My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Halo 3: The Ride

    Everybody’s paying attention to Halo 3, and Halo Wars, and the PAX stuff, and the WETA shorts – but not Kotaku. They’re focused on what’s important: Halo 3, The Ride. Check it out.(Louis Wu 21:30:18 UTC)

  • Combat, Part 1

    A high-quality version of the second Neil Blomkamp/WETA short is now online at halo3.msn.com – it’ll be up on Marketplace tomorrow. Not only is this not shakeycam, but it actually ends properly – absolutely worth the watch. Thanks, Red_Breast. (According to black asgard, it’s available on GameVideos, as well. Might be a better choice for those who want a downloadable QT version – though the GV version is 640×360, vs 832×480 for the msn version.)(Louis Wu 20:13:48 UTC)

  • The Power of Fans

    Many of you probably remember Peter Marks – he was a Bungie.net admin during the Myth days, then he worked for Bungie during Halo’s development (Hang ’em High is his design, among others), before moving off to other jobs in the games industry. I recently got word that Peter’s been diagnosed with a pretty aggressive form of cancer. Now, we might not be able to help with the medical side of that – but we can sure help with the encouragement side. We’ve set up a simple website where you can leave your best wishes for Peter – stop by and let him know you’re pulling for him! Thanks to his friends at Bungie and Certain Affinity for getting this started. Peter, if you’re reading this – we love you. Good luck.(Louis Wu 17:55:11 UTC)

  • Concert featuring Halo music in Norway

    HaloNorge has a news article (in Norwegian) about a VGL-like concert happening in Oslo in the near future – in the words of Stian Øby Johansen:

    Microsoft Norway is arranging some kind of VGL-ish concert in Oslo and the famous choir “The Silver Boys” and guitarist Ronni Le Tekrø will be interpreting the Halo-music. Also, the concert will feature a VJ’ing (video jockeying) group that will give the concert a visual element as well.

    If you’re near Norway, give this a look!(Louis Wu 17:38:22 UTC)


  • Textana

    So I’m not really sure this is totally appropriate for the front page, but she went to the effort of actually going outside to take the pic this morning, so… Tex decided to model the new Cortana Tank Top so you can decide if you like the way it looks on a real person, as opposed to just a shot of the shirt. Her picture is here (104k). Now go buy stuff. Update: Go to Tex’s blog and look at the picture there. Apparently, my posting it here is hurting her traffic. Now I’m not saying you should SWAMP Queen of the Hill… but let her know she’s loved.(Louis Wu 17:13:10 UTC)

  • UK Halo 3 Tourney – 10K on the line

    XLEAGUE.TV, a dedicated eSports channel/website in the UK, is kicking off their first Halo 3 tournament on September 26 – it’s a 4v4 tourney, and they’ve got £10,000 to give away to the top 4 places. Check it out!(Louis Wu 16:57:08 UTC)

  • Halo Wars Demo – now up

    The Halo Wars demo is now available for downloading – you can grab it from the HaloWars.com website (WMP9, three sizes, ranging from 61 to 470 mb), or streaming from Xbox.com – GET TO DOWNLOADING!(Louis Wu 16:25:57 UTC)

  • Below Par.

    I think Stuntmutt’s been waiting to use the joke in today’s One One Se7en since this strip started. Thanks a LOT, Bungie.(Louis Wu 16:06:59 UTC)

  • Korean Marketing Push

    Wow, shinesevens sent us a link to a Korean gaming site – you can use Google to translate it, but really what you want are the pictures on the bottom. Now THOSE are some cool marketing tools!(Louis Wu 15:59:44 UTC)

  • I hear grunts are tougher in Halo 3, too.

    Warbow sent along a new Calvin and Halo this morning – I think Calvin needs some tact lessons.(Louis Wu 15:17:48 UTC)

  • HaloClix at PAX

    Kanbo was at PAX yesterday, as well – he played a lot of HaloClix. And took a bunch of pictures. Check out his posts!(Louis Wu 13:23:35 UTC)

  • Omegathon – more like HALOTHON

    The big news last night was at PAX, the gaming event put on by the Penny Arcade boys up in Seattle. Every year, there’s an Omegathon, but this year the final game wasn’t a classic from days of yore, it was Halo 3. There are writeups at Joystiq (thanks, Trunks), our own forum (thanks, CougRon), and TeamXbox, as well as video at GameVideos (thanks, AvalonDrew). Footage of the Firebomb and flamethrower in action – what are you waiting for?(Louis Wu 13:17:00 UTC)

  • Night Falls

    Jamie98s has released a new music video, set to Strata’s Night Falls – it tells the story of mysterious murders on Turf, and a solution to the problem. Great effects. You can download it in WMP9 or Quicktime formats over at GamingTV. Thanks, trigger119.(Louis Wu 12:13:07 UTC)

  • Win a Halo 3 360, if you’re down under

    Wow. If you live in Australia or New Zealand, you need to check this out. Pidgeo is giving away a Halo 3 Special Edition Xbox 360, plus a Halo 3 poster, signed by Frankie and Lars Bakken – all you need to do to win is send your best Halo or Halo 2 gameplay story (100 words or less) to him before September 15. Go read more details at his site. I found this on the Delicate Genius blog.(Louis Wu 12:06:48 UTC)

  • A look at Halo Wars – today

    MasterChief2829 noticed a post at Gamer’s Creed that contains a video interview with Harter Ryan, Ensemble’s executive producer, which mentions a ‘demo’ for Halo Wars which will be hitting Xbox Live Marketplace sometime today. Before you get TOO excited, though – Magni Harvald found a description of this demo over at Computer and Video Games. It’s not playable – it’s a video demonstration. Still… keep your eyes on the New Releases section of Marketplace. (It’s not up yet.)(Louis Wu 11:59:33 UTC)

  • Bioshock

    Opening

    ”In what country is there a place for people like me?” – Andrew Ryan

    From 2K Boston (Formerly Irrational Games) comes the long-awaited Bioshock, the decidedly distant spiritual successor to Irrational’s older cult hits of the System Shock series.

    After surviving a plane crash in the middle of the Atlantic Ocean, your character finds himself drifting at the base of a towering lighthouse, it’s eerily monolithic stature silhouetted in the moonlight and hidden by the smoke of the doomed airplane. It wouldn’t be much of a game if you just sat around and waited for a rescue boat, so like any good explorer, you climb your way out of the water and into the lighthouse. Once inside, you enter a Bathysphere and find yourself being taken down to the watery abyss.

    What you find in the murky depths is not mere stone or plant life, but a vast and complex city called Rapture, the brainchild of cavalier industrialist Andrew Ryan, a testament to the dangers of unrestricted science.

    More importantly though, Rapture will serve as the setting for the most unique and engaging experience ever to land on the Xbox 360.

    Platform

    Xbox 360

    Publisher

    2K Boston

    Visuals Score

    9

    Visuals

    The visuals in Bioshock are beyond belief from an artistic standpoint, if not particularly stunning from a technical perspective.

    Rapture is entirely constructed in a retro, art-deco style circa 1945, the approximate time when the city was built. So while the game takes place in 1960, Rapture has not moved on like the rest of the world, and so most of it still lives in 1945. The styled curvature of the roofs and propaganda-style posters on the walls serve to enhance the atmospheric beauty of Bioshock, allowing it to raise the bar for artistic design in gaming.

    The textures are beautiful up close but unfortunately suffer from a glaring issue of occasionally severe pop-in. A common technique for increasing performance in games is to use low-resolution textures when the player can’t see them, no use wasting processing power on graphics that don’t need to be rendered. This system isn’t bulletproof though, and there are many instances where you’ll walk right up to an object and the game will not have finished loading it’s texture, so you’ll be staring at a blurry mess for a few seconds before the full, quality texture is loaded. While the art design is amazing and very immersive, this texture pop-in issue destroys the immersion and pulls you right out of the game when it happens, so given the heavy atmosphere of Bioshock, it’s a shame to have to put up with this issue.

    Another complaint is the water effects. In most places, water looks beautiful. Seeing it pour in from cracks in the ceiling and observing puddles of it on the ground all looks like it should, and in most cases is a sight to behold. Unfortunately, there are some glaring holes in the water presentation, the most noteworthy being the way water reacts to being shot or hit. If you fire a round into the water or hit it with your wrench, you’re given a cheap and distracting splash effect that is so agonizingly ugly it can pull you out of the atmosphere for a while. Granted this complaint is fairly nitpicky, but when a game relies on atmosphere and immersion as much as this one does, oversights like this are ever more distressing.

    Despite these flaws though, Bioshock is one of the most attractive games on the market today, and it’s a shining example of how good art design will always win out over technical prowess.

    Sound Score

    10

    Sound

    I would go so far as to say that Bioshock is one of the greatest sounding games of all time, certainly the greatest I’ve played. I can think of no other word to describe the sound design other than “perfect”. Say what you will about the impossibility of perfection, there are literally no complaints to speak of with regards to Bioshock‘s sound.

    From the very beginning, the stunning audio will suck you in and refuse to let go. Splashes of water, the pump of a shotgun, the scream of a person whose sanity is long since forgotten, all of it sounds the way you believe it would.

    The experience of standing in the halls of Rapture, hearing the dying music of some far off record player, over the dead sounds of distant Big Daddy steps, the ranting of enraged Splicers, the strain of water pressure on Rapture’s structure, is one of the most sublime I have ever experienced in my gaming career.

    The voice acting is excellent all-around. Every audio log you find tells it’s own story, and comes packed with emotion (Or a disturbing lack of emotion, depending on the person speaking.) and care.

    Ladies and Gentlemen, it just doesn’t get any better than this.

    Gameplay Score

    9

    Gameplay & Controls

    To label Bioshock a first-person shooter would be oversimplifying. It is a unique experience that combines elements from several different genres to create a game that you won’t feel like you’ve played before.

    From the get-go, you’re an ordinary man with no means of defense save for a wrench. Quickly though, you’ll have access to the first of many special abilities called Plasmids. The result of a morally unhindered scientific community, Plasmids modify your genetic makeup and allow you to make use of various different abilities throughout the game, both offensive and defensive. In the beginning, your only plasmid will be a simple lightning bolt, but as you progress you will collect a great deal of others. From setting your enemies on fire to forcing them to do your bidding, some plasmids will prove quite useful in your visit to Rapture.

    Unfortunately, Plasmids aren’t all they’ve been cracked up to be. Lauded as revolutionary game mechanics that would give rise to new methods of play, their state in the final game is nowhere near “revolutionary”. Some of your most basic plasmids such as Lightning and Incinerate will prove useful, but most of the other plasmids end up being swept under the rug. They will do their job if you want them to, but there is never a point in the game where you feel as if you’re going to need any plasmids other than your most basic ones.

    Plasmids aren’t the only enhancements you’ll find though. In your travels you will also come across Gene Tonics. These are passive boosts to your stats, and will increase your performance in various regards. Some Gene Tonics will allow you to receive more health from health packs, slow down the timer in the hacking mini-game, or allow you to deal more damage with certain attacks. Unlike plasmids, your configuration of Gene Tonics will have a dramatic impact on gameplay, so it’s advisable to put some time and effort into determining which Tonics you will use to suit and augment your personal style of play.

    The majority of your fighting will be accomplished with conventional weapons though. The weapons in Bioshock are nothing new, but the versions presented are decidedly unique from what you’ve seen before. You’ve got your Pistol, your Shotgun, your Machine Gun, and a few other standard weapons. The real draw for these weapons comes from the customization. Each weapon has three distinct ammo types. The Pistol for example has ordinary Pistol ammunition, Armor-Piercing ammunition designed for Big Daddies and armored targets, and Anti-Personnel ammunition, effective against unarmored targets like your standard Splicers. In addition to the varying ammo types, each weapon can be upgraded at a Weapon Upgrade station to augment things like Rate of Fire or Damage.

    In order to collect Plasmids and allow more slots for Gene Tonics, you’re going to need ADAM, the genetic material that keeps Rapture alive (Although that all depends on your definition of “alive”.). The only way to collect this precious material is from the small girls roaming the halls of Rapture, known as “Little Sisters”. Don’t expect them to simply hand you the ADAM though. Taking ADAM is as easy as taking candy from a baby, if the baby is protected by a lumbering behemoth in a divers’ suit whose very footsteps will melt your subwoofer and rumble your controller. I speak of course of the Big Daddy. Bodyguards to the Little Sisters, Big Daddies are extremely protective of their young companions. If you ignore them, they’ll ignore you, but if you so much as breathe on a Little Sister, her Big Daddy will let out a deafening roar, and proceed to engage you in what is usually quite a one-sided bout.

    The Big Daddies are noteworthy for their contribution to the game’s stellar atmosphere. As you wander the deadened halls of Rapture, a chill crawls up your spine and is likely to remain there for the entirety of the game. 2K Boston has done a fantastic job of establishing setting, and making the player understand that this dead city was once, however briefly, the thriving utopia that it’s residents had hoped for. Echoing through the halls, you’ll still hear the choppy playback of record players, steadfastly recounting the cheery tunes of Bobby Darin and others, despite the death and destruction that has befallen the city.

    As you progress, you’ll come across devices which appear to be a rudimentary version of a cassette player. These serve as audio logs of Rapture’s residents. Most of these logs are completely optional, but by listening to them you can piece together the growing tension that led to Rapture’s downfall, as well as a peek into the personal lives of the citizens.

    One significant complaint with the gameplay in Bioshock is the lack of any real penalty for death. Upon your death, you will be revived at a nearby “Vita-Chamber”, with nothing in the gameworld altered. You lose nothing at all by dying. For example, if you manage to bring a Splicer down to half of his health before he kills you, you’ll be revived at the Vita-Chamber and be able to continue fighting him, and he will not have recovered any of his health. Because of the non-existent death penalty, the first three quarters or so of the game will post little to no challenge to most players. In the final quarter, the difficulty ramps up significantly to the point of becoming downright frustrating. Enemies will suddenly be able to take much more damage than they probably should, and plasmids will prove almost always ineffective. Even more distressingly, this sudden surge of difficulty happens around the same point that ammunition will suddenly become much more scarce. So you’ll be scavenging for ammo while trying to survive with a wrench.

    The gameplay in Bioshock is superb, but complaints like the relative irrelevance of Plasmids, and the incredibly frustrating difficulty of the fourth quarter prevent it from reaching perfection.

    Longevity Score

    9

    Longevity & Drawbacks

    Bioshock, while Single-Player only, is a fairly long game. I would estimate my playthrough at around 20 hours, and you will most certainly want to go back for at least another. So at the very least you’re looking at a solid 40 hours of gameplay. There is lots to uncover and discover about Rapture though, and none of it will ever feel tedious. Every inch of the city begs to be explored, and you’ll find your self throughly engrossed in the adventure of finding out just what happened in Rapture.

    Again, there is no Multiplayer, but I don’t consider that a negative. A multiplayer game would have destroyed the atmosphere and setting that the single-player game so effectively establishes, so oddly enough, I’ve actually stacked the lack of Multiplayer as an addition to the game’s score, rather than a detraction.

    Overall Score

    9.2

    Closing

    Overall, Bioshock is greater than the sum of it’s parts. So while it’s average score may only be a 9.2, all of the different parts of the game come together in a way that cannot be described by a simple number. Make no mistake, Bioshock is a landmark game, it is the measure by which all single-player games in the foreseeable future should be judged. Games like this are the reason I’m a gamer, and so I tip my hat to 2K Boston for crafting one of the finest games of all time.

    But what are you still reading this review for? Would you kindly just go buy the game already?


  • The Riot 62

    Sigafoos let us know that The Riot 62 is now up – the longest podcast they’ve put up in a while, at 46 minutes (and nearly 19 mb), it contains community news, clan updates, an interview with a member of Team Awesomeness, and more zombies than you can shake a torn arm at.(Louis Wu 19:48:26 UTC)

  • Resort Circuit

    I’m not sure I understand how this works – but Team Conquest, HaloResort, and Spartan286 are hosting Resort Circuit, an event that brings Halo 1’s Race gametype to Halo 2 – for money. (I think.) Read more details in KingChuck’s forum post.(Louis Wu 17:25:48 UTC)

  • A Celebration of Halo

    halosavior sent word of The Flood, a project to honor Halo on the eve of Halo 3. They (Abyss Studios) are looking for content folks are willing to submit to them that they can showcase just before Halo 3 is released. You can read more details in this forum post, and get a sense for what’s being submitted in the Flood forum they’ve set up.(Louis Wu 17:19:18 UTC)

  • Freaking amazing looking, plain and simple

    Achievement Junkie was on hand at the Leipzig show, and has now posted a Hands-on of the Halo 3 level they played there. (Louis Wu 12:57:10 UTC)