This week’s Double XP weekend features twelve players, four teams, and three balls. Check it out!
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Halo 3 Cutscenes – now in HD
A few inquisitive souls have already found the new links… but for the rest of you, I’m (tentatively) pleased to announce that our Halo 3 Cutscene Library has just been upgraded with HD versions (thanks, once again, to Cody Miller) – this leaves only the Halo 1 scenes in standard res. (That’s almost completely my fault; we’ve got people chomping at the bit to record, and I’ve been too busy to process stuff. But that’s neither here nor there, right now.) Swing by and grab (some) Halo 3 scenes! To explain the hesitancy: I’m nervous, because we’re talking about a LOT of bandwidth, and even though I’ve devoted three servers to the situation, I’m not totally confident we can keep up with demand if people start downloading the entire collection at a shot. So be gentle… but go see what you can find! And if you see Cody, say thanks.(Louis Wu 23:13:54 UTC)
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The Cole Protocol – Available for Preorder
Simpsons Rule noticed that Amazon has The Cole Protocol available for preorder – current price is $10.17, and posted release date is November 25, 2008. Poking around a bit, though, Barnes & Noble has a listing, too – sort of. (No author, no title, just a release date of September 30 and a price of $12.70 – the only way you know it’s The Cole Protocol is by the ISBN number. I’ll stick with Amazon on this one, thanks.)(Louis Wu 21:05:50 UTC)
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BZZZT!
ZZoMBiE13’s latest episode of Another Halo Comic Strip shows just how innovative the Master Chief can be. (Well… or the fans that put thoughts in his head…)(Louis Wu 19:46:09 UTC)
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Xbox DLC – Now Transferable
Yay! KP stopped by with some awesome news – Xbox 360 downloaded content licenses can now be migrated to a new machine. This means (for example) that if you buy Halo 3 DLC, and then your Xbox red-rings, or you upgrade to an Elite, you no longer have to jump through hoops to play the maps you already bought. More details in KP’s post, or in the Xbox.com article he references. Have I said yay yet? Yay!(Louis Wu 19:42:11 UTC)
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Awake
Dennis Powers let us know that Shipwrecked 32 is live – looks like Taylor got a bit pummeled by the river trip.(Louis Wu 18:45:37 UTC)
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3Ballin’
SonofMacPhisto was the first to notice that the new Double XP Weekend Playlist is live – 3 Ball is full of games with 3 oddballs, and 4 teams of 3 players each. Go have fun!(Louis Wu 18:12:01 UTC)
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HaloNorge Summer Tournament – Video
Magnus “ScUmMy” Valebjørg let us know that HaloNorge.com just hosted a summer tournament – and ZpiKe uploaded video footage from the three Winners Bracket Finals and the three Grand Finals – you can grab them from this post (they’re hosted on FileFront). I don’t think there’s any way I could get ‘wood’ into this newspost for a bad joke.(Louis Wu 17:45:46 UTC)
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Scorpiowned
TJ Ramirez caught a Scorpion on Avalanche getting… buffeted. Wonder if the driver lived through that? Thanks to Urk for the mundane stuff. (If you have a Vimeo account (free), you can download the HD version at the bottom of the page. It’s worth it.)(Louis Wu 17:15:54 UTC)
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ESPN/MLG Top Ten #5
MLGPro.com has posted the ESPN/MLG Top Ten #5 – this one features user-submitted clips, and they’re quite good. Thanks to Buttskunk, who was proud of his son’s appearance at #9!(Louis Wu 15:27:26 UTC)
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Halo Goodies, on Display
Seraph XXVII just recently put together all his Halo schwag, and took pics. Pretty nice collection!(Louis Wu 15:02:11 UTC)
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FFA Tourney to celebrate Independence Day
TheChrisD let us know that The Rumble Pit World Series will be – oh, heck, I’ll let him tell it:On the 4th of July ay 8pm EST, the Rumble Pit World Series will be holding a special 1-hour FFA match to celebrate Independence Day (as well as a few other minor holidays), dubbed the “Fireworks”. There are only 16 advance slots open (as in those are the people to get first invites, afterwards it’s open party), and the winner of the whole game will receive a 12-month XBL subscription card.
Swing by to read the full details!(Louis Wu 14:57:47 UTC)
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Finish the Fight – Now Finished
Over at the newly reskinned Rampancy.net (nice work, Blackstar!), you can find a full score transcription of Finish the Fight (woodwinds/brass/percussion/choir/strings). The work was done by Jonathan Churchill, and as always, you’ll need to be logged in to actually download the files. Pretty nice work! (This was originally released in late April, but it wasn’t actually finished. Now it is.)(Louis Wu 14:54:44 UTC)
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Concept Art – for Halo Wars?
Mrguy ran across a pretty cool piece of concept art created by Ed Lee, who worked on the Halo Graphic Novel, and Halo Wars. (Not sure where this picture fits in – I’d GUESS Halo Wars, but that could be wrong.) He found it on the Gnomon School website (where Ed is an instructor), and PriorMarcus found a larger version on Ed’s website. Pretty cool Banshee Carrier!(Louis Wu 14:49:16 UTC)
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Orchestral Fight Refinished
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Jonathan Churchill has updated his transcription of Finish the Fight for Orchestra. Check it out!
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Rules of engageing enemies in clan battles
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The Rules of Engagement for non-infection type fights.
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Halo Wars: UNSC Arsenal
Whoa, very cool. The Halo Wars website has started to post info about the UNSC Arsenal on their website – check this page here. There are still some ‘hidden’ sections – but those will probably come online in the near future, as we ramp up to E3. Thanks, Botolf.(Louis Wu 21:06:38 UTC)
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Grifball Summer League – Kicking Off
NOKYARD pointed out that Grifball Summer League has been announced – there are some interesting changes (there will be a veteran tier and a rookie tier, for example), so go read the note. The official game variant and the official map are, as always, on the top of Grifball.com. Go sign up!(Louis Wu 18:25:20 UTC)
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IGN Gears 2 Multiplayer Preview
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Source: http://xbox360.ign.com/articles/884/884154p1.html
Gears of War 2 Multiplayer Hands-On
Like a Fenix from the flames, Marcus raises the meatflag as we blow the lid off GOW2’s multiplayer.
by Andrew Stanton, IGN UK
UK, June 25, 2008 – “This is where the magic happens.” For some reason this truism rattled unshakably around my head like beans in a tin can over the entire day spent at Epic Games. We’d been flown to the US to be the first journalists in the world to get hands on with Gears of War 2 multiplayer. My strange mantra was often a reminding prompt – there’s absolutely nothing cool whatsoever about Epic’s HQ.
Based in the beautiful, but nothingy backwoods of Cary, North Carolina (Wiki it: there’s lashings of green, wide roads and naff all else), it’s a bland, beige building nestling amongst similarly uninspiring science park real estate. But the mantra also came back as a whooping endorsement when we finally picked up a controller and the fragging began.
Some flavour: Epic truly is indistinguishable from just about every other developer we’ve visited. Two storey, science park monochrome blahchitecture. A reception bristling with heavy, crystal blob game of the year awards and life-size character figure detritus. The desks of the developer staff are strewn with comic book, anime and geek movie vinyl figures. There’s a kitchen creaking at the seams with free sugar and caffeine-rich snacks – the ADHD-inspiring engine room. A rank of arcade machines line up next to the most pristine gym I’ve ever seen in my life (make of that what you will) and positively cathedral-like, gargantuan loos, with magazine racks of game mag serving as “inspirational” reading. It’s tidier than most, but that’s no great endorsement. And they knew we were coming, so nagging had probably ensued.
Gears 2 promises to be “bigger, better and more badass”, plus now it also includes flamethrowers.But then, of course, bouffant-haired lead games designer Cliffy B bounds into the room, and the Gears of War hype machine roars into life like the mighty V12 of the brand new burgundy Lamborghini convertible he just parked outside. Which, for the record, not a single man in the room begrudges him.
“New. Better. More. That’s not the sexiest way to sell Gears of War 2 to the press, so we came up with this: Bigger! Better! More badass!” goes Cliffy’s opening gambit. And when he adds: “Gears 2 is just an absolute f**king blast!” we know today’s going to be fun. We’re of course here to play multiplayer, but first up is a quick briefing of the campaign, which was news then, but most of which you’ve probably heard by now. Mankind is past the brink. The Locust’s boreholes are swallowing entire cities and only Jacinto remains. Not only did the Lightmass Bomb triggered in Gears not wipe out the Locust, its fallout has infected the remaining human population with a debilitating disease – rust lung – and the Locust have returned with a scarier new force. It’s going to be, if you pardon the pun, epic. ” We want this to be an entire war, not just a four man squad behind enemy lines,” embellishes Cliffy.
The game’s famous cover system’s been improved, so when you tremble behind stone blocks, you’re moved off the corner so are less open to flanking shots. “The system of cover was effective,” explains Cliffy, “but we wanted to add the final ten per cent to turn it from really, really good, to phenomenal.” Then he adds: “Hands down, this is the best cover system in the business.” That’s my boy. They’ve even got a handily bullet-pointed slide: “Campaign: improved visuals. Grander in scope. More intimate violence. New characters. New player vehicles. New monsters. New weapons.” Sweet.
Meat Flag: Like capture the flag with a living, fighting flag!Then the multiplayer chat begins. We’ll be playing four game modes – War Zone, Meat Flag, Wingman and Guardian – across three of the eventual 12 maps Gridlock, River and Security. So to break it down. War Zone is classic team fragging. Now maps will host five-on-five match-ups, an extra player a team. Why? “People are used to teams of five. And they seemed to work better on the maps.”
Meat Flag is particularly Epician take on traditional Capture The Flag game types, in that the ‘flag’ is a person. Who really doesn’t want to be captured. These will consist of yet-to-be-decided characters from the campaign (we had Franklin, the service station attendant from Gears, but that could change) and having a live flag is a genius touch. Barreling towards the focus point of a map, there’s usually an amusing scrap between teams attempting to control the flag, but add into the mix a tooled-up flag that’s also trying it darndest to kill you, and it spices up proceedings no end. Manage to nab your man and he’ll struggle, kick and trash talk you till you score, or you’re forced to drop him, i.e, you’re dead.
Wingman is another new take on multiplayer. Consisting of five teams of two, you have to balance the aggressiveness of going after the other teams, while protecting your partner. If you go down, he can revive you. If he dies, you’re on your own and you’ve let your man down. It’s a brilliantly inspired tactical bout. Five teams jostling on a medium-sized map keeps the battles interesting and continual, and the nature of the match-up forces you to work as a team and co-ordinate a measured combination of concerted attack, while trying to watch your partner’s back. Simple aggression will certainly result in at least one teammate’s casualty. Then you’re stuffed.
Finally, Guardian is another five-on-five throwdown, only one player is the Guardian. As long as he’s alive, you can respawn. Once he bites the dust, you’re on your last life. And if your Guardian survives, you’ve still got to clean up the opposition, who may well take your man out. Then it gets frantic. The key here is for the Guardian to keep back in the more protected rear, but as the Guardian is the best player from the last round, just you try holding him back.
Cliffy B: “The violence is slapstick. It’s fun, not nauseous.”All-new is the much vaunted chainsaw duel. Both COG and Locust characters pack chainsaw-equipped hardware, and melée at the same time and the duel animation kicks in. The whole battle – hitting the B button like mental – lasts around three seconds, long enough to challenge and find a worthy victor, but short enough to not leave you vulnerable in an enemy’s sights for too long. Then the death animation begins. We saw Locust cut cleanly in half, crossways and the classic meat drenching the camera, straight down the chest, messy incision.
Yup, we can confirm, the violence has remained intact. Something, in our sensitive Manhunt and prostitute-swording times, Cliffy’s quick to defend: “The violence is slapstick. It’s fun, not nauseous. These are ridiculously large space marines cutting lizards in half!” Locust now have individual finishing animations, and they are cool and varied. Rather than just stepping on heads, you get COGs kneeing enemies in the chest, flipping them over and curb stomping. Sometimes a downed enemy takes multiple fists to the face till it’s just meat, and “meat fest” is the only way to describe grenade sticks – which you can also now do in a retaliatory nature from beyond the grave. Nice touch. Get downed, and you can beg for mercy from your opposition. Hmm… what do you think?
In line with the improved cover system, maps now feature portable shields. These are Viking-like protecting screens which you either hide behind and advance, pistol spitting, or pick up and slam down into the ground for a respite from hot lead.
Chainsaw duels look awesome and don’t disappoint when you’re playing either.Our first play is the new Gridlock map: by a country mile the most popular map from Gears. “Gridlock is the one de facto map to play Gears Of War on, the map by which all other maps will be judged,” reckons Cliffy. “So here’s Gridlock 2.0.” And 2.0 actually comes to define our day. Epic may well have cunning extras up their sleeves, but the experience, without stating the bleedingly obvious, is Gears 2.0. That’s not to say it’s not impressive. Everything’s flexed to vein-bulging tenseness and you can see the fruits of Epic’s toil in a glance.
The graphics are a clear improvement on the last outing, which is no mean boast – Gears was a supermodel amongst console games, with a rare and lasting beauty. This one is Agyness Deyn to Gears’ Kate Moss: the next big thing. And that’s because, contrary to established thinking, they’ve moved away from realistic lighting, to what Cliffy described as “movie lighting” – a look which concentrates on making characters look better as opposed to realistic. Duh. Water now responds to footfalls in a beautifully realistic way and shoot a sandbag and it leaks sand till it empties. Still, clearly graphically, pictures speak louder than words, so drool over the comparison shots while remembering, this is multiplayer, not even campaign shots. And wonder.
Gears multiplayer wasn’t broken, so in that aspect they haven’t fixed it. But neither have they thrown the baby out with the bathwater. The experience is tighter, sharper and more concentrated. But also very familiar. But that’s the thing – innovate too much and you can spoil the experience. But don’t innovate enough and fans looking for new thrills will feel disappointed and short changed. The best barometer is sitting back and watching the rest of the party playing. And Epic can breathe a sigh of relief. This works. From expressions of pained concentration, through constipation face, vinegar face to whooping like a lottery-winning macau monkey, no geek left unsatisfied. Including IGN.
The slightly rubbish party system of the last has been improved, so you can now play ranked and unranked matches with your buds, maps can be vetoed in the lobby – a welcome nod to Halo 3 – while the spectator camera is now actually useful. Security cameras have been removed in place of “battle cameras” – a series of cams you can switch between which either follow the action in an eerily human-like edit, or you can switch between, to learn maps quicker. Or failing that, switch to “ghost cam” and zoom, god-like and disembodied around the levels. There should also be some kind of screen grab camera, with shots rated by the game based on framing, gore and action, which you should be able to post online. Epic were coy about this, so we’ll no doubt hear more about that interactive aspect of the game soon.
Gears 1 vs Gears 2: now with added Hollywood lighting.So, the levels. Gridlock you know. It’s the same, only purdier. Security we didn’t like so much, but mostly because its complicated layout requires study and practice – something difficult to do when you’re thrown into a game against Epic’s best. It certainly has potential. Hit buttons to lower laser walls and you can get at the tastier hardware – rocket launchers and flamethrowers, mostly. Yup, squealing, bedwetting fanboys: flamethrowers – before heading to the central area to, you know, do your stuff.
Our favourite was actually River, which takes the circular benefits of Gridlock to new levels. A river runs through the middle under a bridge (under which the sweet hardware resides) for instant flash points, but on each corner there’s a barn-like structure for sniper positions and long range shooting which really threw up the best combination of hiding, sniping and all out chainsaw gore splatter. Certainly a future classic.
Later we had a bit of a (frustratingly brief) sit down with Cliffy, to pose some specific questions. Like, how on earth do you cope with the pressure of making a sequel to a five million-selling game? “To be honest, it’s fun because in it’s own unique way, there’s no pressure. We completely ignore it and follow our hearts.” What lessons did you learn from the first game? “We wanted a blockbuster pace, and in doing so, we lost the story a bit. So that’s one of the lessons we learned. This time round there’s more repetition. Games aren’t movies and aren’t consumed in a single sitting. So secondary characters will remind you about stuff, which is re-established in plot cues. Metal Gear Solid is our example of the game we’re not doing. Passive entertainment is on its way out – you need to hook up with this web 2.0 stuff.”
“We want to create places where you’d want to make your home”, says Cliffy B.You still squeezing good stuff from the Xbox 360 hardware? “Oh yeah, we’re going from the bowels of the earth to the highest peaks of Sera, producing those beautiful environmental money shots. We want to create places where you’d want to make your home, and sip coffee in the morning.”
One final question: where’s the semi-colon? It’s the universal law of sequels. “I really fought that one. It wasn’t going to be Gears 2: Attack At Jacinto. That’s cheesy and it’s cheap. There are certain instances where it’s okay to go for something a little pulpy, like the Star Wars movies, but every time it came up, I said, what do you want to call it? Gears Of War 2: Electric Boogaloo?”