My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Community Jam Night

    After the Jam Night we had on Thursday, we might as well try to get a few more in before school starts up! I’m looking at Friday the 27th at 7 Pacific, and we can keep it going for about two and a half hours. I’ve collected some funny stuff for the comedy portions of the show. So drop by the Jam Night Thread to let me know if you’re coming.




  • More Halo: Reach multiplayer videos. Pinnacle. Zealot.

    The famous Halo 2 map known as Ascension returns in Halo: Reach as “Pinnacle”. Again this is another near exact remake of a classic map.

    “Zealot” is a map with characteristics resembling Midship. However, this map isn’t intended to be a remake of Midship.

    Previously released: Ivory Tower remake called “Reflection”:


  • Remember Reach marketing. Halo Reach live action trailer "Patrol"

    A marketing website for Halo Reach has gone live at http://rememberreach.com. The follow video was posted and is now offline, but available on YouTube.


  • More Halo: Reach multiplayer videos. Pinnacle. Zealot.

    The famous Halo 2 map known as Ascension returns in Halo: Reach as “Pinnacle”. Again this is another near exact remake of a classic map.

    “Zealot” is a map with characteristics resembling Midship. However, this map isn’t intended to be a remake of Midship.

    Previously released: Ivory Tower remake called “Reflection”:


  • Remember Reach marketing. Halo Reach live action trailer “Patrol”

    A marketing website for Halo Reach has gone live at http://rememberreach.com. The follow video was posted and is now offline, but available on YouTube.


  • Reach multiplayer footage. Map: Reflection. Brings back memories.

    This map is called Reflection. Just a few seconds into the video, you’ll notice an old Halo 2 friend. This map is a remake of Ivory Tower and it is gloriously lit. It’s a gorgeous-looking map and the geometry closely relects that of Ivory Tower. And the sound effects are also noticeably improved, even in a YouTube-quality media.

    It looks like gameplay strategy will gravitate toward that of the old Halo 2 map. Controlling the rockets, locking down the sniper rifle perch, and keeping the high ground on all areas of the map.


  • Reach multiplayer footage. Map: Reflection. Brings back memories.

    This map is called Reflection. Just a few seconds into the video, you’ll notice an old Halo 2 friend. This map is a remake of Ivory Tower and it is gloriously lit. It’s a gorgeous-looking map and the geometry closely relects that of Ivory Tower. And the sound effects are also noticeably improved, even in a YouTube-quality media.

    It looks like gameplay strategy will gravitate toward that of the old Halo 2 map. Controlling the rockets, locking down the sniper rifle perch, and keeping the high ground on all areas of the map.


  • Seven Questions With Bungie’s Max Dyckhoff

    max_dyckhoff_bungie copy Bungie AI programmer Max Dyckhoff last month mentioned a long-standing bug in Halo’s driving code he’d found and eliminated. He was later kind enough to go into a bit more detail about how Halo’s AI figures out how to handle driving and riding in vehicles.

    Q: You’re one of several active community members who went on to actually work at Bungie. How many Halo games have you worked on now, and what were your primary contributions to each?

    A: I started at Bungie at the beginning of production on Halo 3, where I worked with Damian Isla on the AI systems. I spent some time adding a few AI features for ODST as well, such as Firefight, before moving on to Reach, where I have again been working on the AI team. For Reach I’ve added a bunch of great things like new flying behaviors, better vehicle driving, Elite combat, and so on. The AI team is typically very small, just 2-3 for most of Reach, but we get a lot done.

     Click here for the complete text.


  • Podtacular 233: Forge World and Reach Campaign Impressions

    Download | Shownotes
    Last week, we talked about Forge 2.0 and Forge World that was announced at Comic Con. This week, we get your opinions on what was released. A campaign trailer for Reach also got released, showing off more of the beauty of the Reach game engine. JVB and CapnKrunk join us to lighten up discussions with their Bean Burritos. Enjoy.


  • Around The Ring Episode 19 – Starcraft II

    Around The Ring: Episode 19Download
    Well a little over a decade later, this show has finally come out! Also Starcraft II showed up. Sorry for the horrible delay, but as usual blame Dust Storm. However the wait was worth it, as we have a much nicer setup now! The show has it’s own feed, and with it’s own page possibly coming soon. This show took two takes, as the first take failed…really really hard. I still was able to salvage some funny bloopers from it, so it wasn’t a total waste. Note: Porta-potty != TARDIS. There’s a little wind noise, and some noise with me fiddling with my headset at certain points, but it’s not too bad. I cleaned the worst of it out. Other than that it’s up to the usual audio standard. I also officially introduce the new theme song! Credits can be found in the comments tag of the .mp3 file, and if it happens, the show page. You can view the album art at full size by opening the image.


  • Around The Ring Episode 18 – Alien Swarm

    Around The Ring: Episode 18Download
    Hello again listeners! Yet another late episode, this time it’s been held up by issues with the feed change, and my own life getting busy. Stuff is still being pulled together, so bear with us. This one is about the free Valve game Alien Swarm, available exclusively on Steam. It’s a lot of fun, and seeing as it comes with a full SDK you should be expecting a lot of fun custom content. In addition in talking about the game, we also talk about the Half Life 2: Episode 3 content found in the game files.

    We got a little off topic on this show…I’ll try to cut down on that, funny as it is. No show-notes again, actually we didn’t use any…I’m surprised it went as well as it did. It’s not like we had to record and patch in an entire section that we forgot. I have no idea how, but this show clocked in at …I’ll try to keep future shows on track so they don’t end up as long.

    Credits for Creative Commons licensed music can be found in the show comments, or show-notes.


  • New Podcast Feeds

    I have been reworking some of the podcast feeds since we have three separate podcasts with a few more to come. The Podtacular feed has been offline for a while during this change. iTunes has been updated to point to the correct feed and both new episodes are now up on iTunes. For anyone who subscribes manually, the new feed address for Podtacular is http://feeds.feedburner.com/podtacular/podtacular. Gamer 1 has it’s feed on iTunes as well and can be found at http://feeds.feedburner.com/podtacular/gamer1. Around the Ring will be available later this week. Thanks for the patience.


  • Podtacular 232: Comic-Con 2010 Announcements

    Download
    This year’s Comic Con was big for Halo fans everywhere. Forge World, the biggest Halo map ever was a big surprise to everyone, along with all the new Forge 2.0 features. Bungie also showed off three new maps, one of which is an Ivory Tower remake, popular amongst the hosts for this show. Painkilla, Chickenwaffle and Insane all join us to talk about these awesome developments. Pardon my audio: something is very wonky with my headset and I should have a new one soon. Enjoy


  • Bungie Weekly Update: 7-30-2010

    Bungie just released their Weekly Update with some nice goodies: Achievements, Forge Screenshots, and the blames. The widely discussed mini-wraith has been named the Revenant. They have the Achievements listed out in detail for the world to see. Pictures of the new office: looks better than the old warehouse. Check out the story here.




  • Halo: Reach “The Battle Begins” Campaign Trailer

    Campaign looks fraggin’ sweet, don’t you think?


  • Podtacular’s Halo 3 Farewell 3v3 Tourney

    Podtacular’s Halo 3 Farewell 3v3 Tourney

    Halo Reach is 7 weeks away and Podtacular hasn’t hosted a tourney in quite some time. So to break the silence, we are throwing a Halo 3 3v3 Tourney for everyone. Anyone can participate and there will be prizes awarded to the winners. Without further delays, let’s see the details.

    Who’s invited?

    • Any team of 3 can enter the tournament. You may have a substitute in your roster if you like.
    • Feel free to spread this to anyone you know or other communities you may be affiliated with. We want a big turnout.

    Details

    • Depending on how many teams register, gameplay will start on August 28th if there are more than 16 teams, September 4th if there are 16 or less. There is a max of 64 teams. Two rounds will be played each weekend.
    • Tournament will run in a bracket style, best of three games. It is first round elimination: loose your best of three and you’re out.
    • Games will be played on Fridays and Saturdays. Sundays and Mondays will be open for reschedules if teams need it.

    Rules

    • All players are required to use the Spartan Armor.
    • Every round will consist of three matches. Each team will get to pick their gametype and map and the third match will be chosen at random. Gametypes and Maps will be put into a pool that can be selected from. Gametypes will be Slayer, CTF and Oddball. Maps and gametypes will be available for download to practice August 7th.
    • In the event of a tie-break, a Slayer game will be played on a pre-determined map. The winner will be the team with the most kills after 10 minutes.
    • Every team will have a designated team captain who will be the primary contact for the team. They will be required to sign up on the Podtacular forums and register their teams.
    • Upon registration, the team captain will need to send a F/R to POD Tournaments. Pod Dust Storm (myself) will be running the tournament.
    • Teams are required to show up at the designated times. A 24 hour notice must be given if a team cannot make the day of their match. They must also provide an alternative match time if they wish to continue on in the tournament. The opposing teams will be notified and suggested to the updated match time. If they can make it. The match will be rescheduled for the agreed time. If they are unable, the team who could not make the originally scheduled time will forfeit their position.
    • No inappropriate language is permitted, i.e. trash talking or swearing. If enough evidence is provided to suggest intentional abusive language, the offending team will be rejected from the tournament.

    Prizes

    • The three players on the first place team will get a copy of Halo: Reach Regular Edition.
    • Second place team will receive 1600 point cards/codes.
    • Third place team will receive 1 month Live cards/codes.
    • Although entry into the tournament is free, we ask that you donate to help deter the costs of the prizes. We ask for at least $5 for each team if you so choose.
    • Winning players will be required to send contact information to receive prizes. If you do not send us your address, we will not send you your prize.

    Registration

    • Team captains will need to register on the Podtacular forums here.
    • Registration is CLOSED