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They’re listening.
The latest Katonian Press article at Hawty McBloggy looks at the new Dashboard update for the Xbox 360 – and what it means for Halo 3 players who feel their feedback options are limited. I’m glad the details of this are finally getting out!(Louis Wu 11:12:18 UTC)
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Creamer Talks ODST
Australia’s Gameplanet interviewed Curtis Creamer about Halo 3: ODST – he discusses Weta’s Warthog, what Bungie wanted to do with ODST, and more. Good read!(Louis Wu 10:48:04 UTC)
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Halo Legends Preview on Tech Watch
MSNBC’s Tech Watch has an interview with Frank O’Connor – he discusses how the Halo Legends project came to pass, and what you can expect from it. Nice discussion! Thanks, DarkSky Forever. (Louis Wu 10:47:24 UTC)
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Take a Bow
TDSpiral let us know about a Halo music video he’d created – it’s set to Muse’s ‘Take a Bow’, and it’s not your typical HMV. Even though almost all the footage is static… it’s got a lot of energy. Try it out!(Louis Wu 10:46:57 UTC)
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Halo 3: ODST preview from Atomic MPC
Atomic MPC put together a preview article about Halo 3: ODST, based on their experiences at the Sydney press event last week. If you’re making sure you read everything… read this.(Louis Wu 10:46:12 UTC)
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Halo on Demand?
Xbox Evolved has posted a rumor that Microsoft will re-release Halo 2 on their ‘Games on Demand’ service next month, as part of the Halo 3: ODST hype machine – and then follow it up with a value-priced version of ODST itself on the service. (Given that Bungie has said that the Halo 3 Multiplayer portion of ODST was not really designed to be run from the hard drive, this seems a LITTLE hard to swallow… but we’ll wait and see.) (Louis Wu 10:45:01 UTC)
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Ghosts of Onyx Preview – Complete
You might remember the Ghosts of Onyx Preview comic that Leviathan and UNSC_Trooper were working on – the first page went up on July 20, and the second page went live a couple of days ago. Last night, Leviathan sent along the finished comic (9 pages, plus a cover and credits) – you can grab the PDF from us here (4 mb). If you like the cover art, but wish you could see it without logos or text – swing by his forum post; he’s put up a nice big version. Amazing work!(Louis Wu 18:46:32 UTC)
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Risk: Halo Wars Trailer
wraps52 noticed a trailer showing off the Risk: Halo Wars edition game over at TeamXbox. I think this could have been done just fine with screenshots… but hey, I’m not in marketing. Go read the promo text, and watch the vid. (It’s only 2 minutes.)(Louis Wu 18:34:33 UTC)
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Top 10 Halo 3 Epic Fails: Episode 37
Anoj is back with Episode 37 of his Top 10 Halo 3 Series – this one looks at epic fails. Here’s hoping you aren’t in this one. (The number one clip looked staged – but the number two was truly epic.)(Louis Wu 18:26:27 UTC)
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ONI BIAS: File 1.5
A month ago, razzimous came by with ONI BIAS: File 1.0 – the first of a series of declassified files regarding an incident code-named ONI BIAS was live. Last night, announced a new episode: ONI BIAS: File 1.5. More details about the incident emerge. Check this out!(Louis Wu 18:19:03 UTC)
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Halo 3: ODST Soundtrack Details
If you’re waiting for information about the size of the Halo 3: ODST Official Soundtrack… word from Marty is that it’ll be 2 disks, 17 suites. Nice! Thanks, CaLL Me ZeNy.(Louis Wu 11:04:14 UTC)
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Pax 2009 Omegathon to include Halo 3: ODST
Joystiq posted some info about the Omegathon event that takes place at PAX every year – this year, Halo 3: ODST is one of the games. Very nice grab! Thanks, sorahn.(Louis Wu 11:03:55 UTC)
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Podtacular 200 Live
Dust Storm let us know that Podtacular is doing their 200th episode live tonight, August 9th, at 9 Eastern, 6 Pacific. Tune in!(Louis Wu 11:03:35 UTC)
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BlueDingo5’s Sydney Event Video
Davis Beutler recorded a video at the Sydney ODST show – you can watch it on YouTube. That Warthog looks like a prehistoric beast in the dark! (Louis Wu 11:03:15 UTC)
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Earth City For Piano (Full)
Here is a transcription of Earth City from Halo 2 for the piano (Now with E3 part). It’s pretty difficult, so just keep practicing.

Many thanks to Spencer “Poop Scoop” Anunsen for his transcription of Earth City for the orchestra; I got most of the notes from there.
Some parts of the MIDI might sound a bit wierd, I was messing around a bit with the dynamics and stuff but generally it sounds ok.
Pedaling, dynamics and articulation are left to the pianist’s discretion. Enjoy!
22 Aug: Slight updates.
Difficulty: Quite Hard
Attachment includes:
- Sheet music (.pdf)
- Midi sequence (.mid)
- Finale Notation file (.mus, .bak)
Tip: When playing the running octaves (esp. in left hand) try not to stiffen your wrist, relax a little, and let your wrist do some of the work so your arm muscles don’t get tired too quickly.
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AH: Prototype: Trail of Corpses Guide
Lopez_55 is back with yet another video today. This one covers the Trail of Corpses Achievement in Prototype. Check it out if you want a really efficient way to get this Achievement.
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AH: More Left 4 Dead!
We just got this press release in from Valve, and I had to share it. No word on Achievements yet, but regardless, this is very, very cool news.
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MORE LEFT 4 DEAD DLC ANNOUNCED
Crash Course Campaign Due in September
August 4, 2009 – Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the next major downloadable content (DLC) update for its co-operative zombie thriller, Left 4 Dead (L4D), the #1 new game title on Xbox 360 and PC in 2008
Entitled “Crash Course,” the latest DLC delivers new single-player, multiplayer and co-operative gameplay to both platforms. Targeted for release in September, “Crash Course” bridges the gap between the end of the “No Mercy” campaign and the beginning of “Death Toll” in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale While containing both Survival maps and a Co-operative Campaign, the primary goal of “Crash” is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game’s existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.
“Since the release of Left 4 Dead last November, the design team has been excited about creating new experiences for this world and allowing players to do the same, by releasing much of our internal toolset, like the Survival Pack and Authoring Tools,” said Gabe Newell. “We’re working with the fans toward the ongoing entertainment value of the product.”
Left 4 Dead is an action horror game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 50 industry awards from outlets around the world and sold almost 3 million copies worldwide.
Left 4 Dead: Crash Course is targeted for release in September and will be available free of charge on the PC and for 560 Gamer points on Xbox Live.
For more information, please visit www.l4d.com


