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Halouvre Update
Prometheus dropped by our forum to point out a sizeable update at The Halouvre – 65 new images, from 3 artists. He also pulled out a few highlights – to his list, I’d add this one; nice pose. (Louis Wu 13:54:40 UTC)
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The tail sort of kills it.
Ross Mills has been playing the recently-released World of Warcraft expansion, ‘The Burning Crusade’. He noticed some similarities between one of the new character types there… and some old friends of ours.(Louis Wu 13:48:47 UTC)
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Say Again?
Mister Froggy pointed out that Halo, Articulated #6 is now online – Julie Benz talked to reporters about the Miranda Keyes character last summer, and the Master Chief has now gotten a chance to toss in his two cents.(Louis Wu 13:46:13 UTC)
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Ling Ling… she’s watching.
The Bungie Weekly Update went live tonight, as it usually does on Friday evenings – and if you’re looking for things to drool over, give this one a read. Sounds like Campaign is coming along nicely, and that the stuff they have planned for dialogue… well, I should be wearing a bib. If, for any reason, you DON’T want to read it at Bungie.net, it’s available (as always) in our Weekly Update Archive.(Louis Wu 04:27:28 UTC)
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Bungie Weekly Update
A fireside chat about graphics, gives way to more talk about combat dialog, which in turn gets to the process of checking out constantly updated versions of the game. Come on in to read about the progress of Halo 3. And some tidbits about Legendary mode.
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Review Frenzy: Heavy Weapon (XBLA)
GLewis and a bunch of others have teamed up to provide high quality game reviews from the Podtacular community. Schweet idea!
This review is by OnlyUPS and it’s about a new XBL Arcade game called Heavy Weapon, which is kind of like a side-scrolling space shooter except you’re a tank on the ground. Check it out!
Also, check out GLewis’ inaugural review of Lost Planet: Extreme Condition.
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Halo: Halos In Space
Spec ops Grunt found what might be the funniest Halo fanfic ever. Not because of its content – but because of its presentation. (The original is here, actually – thanks, Infinite_7.)(Louis Wu 20:52:07 UTC)
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Bungie: HALO 2 was unpolished. HALO 3 going to be better.
In a recent interview with Edge magazine showing an inside look at Bungie, Chris Butcher (technical lead at Bungie) said that they messed up the schedule and didn’t have a “polishing” time with HALO 2. He said that he hates to play HALO 2 multi-player because of this. He says that HALO 3 is going to be polished and it’s going to be much better than HALO 2. Woot! His quote:
“One of the things that stuns me when I think about it, and I can’t believe this is true – we had [no time to polish] for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It’s astounding to me. I f***ing cannot play Halo 2 multiplayer. I cannot do it. And that’s why I know Halo 3 is going to be so much better.”
For the rest of the article go here:
http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php
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You’d Give An Arm And A Leg.
Sometimes, Stuntmutt can go too far with his One One Se7en puns. (Wait… sometimes?)(Louis Wu 14:56:53 UTC)
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Floaty Silence 2 – Heaven Leapers
Hellhawk has released Floaty Silence 2 – no relation to Floaty Silence, or even the Floaty Silence 2 Trailer, but funny nonetheless. His forum post contains a QuickTime encoded with h.264; if you’d rather have a WMP9 version (18.1 mb), or a QuickTime that’s more compatible with less powerful machines (18.9 mb), we’re making these available locally. Update: Hellhawk took umbrage with my comment that this movie isn’t related to Floaty Silence – he’s not committing to a full series, but they ARE related. Read the forum post for more details.(Louis Wu 13:46:33 UTC)
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360Zine Halo 3 Preview
360Zine is a free downloadable magazine that covers (surprise, surprise) Xbox 360 news. Issue 2 has a Halo 3 preview. You can grab it (23 mb) from their downloads page. (Some of the features of this secured PDF were a little… buggy for me.)(Louis Wu 13:37:26 UTC)
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Friday’s Fan Fiction
Twelve new pieces for you in the Fan Fiction section today… go read!(Louis Wu 13:08:52 UTC)
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MLG Division I Halo Final Wrap-Up
MLG has posted a wrapup of their Division I Halo Online Tournament – congrats to FBI GamerGraffix! Thanks, 3Suns.(Louis Wu 12:44:17 UTC)
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They’re like squirrels, preparing for winter.
Over at Bungie.net, you’ll find the latest Halo 3 Humpday writeup; a mean group of Bungie employees went into Halo 3 matchmaking against 3 groups of brand-new players… and destroyed them. As KP accurately points out in the writeup, the tables will turn as soon as enough players learn the ins and outs of the new maps, so Bungie’s taking full advantage of their inside knowledge to build up a few wins – lord knows there won’t be many of them later. Thanks to Jordan117 for noticing.(Louis Wu 12:21:56 UTC)
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Project Magma Launches Myth Vault
Project Magma, the guys who keep Myth multiplayer alive and provide patches so the game keeps running on updated operating systems, have launched a new website, Myth Vault, intended to be a catch-all archive for Myth-related files, including films, artworks, and even maps.
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Keeping The Bungie Edge Sharp
What Louis Wu says about the article “Inside Bungie” at EDGE magazine is one hundred percent correct; even those who have been peering at Bungie through spyglasses and telescopes for years can learn a lot of new things about the studio in this rare look behind the scenes. Go. Read. NOW.
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Halo 3 Humpday: Team Skirmish
This week the Bungie crew went online in the Halo 3 Alpha to dish out some good old-fashioned drubbings as new players took to the newly revised matchmaking test playlists for the first time last night.
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Bungie – Edge’s Take
Edge has posted their January 2007 article on Bungie and Halo 3 online – go give it a read. As is true with most Edge articles, it’s well-written, thought-provoking, and fascinating. Everyone can learn something from this – I learned stuff from this. Where Bungie’s come from, where it might be going – how it’s gonna get there without losing its Bungieness. And yes, Halo plays a pivotal role throughout. Thanks, Drakkari.(Louis Wu 23:23:11 UTC)
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Halo 3’s MA5C Assault Rifle Details

Bungie has released details on the new-and-improved “MA5C Individual Combat Weapon System” which is better known as simply, the Assault Rifle. The AR (version MA5B) was a popular spawn weapon in Halo, but mysteriously disappeared in Halo 2. By popular demand (or b/c the SMG was terrible), it is making a comeback in Halo 3. This is not the same AR that you had to immediately “press Y” to switch from, upon spawning, in Halo. It appears that “AR n00bs”, who were the focus of much ridicule and many a 3-shot, back in the Alpha Halo days, may not be nubs at all in Halo 3. Modifications to range, accuracy, magazine capacity, et. al., have all been implemented. Read on for more details courtesy of Bungie.net and Robt McLees.
Original Story: http://www.bungie.net/News/TopStory.aspx?link=ma5carrrrr
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Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.
MA5C Individual Combat Weapon System
Official designation: MA5C
Length (o/a): 88 cm (34.6 in.)
Length (barrel): 60.7 cm (24 in.)
Weight (empty): 3.8 kg (8.378 lbs)
Weight (loaded): 4.1 kg (9.05 lbs)
Cartridge: 7.62mm x 51 FMJ
Max. effective range: 300 meters (984 ft)
Muzzle velocity: 905 m/s (2970 f/s)
Magazine capacity: 32 rounds
Rate of fire: 750 – 900 rnds/min
Unit Replacement cost: 1686.00Description:
The MA5C 7.62mm rifle is an air-cooled, gas-operated, magazine fed weapon designed for automatic fire. The weapon has an attached electronics suite that provides information on rounds remaining in magazine, compass heading, as well as several other “housekeeping” functions.
Improvements over the MA5B include:
– a heavier barrel with a 1 in 7 twist;
– a redesigned cowling to house the electronics suite that reduces weight and increases pointability of weapon;
– a redesigned handguard which is sturdier and provides a more positive grip.Observations:
Soldiers are very satisfied with this weapon. It performed well in a variety of environments especially given the perceived delicacy of the attached electronics suite. The general consensus is that every infantryman wants a MA5C.
The most significant negative comment was reference to the MA5C’s lack of a secondary weapon system.
Remarks:
“The (MA5C) is the workhorse for us ground-pounders. Just holding it makes you feel like God’s own anti-son-of-a-blam!-machine.â€Â
“I have slogged through snow and mud and sand with my (MA5C); even got dumped into an open sewer with it and it has never given me a bit of complaint. I trust it like I trust my own arms.â€Â
“The MA5C is built like a brick outhouse with Venetian blinds. You can pound on a mike foxtrot with it like it was a sledgehammer.â€Â
“For every time I’ve felt outgunned by those alien bastards shooting blobs of energy at me I have felt like death himself watching their bodies come apart under a hail of lead from my (MA5C).â€Â
“The romeo echo mike foxtrot’s decision to mechanically reduce the (MA5C)’s magazine capacity by nearly half is pretty frustrating; even if their data was showing that jamming because of loss of spring strength was becoming an issue.â€Â
“The only thing I can think of that would make the (MA5C) any sweeter would be an under-slung shotty or a forty mike mike.â€Â
“Next time I’m dirtside I’ve gotta try and find a red filter for the flashlight; slipspace travel screws with mail-order something fierce.
Your Standard Point and Click Interface
There is much to be said about the MA5C with regards to tactics and strategies. The weapon’s power can be described as being somewhere between the original MA5B Assault Rifle and the BR55 Battle Rifle. Obviously it shares more with the MA5B, though as we’ll demonstrate, aesthetics aren’t everything. It shares more with the BR55 than one might suspect. The clip capacity has been reduced to the 32 rounds that you’re used to seeing in the BR55, but the rifle’s range has been slightly improved over its predecessor to make it more formidable as an Assault Rifle. It also deals greater damage per round than did the original MA5B
At close range, the MA5C can be used to rain hurtin’ bombs upon one’s adversary. Fully shielded Spartans can take two blows from the rifle before dropping. Strategically, however, peppering your target with a healthy amount of rounds (ten, give or take), followed by a crushing blow from the butt of the rifle will score a kill nearly every time.
At medium to close-range, you’ll want to simply unload and put as many rounds into your target as possible. If you’re looking for a quicker kill, or if you have multiple targets, you’ll want to hit them with a ‘nade first to drop their shields and then clean them up with a few sustained bursts from the rifle. Often, when engaging multiple hostiles, it will be wise to try put nearly all of your clip into one target and after that one’s been dispatched, you’ll want to put a frag on the ground beside your next opponent and proceed to empty the remainder of your clip, the last seven or so rounds, into your target to finish off the kill.
Many new recruits will succumb to the temptation to lie on the trigger for targets of all ranges. Hopefully, over time they’ll learn from the veterans in their squads to pulse the trigger. Pulsing the trigger gives you a significant advantage with targets at medium range. It can be the difference between needing to reload, versus only needing a single clip to take down your target. The more disciplined soldier will win that battle every time.
Compliments of the Chief
The Assault Rifle is easily one of the most versatile weapons in the UNSC’s arsenal; fittingly so, as it is the standard-issue weapon for infantry forces. Due to this versatility, the AR is complimented by many of the UNSC’s other weapons as either the primary means to a kill or in a secondary role as the fallback weapon.
Battle Rifle and Assault Rifle
This combination might be one of the safest available to you in the field. The Battle Rifle will enable you to manage targets at medium to long-range while the Assault Rifle allows you to handle short to medium-range targets. The combination really just enables you to kill everything in your path. There’s no greater strategy to it, if you’ve got a BR and an AR then you’re likely on the offensive trying to cut a path into the enemy base. This well-balanced combo protects you in the open field from pretty much anything except skilled snipers at great distances and heavy vehicles. Like any mid range weapon, its greatest weakness is its relative ineffectiveness at close quarters against the likes of a Shotgun or sword.
Sniper Rifle and Assault Rifle
If you’re setting up roost with the Sniper Rifle somewhere out of the way and/or in defense of your base, then you will typically grab the Sniper and a BR. However, if you’re going on the offensive with the Sniper Rifle in an attempt to gain control of the middle of an area like Valhalla, then the Assault Rifle may well be a better choice to compliment the sniper. While the BR gives you a chance to clean up targets that you only hit once with the sniper, the AR gives you a chance to defend yourself in a relatively tight space. Valhalla, while being a large, wide-open area, has a large hill in the middle of it. When setting up atop this hill, the AR can be more affective in supporting your sniping because there are multiple angles of approach and it’s very likely that someone will get close enough to bring the fight in to a close range, which people generally prefer to do to a sniper. The AR is easier to handle and deadlier at close ranges than is the BR, which leads us to recommend it in such a scenario. Fast pulsing is also a good way to steal kills from your buddies.
Shotgun and Assault Rifle
This is an excellent pair of weapons to set up a defensive stand. This combo will be very effective in tight quarters, the likes of which you might find in the bunkers of the High Ground base. When defending such an area, the enemy rarely has a chance to avoid the initial Shotgun blast. However, if they’re smart, they started backpedaling as soon as they saw the business end of the Shotgun and may possibly be out of the its range by the time you’re ready to pump another serving of buckshot into his chest. In this instance, the Assault Rifle picks up the slack. By firing controlled bursts at the already wounded target, the AR will make quick work of the job. In the event of an assault by multiple targets on an objective such as a flag, it will be wise to go with the AR as your primary, put a grenade into the approaching enemies and then tear into them with the AR from a distance.
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Halo 3 Schwag at HotTopic
Foxcross noticed three new Halo 3-related items at HotTopic; there’s a beanie, a messenger bag, and a pretty slick Master Chief T. Nice!(Louis Wu 12:26:51 UTC)
