My Halo News.com

The latest news about the Halo series of games from Microsoft

Year: 2005

  • What do you NEED?

    Been a while, but Mat Noguchi (Desk Mess Consultant on the Halo 2 dev team) has updated his blog with some thoughts. He discusses how studios approach the ‘how do we get the most out of our creative people?’ problem – disjointed but fun read. Thanks, Cybrfrk.

  • Sniping.

    Stuntmutt always said he stole his best work; I certainly remember seeing today’s One One Se7en gag in a few old Warner Brothers cartoons (just swap in Daffy Duck, Elmer Fudd, and Bugs Bunny where appropriate). Nevertheless… it’s certainly topical and relevant in today’s XBL milieu.

  • The Battle Begins

    Phoenix_9286 has posted episode 6 of Last Stand, his Halo 2 comic. If you haven’t read the rest, links are in the text blurb below the comic on the DeviantArt page.

  • Not as Lost in Translation

    AsiaOne has put up another interview with Brian Jarrard, aka SketchFactor, collected during his recent tour of Asia to promote Halo 2. This one does a much better job with translations than the last one did – there are no obvious gaffes like “most of [our games before Halo] were not successful” or “[Microsoft] cancelled…

  • The Spotlight Reopens

    The Junkyard continues its Spotlight series (after a 3-month break) with a look at Ross Mills. Tattoos, The Princess Bride, and Fable – go see what ELSE defines this guy. Ross’s instincts for self-promotion have not failed him. Thanks, Mhaddy.

  • GameSpeak: Video Game Violence

    William Vitka is a columnist with CBSNews.com – we mentioned his very first piece, a look at the power of Halo 2, back in November. Recently, he began publishing a series of interviews focused on the issue of violence in videogames; a series of questions was sent to a variety of people with opinions on…

  • Remembering the Future

    Dennis Powers continues his introspective machinima series ‘The Halo CE Chronicles’ with Episode 7, ‘Remembering the Future’. The Spartan comes to grips with the loss of a friend, and his AI companion attempts to understand the human concept of grief. Pretty scenery, and a thoughtful (though action-free) episode. Proof that Halo machinima doesn’t have to…

  • One minute to win.

    Icy Guy and RMC 12 submitted another 12 multiplayer dialogue snippets for our Dialogue Databank – go listen.

  • Strategy Writer Needed

    coolp dropped by our forum to let people know that TalkXbox.com is looking for a new Strategy writer to continue their series of Strategy of the Week articles. Read the forum post for more details.

  • (Party) Hats Off to Thirteen Twelve

    Geez – you’d think we weren’t fans, or something. Thanks for reminding us, Toby.

  • Of Horses and Pigs

    Must be a weekend for in-depth looks. Speedy posted a treatise on our forum on The Mechanical Aspects of the M12 Warthog LRV. When was the last time you saw a physics analysis of a video game model?

  • Prisoner – for HL2

    Wow, very nice – mortey points out a thread in the Halflife2.net forums showing screenshots of an in-progress map for Half-Life 2 deathmatch, based on Halo’s Prisoner. Great work!

  • What Fits Where

    Stephen Loftus continues his in-depth analysis of the Halo game world with a piece called ‘The Pillar of Autumn Conundrum’. In it, he looks at the UNSC ship with an eye to reconciling various size anomalies – he finds that Bungie did a great job of remaining consistent with scale issues… but took a few…

  • CHEESE PUFFS!

    Dark Helmet, longtime Halo trickster and current High Impact Halo admin, sat down with Ducain for a 1-on-1 interview recently. Nice read; go visit to see what drives people like DH to blow up hogs (and lots of other stuff). Thanks, Ducain.

  • Because… you listen

    Thoughts that I’ve had over the past three months:1. Is there a mechanism that can replace raw ability and talent with education?2. If a poorly designed game is fun, does it make sense to analyze the game design?3. Is the intent of methodology to repla…

  • Because… you listen

    Thoughts that I’ve had over the past three months:1. Is there a mechanism that can replace raw ability and talent with education?2. If a poorly designed game is fun, does it make sense to analyze the game design?3. Is the intent of methodology to repla…

  • More Swahili Snippets

    Yesterday, WraithX posted three new Swahili clips he found in the final tunnel in Outskirts – and rehema once again translated these to English for us. We’ve added all three (with their translations) to our Dialogue Databank… along with a multiplayer sound submitted by Remotemonkey. Coming up on 800 Halo 2 snippets!

  • Lots of words

    Has it really been a week since I posted a Fan Fiction update? There are 28 new pieces today, so yeah… maybe.

  • Halo really IS big business

    Wow. There’s an article from the Seattle Post-Intelligencer today that talks about the big-business aspect of video game development… but buried in it are a bunch of tidbits that I haven’t seen anywhere else yet. It talks about the newest job opening on Bungie’s Jobs page – they’re looking for an AI Engineer (we haven’t…

  • Arbiter vs Mega Man

    Over at GameFAQsASCII.com, there’s a Character Battle – Arbiter vs Mega Man. Only 75 people have voted at this point – wouldn’t take much to sway this one. Thanks, Harrison. (I gotta say, I really don’t understand the point of polls like this; I’m posting this one because we got a half-dozen emails about it,…