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We hold these truths…
Jordan117 found an interesting photo yesterday; it’s groan-worthy, it’s One One Se7en related, and Stuntmutt WASN’T involved. Go cry.(Louis Wu 13:32:39 UTC)
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He’s a lover, not a sneaker.
Red vs Blue Episode 89, “The Haystack”, is now up in Flash format for Sponsors. Sheila’s having issues… and there’s some funky stuff going on in the afterlife. Erm, the cave. Uh… whatever. Burnie didn’t do a very good job of announcing this puppy, so I’m 11 hours late. Psychophan7 even beat the RvB front page with this news…(Louis Wu 19:09:58 UTC)
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RT: Macho Man
Today’s comic is posted below. I think it clears up a few lingering questions from Saturday. Also, Jason and I are fucking freezing in Portland. Please send scarves and mittens ASAP. Brrr
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RT: The RT Globetrotters
Much like a bear emerging from his winter hibernation, I am back and ready to start bombarding you with information about conventions and places where you and I can meet up and just say ‘hi’. We already have our travel schedule for the year planned out…
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RT: Bad Ideas…
I’ve seen a lot of bad tattoo ideas, many in our very own forums (looking at you Hidden Ninja), but in today’s comic, Gus takes the cake (or pie…I forget how that works).
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RT: If I’ve Told You Once…
It’s Saturday, Episode 89 is up for sponsors, and today’s comic is below. Everything is right with the world. On Probation
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The Spartan Effect, Episode 4
Eddie, from Rookie Rabbit Productions, sent us a note to let us know that The Spartan Effect, Episode 4 is now online. It’s funny, it’s well-filmed, go download it. (If you’ve missed the first three eps, we announced them here: One | Two | Three.) Because their downloadable versions are hosted at Filefront (which sort of makes you jump through hoops to download), and because the QuickTime versions are encoded with h.264 (which is fantastic – but only on higher-end processors), we’re offering local downloads for all four flavors of the episode, with S3Pro-encoded QuickTimes. Grab it in High Res (640×360): WMP9 (55 mb) or QuickTime (58 mb), or Low Res (320×180): WMP9 (26.3 mb) or QuickTime (24.5 mb). If you’d rather grab the h.264 QTs, or an iPod version, or watch it at YouTube, the links are available on the RR website. (Louis Wu 13:25:00 UTC)
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MLG Roster Changes, Summarized
Amped eSports has an article up that looks at the major changes gone through by the top 8 pro Halo 2 teams in this offseason – if you’ve lost track of who’s playing for what team, this is a good piece to look at.(Louis Wu 13:09:14 UTC)
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Kotokawhata?
Mister Froggy wrote to point out Halo, Articulated #10. I’m not sure I fully understand it, because the figures in the strip are ALREADY 12″ tall… but hey, mine is not to reason why, mine is just to pass it along to you. Update: Mister Froggy points out that Joyride action figures are actually 7″ – so I’m totally off in my confusion. Makes a bit more sense now… sorry.(Louis Wu 13:04:41 UTC)
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Boozers.
The Bungie Weekly Update is a bit tired this week – hence the title ‘Weakly Update’, as dubbed by Frankie. They were all playing in their Halo Pentathlon, so there wasn’t much work done. Check out this cutting-room-floor pic to see why productivity dropped yesterday… Thanks to SteelGaribaldi for the first heads-up.(Louis Wu 12:48:44 UTC)
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Digg Traffic
Well, thanks to rapture, we have been getting a lot of love over the past 24hours. I bet he didn’t know what he was going to unleash when he took his camera phone and snapped this innocent photo of the ordering panel at one of the local BKs. Well, the Diggers picked it up and ran with it. We made the front page! I know a few of us are quite excited because we’re frequent diggers as well. Well, people seem to like slightly blurry photos of Burger King because we got some action from Kotaku, ArsTechnica, the Wired Blog and Destructoid plastered us to their front page as well. Wow. All there is to say is wow.
The site went down Friday afternoon and rapture and I spent most of the rest of the night scrambling to get it back up. We were throttling down different aspects of the site and finally our host let us back online.
For all the newcomers, welcome to THX!
Trackback URL for this post:
http://hushedcasket.com:80/trackback/1740Attachment Size thx-on-digg.jpg 41.31 KB
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Digg Traffic
Well, thanks to rapture, we have been getting a lot of love over the past 24hours. I bet he didn’t know what he was going to unleash when he took his camera phone and snapped this innocent photo of the ordering panel at one of the local BKs. Well, the Diggers picked it up and ran with it. We made the front page! I know a few of us are quite excited because we’re frequent diggers as well. Well, people seem to like slightly blurry photos of Burger King because we got some action from Kotaku, ArsTechnica, the Wired Blog and Destructoid plastered us to their front page as well. Wow. All there is to say is wow.
The site went down Friday afternoon and rapture and I spent most of the rest of the night scrambling to get it back up. We were throttling down different aspects of the site and finally our host let us back online.
For all the newcomers, welcome to THX!
Trackback URL for this post:
http://hushedcasket.com/trackback/1740Attachment Size thx-on-digg.jpg 41.31 KB
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The Machinima Community
The Halo 2 Machinima community has grown to a exponentially in the past few years. And with the sudden collapse of halogrid.com, much of the community has been scattered across the net searching for a new home.
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Bungie Weakly Update
Since we’re playing the Bungie Pentathlon today (more on that next week) there’s practically nothing to see here folks. So tune in again next week for something a bit more substantial. And enjoy yer weekends!
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Halo ActionClix
eMouse noticed that WizKids Games has announced a new collectable miniatures game called Halo ActionClix. (They already make HeroClix and HorrorClix.) There will be more than 80 unique miniature figures from the Halo universe – which will include ‘preview content from Halo 3’. Release date is set for September 2007 (which might imply, as Stuntmutt pointed out, that the release date for Halo 3 will be LATER than that – otherwise, it wouldn’t be ‘preview content’, would it?). More details can be found on the WizKidz website.(Louis Wu 17:55:27 UTC)
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Pvt. L.L. Church
Luke McKay has whipped up another Halo-related sketch – it’s a helmetless version of Private Church. Check it out in his HBO gallery!(Louis Wu 17:37:43 UTC)
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Rule Of How Many?
The Rule of 3 route for getting into the Halo 3 beta kicked off yesterday – but there are still a few parts that are unclear, to most fans. Stuntmutt’s take on the whole mess can be seen in today’s One One Se7en.(Louis Wu 15:10:05 UTC)
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New guidelines on Gamescore and Achievements devalue retail games?
Microsoft has issued some new guidelines that are sure to impact us soon. The good news is that we can earn more Gamescore points per game. The bad news is that the game developers can control WHEN they make all the Gamerscore points available and 1000-1250 total points might not be available on the retail disc. From Microsoft:
1. All regular disc-based games MUST have 1,000 Gamerscore in the base game. This means that any consumer who buys a retail game will have the opportunity to unlock the full 1,000 Gamerscore without having to pay for any add-on content. Note that a publisher may decide to deliver a portion of this Gamerscore via add-on content, but the add-on content will always be free to the consumer.
2. Game publishers will have the option to deliver another 250 incremental Gamerscore on top of the 1,000 via add-on content from Marketplace. This add-on content could be either free or paid. So if you complete a game and earn the full 1,000 GS, you could by getting new add-on content earn up to a total of 1,250 points from a game.
3. Xbox Live Arcade games will operate in similar fashion, but given the size of these titles they will allow you to earn up to 200 Gamerscore from every game and up to another 50 points from add-on content.
“A perfect example of this is the recent release of Crackdown, which has delivered 900 Gamerscore today on the retail game disc. The remaining Gamerscore in Crackdown will be made available, for free, via a future content update. A number of the title’s future Achievements will likely be based on some of the amazing feats executed through the streets of Pacific City, as well as the exciting additional content that Realtime Worlds currently has up its sleeve.” – MS’s Gamerscore blog
That sounded weird at first. So, I reverted back to guideline #1 and TFA. It looks like you are guaranteed the opportunity to unlock 1000 Gamerscore points on all retail games without having to pay extra. But, the 1000 Gamerscore points don’t have to be available on the disc. They just have to be offered for free at a later time via downloaded add-ons from the Marketplace. So, Crackdown will have 100 Gamerscore points hanging out there as a free add-on made available after the release.
When I play through a $60 disc game, I want to be able to unlock the 1000 points without having to download more content at a future date. Else, I’ll feel like the game developer owns a little bit of me. Maybe I should feel that the game developer OWES a little be TO me. Some games I get enough of, not because I’ve gotten all (or most) of the Gamerscore points, but because I’ve really had enough of the game. Some games aren’t fun over time – especially when the friends on my buddylist aren’t playing it anymore – especially when there are new hit games out there – especially when I’m playing on several different controller scheme (going between Gears of War and Shadowrun is a trip!).
Cabela’s African Safari got old with a couple of missions left to go. Same animals -s lightly different terrain. But, I kept trucking on through the game because I knew there was an endpoint. I knew that if I worked through to the end of the game, I would feel a sense of accomplishment and rack up a decent amount of Gamerscore points. (Why did gamers play through games and beat the final boss before achievement points?)
What if some games only ship with, say, 700 Gamerscore points available on the disc WITHOUT free add-on content? That leaves 300 points hanging out there. When will those points be made available? How many add-ons will I have to download to get the extra content? How much space on my already-full hard drive will I need to account for these add-ons? Will there only be one add-on or will game developers stretch this out over several downloads?
Worse yet, what if a game only shipped with, say, 500 Gamerscore points available on a disc. What if you had to download 5 different add-ons to that each had 100 Gamerscore points in them? What a mess this could be. First, I’ve got to be educated on the game, it’s add-ons, and bonus content. I’ve got to keep track of how many Gamerscore points are available and where I’ve got to get those points. Then, I’ve got to savvy enough to find out when the add-ons are going to be released. Just how long do I have to own this game to unlock the 1000 points? Half a year? Longer? I’ve also got to start managing my hard drive storage better with the extra add-ons. Sure. That’s probably an extreme case, but aren’t guidelines FOR extreme cases?
It looks like I’m going to have to play the game longer to earn all the achievements. How long, Microsoft?
What if older games go back and release NEW content to take advantage of the 250 Gamerscore points? What if CoD2, PGR3, Kameo, and the other games from 2005/2006 released updates for the extra 250. There’s no question that I’d be interested in going back to earn those 250 points on certain games. An extra GoW mission would be great. I’d pay a few bucks for it. But, I think I will have felt gypped if I could have only unlocked less than 1000 Gamerscore points to begin with and it was a few months before I could unlock the whole 1000. I would be less inclined to go hunt down the full 1000 points if they aren’t made available out of the box on the disc. I want to control my own Gamerscore destiny. I don’t want it to be controlled by a calendar.
By limiting WHEN a person can unlock all the Gamerscore points, the game developers can have the hard-core Gamerscore conscious players coming back for more at a future time. They will actually have a small piece of my essence during that time. I’m going to feel like I’m not buying a full game when I am not allowed to get 1000/1000 Gamerscore points until a later date. And, I will not rent a game just to unlock the final X-hundred points of the original 1000 points. I’ll just move on to another game.
Overall, it seems that gamers are going to start earning fewer Gamerscore points per purchase since fewer points are going to ship with the game. The early adopters will be hurt most.
Give me 1000/1000 Gamerscore points on the disc. You want to give out 100 Gamerscore points at a later date? Then make the bonus points free. Or charge me for them and I’ll decide if I want them. But don’t eat into MY 1000 Gamerscore points.
What do you think? Am I overreacting? Am I jaded?
Trackback URL for this post:
http://hushedcasket.com:80/trackback/1737
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New guidelines on Gamescore and Achievements devalue retail games?
Microsoft has issued some new guidelines that are sure to impact us soon. The good news is that we can earn more Gamescore points per game. The bad news is that the game developers can control WHEN they make all the Gamerscore points available and 1000-1250 total points might not be available on the retail disc. From Microsoft:
1. All regular disc-based games MUST have 1,000 Gamerscore in the base game. This means that any consumer who buys a retail game will have the opportunity to unlock the full 1,000 Gamerscore without having to pay for any add-on content. Note that a publisher may decide to deliver a portion of this Gamerscore via add-on content, but the add-on content will always be free to the consumer.
2. Game publishers will have the option to deliver another 250 incremental Gamerscore on top of the 1,000 via add-on content from Marketplace. This add-on content could be either free or paid. So if you complete a game and earn the full 1,000 GS, you could by getting new add-on content earn up to a total of 1,250 points from a game.
3. Xbox Live Arcade games will operate in similar fashion, but given the size of these titles they will allow you to earn up to 200 Gamerscore from every game and up to another 50 points from add-on content.
“A perfect example of this is the recent release of Crackdown, which has delivered 900 Gamerscore today on the retail game disc. The remaining Gamerscore in Crackdown will be made available, for free, via a future content update. A number of the title’s future Achievements will likely be based on some of the amazing feats executed through the streets of Pacific City, as well as the exciting additional content that Realtime Worlds currently has up its sleeve.” – MS’s Gamerscore blog
That sounded weird at first. So, I reverted back to guideline #1 and TFA. It looks like you are guaranteed the opportunity to unlock 1000 Gamerscore points on all retail games without having to pay extra. But, the 1000 Gamerscore points don’t have to be available on the disc. They just have to be offered for free at a later time via downloaded add-ons from the Marketplace. So, Crackdown will have 100 Gamerscore points hanging out there as a free add-on made available after the release.
When I play through a $60 disc game, I want to be able to unlock the 1000 points without having to download more content at a future date. Else, I’ll feel like the game developer owns a little bit of me. Maybe I should feel that the game developer OWES a little be TO me. Some games I get enough of, not because I’ve gotten all (or most) of the Gamerscore points, but because I’ve really had enough of the game. Some games aren’t fun over time – especially when the friends on my buddylist aren’t playing it anymore – especially when there are new hit games out there – especially when I’m playing on several different controller scheme (going between Gears of War and Shadowrun is a trip!).
Cabela’s African Safari got old with a couple of missions left to go. Same animals -s lightly different terrain. But, I kept trucking on through the game because I knew there was an endpoint. I knew that if I worked through to the end of the game, I would feel a sense of accomplishment and rack up a decent amount of Gamerscore points. (Why did gamers play through games and beat the final boss before achievement points?)
What if some games only ship with, say, 700 Gamerscore points available on the disc WITHOUT free add-on content? That leaves 300 points hanging out there. When will those points be made available? How many add-ons will I have to download to get the extra content? How much space on my already-full hard drive will I need to account for these add-ons? Will there only be one add-on or will game developers stretch this out over several downloads?
Worse yet, what if a game only shipped with, say, 500 Gamerscore points available on a disc. What if you had to download 5 different add-ons to that each had 100 Gamerscore points in them? What a mess this could be. First, I’ve got to be educated on the game, it’s add-ons, and bonus content. I’ve got to keep track of how many Gamerscore points are available and where I’ve got to get those points. Then, I’ve got to savvy enough to find out when the add-ons are going to be released. Just how long do I have to own this game to unlock the 1000 points? Half a year? Longer? I’ve also got to start managing my hard drive storage better with the extra add-ons. Sure. That’s probably an extreme case, but aren’t guidelines FOR extreme cases?
It looks like I’m going to have to play the game longer to earn all the achievements. How long, Microsoft?
What if older games go back and release NEW content to take advantage of the 250 Gamerscore points? What if CoD2, PGR3, Kameo, and the other games from 2005/2006 released updates for the extra 250. There’s no question that I’d be interested in going back to earn those 250 points on certain games. An extra GoW mission would be great. I’d pay a few bucks for it. But, I think I will have felt gypped if I could have only unlocked less than 1000 Gamerscore points to begin with and it was a few months before I could unlock the whole 1000. I would be less inclined to go hunt down the full 1000 points if they aren’t made available out of the box on the disc. I want to control my own Gamerscore destiny. I don’t want it to be controlled by a calendar.
By limiting WHEN a person can unlock all the Gamerscore points, the game developers can have the hard-core Gamerscore conscious players coming back for more at a future time. They will actually have a small piece of my essence during that time. I’m going to feel like I’m not buying a full game when I am not allowed to get 1000/1000 Gamerscore points until a later date. And, I will not rent a game just to unlock the final X-hundred points of the original 1000 points. I’ll just move on to another game.
Overall, it seems that gamers are going to start earning fewer Gamerscore points per purchase since fewer points are going to ship with the game. The early adopters will be hurt most.
Give me 1000/1000 Gamerscore points on the disc. You want to give out 100 Gamerscore points at a later date? Then make the bonus points free. Or charge me for them and I’ll decide if I want them. But don’t eat into MY 1000 Gamerscore points.
What do you think? Am I overreacting? Am I jaded?
Trackback URL for this post:
http://hushedcasket.com/trackback/1737
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New Halo Figures – Coming Soon
We got an interesting press release this morning – Kotobukiya, long known for making high-quality vinyl action figures, is getting into the Halo game. They will be releasing a series of 12″ figures from Halo 1, 2, and 3 over the coming year. Folks visiting Toy Fair 2007 at the end of next week in New York City can see more details, firsthand! (If you go, take pictures; we’d love to host ’em for you.)(Louis Wu 13:26:10 UTC)

