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Beta Maintenance: Important!
Tomorrow from 10 a.m. PST to 1 p.m. PST, you may experience some weirdness in the Halo 3 Public Beta, we’re making some tweaks — do not meltdown.
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RT: Practical Jokes
Today’s comic is below. It’s all about how Gus thinks he’s a funny guy at conventions. We’ll see who gets the last laugh fucker. We will see.
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More Hands-on stuff
Rampancy.net found another couple of Beta articles. (I like the headline.) They’ve also got their OWN ‘quick report’.(Louis Wu 15:51:13 UTC)
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TTLT
Tied the Leader has new content (thanks, XerxdeeJ) – there’s an article from last week, lamenting the end of the Friends & Family ‘exclusive’ period (don’t hate deeJ too much, folks, he just misses the cameraderie), there’s a ‘Map Feedback’ article looking at High Ground, and there’s a call for actual beta feedback (with some pretty funny examples explaining why). What are you waiting for?(Louis Wu 15:18:46 UTC)
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Angry Robot Goes Halo 3-Crazy
Rock Opera Jr let us know that his blog, Angry Robot, has quite a bit of Halo 3 content. He’s right, there are a bunch of articles and a podcast. Go check ’em out!(Louis Wu 15:01:38 UTC)
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Profitable, But Not Transformational
An article at Seeking Alpha suggests that Halo 3 will not make a huge difference in Microsoft’s standings in the console wars, because 1) it’s an M-rated game (meaning it won’t appeal to everyone), and 2) the 360 installed base is only 10 million units. Interesting to see whether time proves them right…(Louis Wu 14:59:23 UTC)
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MLG Meadowlands Pro Roster
MLG has posted the final team rosters for the Meadowlands event, coming up in early June. Those top teams are still doing some rearranging… thanks, 3Suns.(Louis Wu 14:42:22 UTC)
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Podtacular 114
Podtacular Episode 114 is up – 1:15, 63 mb. Guest this week is Talli, from the Cayote Gavegirls (and Gamerchix). Go listen! Thanks, Big Goalie Dan.(Louis Wu 13:44:30 UTC)
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Handmade Medals
Wayward Spleen™ has been working at reproducing the Halo 3 medals in high-res – you can find a few in this post, and a few more here. Nice work!(Louis Wu 13:33:48 UTC)
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Tuning Lightmaps for Gameplay
D. Scott Brown wrote up an interesting article about tuning lightmaps to improve gameplay. Examples from Halo 3, Halo 2, and Gears of War are included. If you’re not interested in the stuff behind the magic of what you see onscreen, this won’t be for you… but I found it an intriguing read. (Pretty pictures, even.)(Louis Wu 13:31:36 UTC)
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StatsReloaded – Reloaded
We got word that Statsreloaded.com has been completely overhauled – lots of new features, more capacity, with Halo 3 Beta stats coming in the next few days. Give it a look-see!(Louis Wu 13:23:02 UTC)
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Halo 2 Vista Achievement Guide
Grunts’R’Us has posted a full Achievement listing for Halo 2 Vista, complete with pictures and discussions about how to best access these. (We mentioned a couple of these last month – but the first was text only, and the second had smaller pictures, and no comments.) Thanks, oriol.(Louis Wu 13:19:22 UTC)
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Location, Location, Location
CinemaBlend has an article looking at the three maps in the beta, and discussing what works (and what doesn’t) on each of them.(Louis Wu 13:13:38 UTC)
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Longsword for X-Plane – Released
Mid7night has released his Longsword model for X-Plane – if you have the program, you no longer need to look at his pretty pictures, you can download the model and play with it yourself. Nice!(Louis Wu 13:08:21 UTC)
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Wow, those would be fun.
Karol117 pointed out a Polish website with pictures of a Halo 3 marketing campaign I’ve never seen before… (text is in Polish, obviously, but the pictures speak for themselves.)(Louis Wu 13:06:15 UTC)
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Replayability And Brute Force
I’m going to start with a really, really tiny detail and try to use it to come to a sweeping statement about what makes a game fun. The detail we’ll start with is weapon spawns in the Halo games: why timers are fair, but not fun, and why slightly random spawns may be unfair, but more fun.
Click “read more” from the front page for the entire article.
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H3 Beta Quick Report: Is It Pretty Enough?
Okay, so not everybody is in love with Halo 3. Over at the Hushed Casket, Midnight calls it “fun” and details the changes. Rapture calls it a bigger, prettier Halo 2, and it’s most decidedly not a compliment. Of course you can’t please everybody, and some things (like Halo) become so popular that the only way for anybody to make themselves cooler is to not like it. The guys at the Hushed Casket aren’t like that, though, so if they’ve got a beef with the game, there’s probably something to it. That doesn’t mean I agree, but it means there are probably things worth thinking about.
Some people say that Halo 3 isn’t pretty enough.
After playing Gears I can see where some people are not impressed. However, I think it’s worth noting that there is nowhere in Gears any location that is as large as even a medium-sized Halo map. There are lots of terribly detailed textures you get to look at at fairly close range in Gears; mostly on your own characters, your enemies, and the nearby environment. The path you can travel is predetermined and there is no way to break off from it. Forget trick jumping, in Gears you can’t even jump. I don’t mind that, actually. In fact, I really wish Halo 3 had implemented some kind of limitation on consecutive jumps to eliminate bunny-hopping, which is an incredibly annoying tactic. The day a game studio decides to make their campaign enemy bunny hop because it’s an effective and legitimate strategy, I’ll drop my complaint.
To expect the same level of texture detail and lighting effects in an outdoor area like Valhalla where you can go virtually anywhere in the level at any time is simply unrealistic. Epic, in a sense, by restricting you to small rooms and preventing you from looking at thing up close that are far away, has spoiled 360 gamers for any other approach. Halo 3 is incredibly detailed. If you haven’t already, download the Red vs Blue Beta PSA. It’s got some Halo 2 footage of Blood Gulch right next to Halo 3 beta footage of Valhalla. If that doesn’t prove that there’s been a quantum leap in the look of Halo 3 from Halo 2, I honestly don’t know what would.
Another thing to keep in mind is that while Gears’ single player campaign is suitably lovely in its appearance and scope (even if most of it is just unplayable scenery) the multiplayer areas are also toned down. They’re smaller than even the small areas of the campaign. There’s nothing approaching the size of a map like Valhalla in it; that’s the tradeoff that Bungie is making.
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Bungie Bolsters Beta With Big Team Battle, Banshees
Bungie has swapped out the Team Training list for a Big Team Training playlist. This features Banshees when played on Valhalla.
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Every Time You Play The Beta, God Pets A Kitten
More articles about the Halo 3 Beta around the web:
GamingExcellence likes what they see but think Bungie has taken a “safe approach” to changes in Halo 3.
Hushed Casket has impressions of Halo 3 by Midnight and rapture; they’re not nearly as impressed as many others are, and their comments deserve some examination which I’ll get to shortly.
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Halo 3 Legendary Edition Pics from the Wild
Somebody got their hands on the Halo 3 Legendary Edition (the monster version) and thought it would be a good idea to take lots of pics. I take my hat off to this person.








It’s going to hurt to lay down $130 + tax for this, but you only have to do it once…
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At least, that’s what I think.
