – the ADHD-inspiring engine room. A rank of arcade machines line up next to the most pristine gym I’ve ever seen in my life (make of that what you will) and positively cathedral-like, gargantuan loos, with magazine racks of game mag serving as “inspirational” reading. It’s tidier than most, but that’s no great endorsement. And they knew we were coming, so nagging had probably ensued.


    Gears 2 promises to be “bigger, better and more badass”, plus now it also includes flamethrowers.

    But then, of course, bouffant-haired lead games designer Cliffy B bounds into the room, and the Gears of War hype machine roars into life like the mighty V12 of the brand new burgundy Lamborghini convertible he just parked outside. Which, for the record, not a single man in the room begrudges him.

    “New. Better. More. That’s not the sexiest way to sell Gears of War 2 to the press, so we came up with this: Bigger! Better! More badass!” goes Cliffy’s opening gambit. And when he adds: “Gears 2 is just an absolute f**king blast!” we know today’s going to be fun. We’re of course here to play multiplayer, but first up is a quick briefing of the campaign, which was news then, but most of which you’ve probably heard by now. Mankind is past the brink. The Locust’s boreholes are swallowing entire cities and only Jacinto remains. Not only did the Lightmass Bomb triggered in Gears not wipe out the Locust, its fallout has infected the remaining human population with a debilitating disease – rust lung – and the Locust have returned with a scarier new force. It’s going to be, if you pardon the pun, epic. ” We want this to be an entire war, not just a four man squad behind enemy lines,” embellishes Cliffy.

    The game’s famous cover system’s been improved, so when you tremble behind stone blocks, you’re moved off the corner so are less open to flanking shots. “The system of cover was effective,” explains Cliffy, “but we wanted to add the final ten per cent to turn it from really, really good, to phenomenal.” Then he adds: “Hands down, this is the best cover system in the business.” That’s my boy. They’ve even got a handily bullet-pointed slide: “Campaign: improved visuals. Grander in scope. More intimate violence. New characters. New player vehicles. New monsters. New weapons.” Sweet.


    Meat Flag: Like capture the flag with a living, fighting flag!

    Then the multiplayer chat begins. We’ll be playing four game modes – War Zone, Meat Flag, Wingman and Guardian – across three of the eventual 12 maps Gridlock, River and Security. So to break it down. War Zone is classic team fragging. Now maps will host five-on-five match-ups, an extra player a team. Why? “People are used to teams of five. And they seemed to work better on the maps.”

    Meat Flag is particularly Epician take on traditional Capture The Flag game types, in that the ‘flag’ is a person. Who really doesn’t want to be captured. These will consist of yet-to-be-decided characters from the campaign (we had Franklin, the service station attendant from Gears, but that could change) and having a live flag is a genius touch. Barreling towards the focus point of a map, there’s usually an amusing scrap between teams attempting to control the flag, but add into the mix a tooled-up flag that’s also trying it darndest to kill you, and it spices up proceedings no end. Manage to nab your man and he’ll struggle, kick and trash talk you till you score, or you’re forced to drop him, i.e, you’re dead.

    Wingman is another new take on multiplayer. Consisting of five teams of two, you have to balance the aggressiveness of going after the other teams, while protecting your partner. If you go down, he can revive you. If he dies, you’re on your own and you’ve let your man down. It’s a brilliantly inspired tactical bout. Five teams jostling on a medium-sized map keeps the battles interesting and continual, and the nature of the match-up forces you to work as a team and co-ordinate a measured combination of concerted attack, while trying to watch your partner’s back. Simple aggression will certainly result in at least one teammate’s casualty. Then you’re stuffed.

    Finally, Guardian is another five-on-five throwdown, only one player is the Guardian. As long as he’s alive, you can respawn. Once he bites the dust, you’re on your last life. And if your Guardian survives, you’ve still got to clean up the opposition, who may well take your man out. Then it gets frantic. The key here is for the Guardian to keep back in the more protected rear, but as the Guardian is the best player from the last round, just you try holding him back.


    Cliffy B: “The violence is slapstick. It’s fun, not nauseous.”

    All-new is the much vaunted chainsaw duel. Both COG and Locust characters pack chainsaw-equipped hardware, and melée at the same time and the duel animation kicks in. The whole battle – hitting the B button like mental – lasts around three seconds, long enough to challenge and find a worthy victor, but short enough to not leave you vulnerable in an enemy’s sights for too long. Then the death animation begins. We saw Locust cut cleanly in half, crossways and the classic meat drenching the camera, straight down the chest, messy incision.

    Yup, we can confirm, the violence has remained intact. Something, in our sensitive Manhunt and prostitute-swording times, Cliffy’s quick to defend: “The violence is slapstick. It’s fun, not nauseous. These are ridiculously large space marines cutting lizards in half!” Locust now have individual finishing animations, and they are cool and varied. Rather than just stepping on heads, you get COGs kneeing enemies in the chest, flipping them over and curb stomping. Sometimes a downed enemy takes multiple fists to the face till it’s just meat, and “meat fest” is the only way to describe grenade sticks – which you can also now do in a retaliatory nature from beyond the grave. Nice touch. Get downed, and you can beg for mercy from your opposition. Hmm… what do you think?

    In line with the improved cover system, maps now feature portable shields. These are Viking-like protecting screens which you either hide behind and advance, pistol spitting, or pick up and slam down into the ground for a respite from hot lead.


    Chainsaw duels look awesome and don’t disappoint when you’re playing either.

    Our first play is the new Gridlock map: by a country mile the most popular map from Gears. “Gridlock is the one de facto map to play Gears Of War on, the map by which all other maps will be judged,” reckons Cliffy. “So here’s Gridlock 2.0.” And 2.0 actually comes to define our day. Epic may well have cunning extras up their sleeves, but the experience, without stating the bleedingly obvious, is Gears 2.0. That’s not to say it’s not impressive. Everything’s flexed to vein-bulging tenseness and you can see the fruits of Epic’s toil in a glance.

    The graphics are a clear improvement on the last outing, which is no mean boast – Gears was a supermodel amongst console games, with a rare and lasting beauty. This one is Agyness Deyn to Gears’ Kate Moss: the next big thing. And that’s because, contrary to established thinking, they’ve moved away from realistic lighting, to what Cliffy described as “movie lighting” – a look which concentrates on making characters look better as opposed to realistic. Duh. Water now responds to footfalls in a beautifully realistic way and shoot a sandbag and it leaks sand till it empties. Still, clearly graphically, pictures speak louder than words, so drool over the comparison shots while remembering, this is multiplayer, not even campaign shots. And wonder.

    Gears multiplayer wasn’t broken, so in that aspect they haven’t fixed it. But neither have they thrown the baby out with the bathwater. The experience is tighter, sharper and more concentrated. But also very familiar. But that’s the thing – innovate too much and you can spoil the experience. But don’t innovate enough and fans looking for new thrills will feel disappointed and short changed. The best barometer is sitting back and watching the rest of the party playing. And Epic can breathe a sigh of relief. This works. From expressions of pained concentration, through constipation face, vinegar face to whooping like a lottery-winning macau monkey, no geek left unsatisfied. Including IGN.

    The slightly rubbish party system of the last has been improved, so you can now play ranked and unranked matches with your buds, maps can be vetoed in the lobby – a welcome nod to Halo 3 – while the spectator camera is now actually useful. Security cameras have been removed in place of “battle cameras” – a series of cams you can switch between which either follow the action in an eerily human-like edit, or you can switch between, to learn maps quicker. Or failing that, switch to “ghost cam” and zoom, god-like and disembodied around the levels. There should also be some kind of screen grab camera, with shots rated by the game based on framing, gore and action, which you should be able to post online. Epic were coy about this, so we’ll no doubt hear more about that interactive aspect of the game soon.


    Gears 1 vs Gears 2: now with added Hollywood lighting.

    So, the levels. Gridlock you know. It’s the same, only purdier. Security we didn’t like so much, but mostly because its complicated layout requires study and practice – something difficult to do when you’re thrown into a game against Epic’s best. It certainly has potential. Hit buttons to lower laser walls and you can get at the tastier hardware – rocket launchers and flamethrowers, mostly. Yup, squealing, bedwetting fanboys: flamethrowers – before heading to the central area to, you know, do your stuff.

    Our favourite was actually River, which takes the circular benefits of Gridlock to new levels. A river runs through the middle under a bridge (under which the sweet hardware resides) for instant flash points, but on each corner there’s a barn-like structure for sniper positions and long range shooting which really threw up the best combination of hiding, sniping and all out chainsaw gore splatter. Certainly a future classic.

    Later we had a bit of a (frustratingly brief) sit down with Cliffy, to pose some specific questions. Like, how on earth do you cope with the pressure of making a sequel to a five million-selling game? “To be honest, it’s fun because in it’s own unique way, there’s no pressure. We completely ignore it and follow our hearts.” What lessons did you learn from the first game? “We wanted a blockbuster pace, and in doing so, we lost the story a bit. So that’s one of the lessons we learned. This time round there’s more repetition. Games aren’t movies and aren’t consumed in a single sitting. So secondary characters will remind you about stuff, which is re-established in plot cues. Metal Gear Solid is our example of the game we’re not doing. Passive entertainment is on its way out – you need to hook up with this web 2.0 stuff.”


    “We want to create places where you’d want to make your home”, says Cliffy B.

    You still squeezing good stuff from the Xbox 360 hardware? “Oh yeah, we’re going from the bowels of the earth to the highest peaks of Sera, producing those beautiful environmental money shots. We want to create places where you’d want to make your home, and sip coffee in the morning.”

    One final question: where’s the semi-colon? It’s the universal law of sequels. “I really fought that one. It wasn’t going to be Gears 2: Attack At Jacinto. That’s cheesy and it’s cheap. There are certain instances where it’s okay to go for something a little pulpy, like the Star Wars movies, but every time it came up, I said, what do you want to call it? Gears Of War 2: Electric Boogaloo?”


  • Visual Echoes

    TTL Demag0gue mentioned that Reclaimer 58 is now up – what’s going on?(Louis Wu 16:45:37 UTC)

  • Yes, we cannon!

    MffnMn was the first to point out a Halo reference on last night’s The Daily Show – you can watch the whole 5 and a half minute segment on Comedy Central’s site. If that’s more than you want, the video-game-related part of the McCain/Obama comparison can be downloaded from us (1:15 long, about 11 mb in either QuickTime or WMP9 formats) – pretty funny use of Halo 3!(Louis Wu 16:42:03 UTC)

  • Fishing for Fan Feedback

    Xmoosev3 noticed that over at Kotaku Australia, they’d gotten their hands on a Microsoft marketing survey… asking what sort of Halo games you might be willing to buy in the future. It’s a pretty wide list!(Louis Wu 16:37:02 UTC)

  • Gavino and Dan’s Halo 3 Compilation

    Yesterday, Gavino, a well-known fixture in the Red vs Blue community, posted a Halo Compilation. (Most of us call those things ‘montages’ – but hey, he’s a brit.) Now, normally, I wouldn’t even mention stuff that’s posted in RvB journals, because they’re not visible without an account… but this vid is pretty fun, so we put up local copies (QuickTime | WMP9 – each about 50 mb) if you don’t have an account. (If you do, you can watch it streaming, and you can comment.) Fun gameplay (plenty of betrayals), fun music, nice editing. Go enjoy! Update: RvB’s web guy, Ben, let me know that I’m behind the times – you can, indeed, read Gavino’s post and watch his streaming vid there, if you choose. (You can’t comment without logging in – but I can now link directly to content within the site! w00t!)(Louis Wu 16:33:46 UTC)

  • Lego Halo Anyone?

    Kotaku reader frostcircus sent in an excerpt from what purports to be a marketing survey regarding possible future Halo titles. It’s unclear to me whether this is something a marketing company prepared at Microsoft’s request, or something they did independently to gather market intelligence, or what.

    If the former, it may mean Microsoft is seriously gauging the potential of further expansion of the Halo universe after Halo Wars and Halo Chronicles. If the latter, it may mean nothing.

    Can Lego Halo, an April Fool’s joke this year from 1Up, be that far removed from at least potential reality?


  • A Trio of Montages

    After a lull in activity the montages are back and production is at full steam ahead. We’ve had three new montages created in the past couple days. Read on for details and linkage.

  • GamePro Gives Chimp Thumbs-Up For Humor

    …but not so much for the gameplay. They rate it 3/5 overrall but say the game is more fun to watch than to play. Ouch.


  • Hail To The Chimp Ships

    Monsters and Critics is reporting that Wideload Games’ sophomore effort (at least, its second full-length offering) is now shipping: Hail to the Chimp is available for Xbox 360 and PlayStation 3.


  • Chasing Seven Billion Kills

    An HBO forum user offered some suggestions on the most efficient way to rack up tons of Campaign kills.

  • The Running Riot’s Favorite Community Files Updated

    The Running Riot picked their favorites again from 50 Screenshots and 38 Film Clips. Check them out in TRR Favs!

  • To those about to Rock!

    ZZoMBiE13 has cause for celebration in today’s Another Halo Comic Strip – go see why.(Louis Wu 20:02:17 UTC)

  • CI Makes BNet’s Front Page News Again

    It’s Week Two of CI’s Bungie Favorites choices, and time for a little Q&A between Lukems, Foman, and CI member Panzershreke!  Read the Q&A Here!

  • Week Two of CompoundIntelligence’s Favorites

    The latest Bungie Favorites are updated and now available to download.

  • The Riot 104

    Sigafoos let us know that The Riot 104 is now up – Halo talk, as usual, plus MGS4 spoilers (no, neither Sigafoos nor Brathnok have played the game) – 21 minutes, 9 mb. Tuesday? These puppies are slipping…(Louis Wu 14:25:15 UTC)

  • Blast From The Past

    Halo 3 players XxFLAWxLESSxX, Rockout514, and lxjarh34dxl recreated the very first ever Halo screenshot using the Halo 3 engine. Lukems posted it up at Bungie.net, along with the old shot for comparison.


  • Halo Monks

    A new site for serious discussion of the Halo games; non-fans need not apply!


  • Halo-themed Custom Guitar

    Hawty McBloggy pointed out an amazing guitar she found at the Halo Museum (a site, by the way, that I’d never heard of, but that has some pretty fun stuff in it) – go check out the story of this custom-painted, Halo-themed, flame-bodied, Steve-Vai-signed guitar! (Louis Wu 10:24:18 UTC)

  • 7 Billion by 7/7

    We’ve gotten a number of emails about a challenge put forth by Sir Killalot33 over on the Bungie.net forums – in light of the fact that a few days ago, the number of Campaign kills surpassed the population of this planet, and the fact that Bungie Day is just 13 days from now… can we, the Halo community, pass the 7 billion kills mark before 7/7? This has been front-paged at Bungie.net, and there’s a sizeable thread going right now on our own forum – if you want to help, jump in and start playing! (ACEfanatic02 has some nice suggestions in terms of efficiency.) (Louis Wu 10:15:39 UTC)