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The Cutscene Library gets a facelift
After quite a long period of neglect, the Halo Cutscene Library has been brought (almost) up to date. First and foremost, Halo Infinite now has a page where all of its cutscenes can be watched or downloaded, in resolutions up to 4K. Several other collections (specifically Halo 3, ODST, Reach, and Halo 4) have also had 4K versions added (thanks to the Master Chief Collection), and ALL of the pages have received a cleanup – no more QuickTime .mov files, no more .wmv files, just nice, easy-to-process .mp4s. If you need any of this content for video projects, it’s available for your downloading pleasure! As is usually the case when the Cutscene Library is involved, thanks goes to Cody Miller for recording. (Louis Wu 17:13:45 +0000)
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Podtacular 828: Alpha Pack
This week’s short show covers the latest Halo Infinite Season 2 event, Alpha Pack that’s taking place alongside the campaign co-op network test. Along with the multiplayer event is a bucket of lore around our two Spartans front and center … Continue reading
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Podtacular 827: The Silver in the Rough
The time has finally come for our review of the Halo Series on Paramount+. While the story portrayed is a significant departure from the game and book cannon of the Halo franchise, it was surprising to see how much of … Continue reading
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Engineering Values Handbook – Widen Your Perspective
How we strive to be welcoming to everyone, no matter who they are, where they come from, or how they identify.
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Podtacular 826: Campaign Multi-Chief
Halo Infinite is finally get co-op campaign in the coming weeks, but before the world gets hand on with this feature that the community has been waiting months for, Halo Insiders will get a chance to play an early build … Continue reading
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Everything Old is New Again with The Cutting Room Floor
This is very cool—343i has a Halowaypoint post detailing old cut content from the early Halo games, and the efforts to resurrect them, as part of a month-long content drop. There’s some great treats in this first installment, so check it out! h/t to Cody Moore.
(fuchsdh 01:00:06 +0000)
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Engineering Values Handbook – Closing is an Everyday Practice
One peril of game dev is how unconstrained it is – dozens of subdisciplines that can accomplish anything together, given enough time. In that environment, it takes discipline to consistently accomplish something.
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