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Let’s Play Destiny Co-op #127 Sepiks Perfected
We’re playing the story missions of Bungie’s latest expansion to Destiny, Rise of Iron!
SteelGaribaldi joins us to face down the SIVA-enhanced Sepiks Perfected in the new hard mode Devil’s Lair strike.
Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We’ll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.
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Let’s Play Destiny Co-op #126 Beauty in Delivery
We’re playing the story missions of Bungie’s latest expansion to Destiny, Rise of Iron!
On the rarely-used crucible map Skyshock, we recover the Gjallarhorn and blow up some tanks.
Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We’ll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.
On a side note, this encounter is truly, truly broken. The circle you need to remain inside for the repair countdown to continue is large enough to encompass the area behind the table where the rocket launcher sits, but it doesn’t– so if you go there before you notice the timer (like I did) there’s no indication that there is a timer or that it is not advancing. This means you end up fighting all the enemies, and nothing happens.
Despite this, there is an easily accessible cheese spot at the top of the boxes to the left of the door facing out where the timer runs but no enemies see you, allowing you to wait it out without fighting, after which all the enemies despawn. This is not featured in this video, but is what happened when I played on another character.
If turning off the timer behind the table was planned behavior, why not also exclude the area above the boxes? If it wasn’t, why does it happen? Why don’t enemies continue to spawn until the timer expires? Why do they despawn when it expires even if you haven’t fought any?
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Podtacular 554: Prefabricated
We just can’t get enough of the new Forge tools that fans have been using to create awesome new maps and now prefabrications! While there’s not much in the realm of Halo news, the community is spurring with life as … Continue reading
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Let’s Play Destiny Co-op #125 Symbol of Honor
We’re playing the story missions of Bungie’s latest expansion to Destiny, Rise of Iron!
We visit the abandoned Bannerfall tower to recover parts and pieces of Gjallarhorn.
Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We’ll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.
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Let’s Play Destiny Co-op #124 Beauty in Destruction
We’re playing the story missions of Bungie’s latest expansion to Destiny, Rise of Iron!
Archivist Tyra Karn needs us to collect the iron medallions of fallen Iron Lords from all over the Plaguelands.
Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We’ll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.
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Let’s Play Destiny Co-op #123 Echoes of the Past
We’re playing the story missions of Bungie’s latest expansion to Destiny, Rise of Iron!
Recovering a trusty old weapon starts with scanning an anomaly near Archon’s Forge.
Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We’ll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.
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Halo Previews What to Expect from Them for the New York Comic-Con This Week
Going to be in New York for the upcoming Comic-Con? HaloWaypoint gives you the lowdown on what to expect from Halo’s showing there this week!(MacGyver10 15:09:50 UTC)
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LootCrate Goes Buck-Wild with This Month’s New LE Figurine
Looks like the whole ‘ODST-themed’ LootCrate coming soon is getting a little bit of an endorsement (and appearance) from the greatest ODST ever.
(MacGyver10 15:06:06 UTC)Thought maybe I'd make an appearance in a Halo Lootcrate. https://t.co/cfUYycHaGZ
— Nathan Fillion (@NathanFillion) October 5, 2016
Also… https://t.co/UgroJ8wV4Z
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Merchandising the Halo Universe with Grunt Plushies, Feature-Length Movies and Action Figures?
Revenant1988 shared an interesting piece from Fast Company on the merchandising of Halo by 343 Industries. You can read their article to get a feel for 343’s general thoughts for things like action figures, kart games and feature-length movies.(MacGyver10 15:01:48 UTC)
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‘Halo Music Video: Phoenix’ by The Vengeful ‘Vadam
The Vengeful ‘Vadam stopped in with his latest music video, a haunting piece showing the impact on ordinary humans and their resolve to overcome in the face of this alien war.(MacGyver10 14:53:14 UTC)
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Let’s Play Destiny Co-op #122 The Wretched Eye
We’re playing the story missions of Bungie’s latest expansion to Destiny, Rise of Iron!
Rise of Iron’s first new strike features sick SIVA modifications on a Hive ogre.
Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We’ll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.
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DrBizz Launches to the High Charity Tower on The Level Gravemind, His Furthest Launch!
DrBizz is back and continuing to find new ways through the use of the MCC to reach and see cool things in Halo 2! This time, he launches to the High Charity tower during the level Gravemind. Here’s what he had to say about it:“This video is launching from one of the most famous cutscene locations. During the first area of Gravemind, the High Charity tower is loaded very far away and many spots are reachable by launching there. The new graphics in MCC reveal that alot of graphics are preloaded, even ones you don’t see until you start High Charity. I land on the HC tower in many different spots and these launches took countless hours and hundreds of attempts to get there. The grenade pile was made by beating down enemies with the “Pinata” skull to get grenades then shooting them into a pile with unlimited ammo with “Bandana” and the Carbine.”(MacGyver10 21:59:10 UTC)
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Halo Wars 2 Composers Revealed and New Music Shared
With next year’s impending release of Halo Wars 2, it’s nice to get a little info on the tune-makers beforehand! Looks like Nerdist talks with composer Gordy Haab, audio director Paul Lipson and Finishing Move composers Brian Trifon and Brian Lee White to get their take on the new Halo music! (Thanks gamerguy2002!)(MacGyver10 21:52:04 UTC)
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Let’s Play Destiny Co-op #121 Bad Blood
We’re playing the story missions of Bungie’s latest expansion to Destiny, Rise of Iron!
Blackstar and Narcogen are joined by Sorahn as they follow a trail of clues leading to Fallen-on-Hive experimentation.
Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We’ll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.
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Morpheus Montage Mondays Missed but Made-Up (featuring ‘Parasite’ by Scace and ‘Halo 3 Campaign-tage’ by Spenz)
Morpheus took time in his tiredness to share a couple of cool montages. Check out ‘Parasite’, a cool flood-themed multiplayer montage (in editing, not the mode) from Scace that spans Halo titles, and also check out ‘Halo 3 Campaign-tage’ from Spenz as he enjoys decimating some AI-enemies! (MacGyver10 16:13:37 UTC)
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Rockslider Needles and Shoots His Way Through Megabattles
Rockslider is back with a few more takes on his megabattles attempting a couple times with an AR and another few times with a Covenant needler!(MacGyver10 16:11:44 UTC)
