Archive for May, 2007

The Blue Skittle

May 31st, 2007

logo-tbs_1.gif

The long awaited online gaming magazine The Blue Skittle is finally up and running. Our dear friends Ooopy and Pink Sage, have worked long and hard to bring their vision to life.

Lets show them how much Podtacular supports those who support us. The site can be found at http://www.theblueskittle.com.

Here is a statement from The Blue Skittle:

MISSION STATEMENT

The blue skittle—the one on the Xbox 360 controller. The one you hit without giving it a second thought, until now. That's the epitome of what we're doing. Still don't understand? Time for enlightenment.

Players hit the blue skittle when playing G.R.A.W. to ready up, and that's what we're telling you to do. Ready up, because we're coming for you. The Blue Skittle is a new type of games publication—one created by writers, artists, and designers from numerous gaming communities and websites. It's a publication that's going to change perceptions about video games journalism because it isn't going to be limited to the same kinds of information found in traditional magazines (previews and reviews), internet communities (site life), or on websites (news and rumors). Prepare yourself for something more.

In Halo 2, tapping the blue skittle drops a default weapon in favor of a new one; that's what we're asking you to do. Why not grab something with a little more range and a little more power? Why not read something from people who start with different expectations about games journalism? There's a whole video game culture that exists beyond the edges of television or computer screens, beyond the pages of popular magazines, and it's waiting to be discovered and explored. But to get to it, the default sources of information need to be altered. Don't look on the newsstands, in the forums, or at the videos online. This is where you'll find what you need.

Hitting the blue skittle in Dead Rising executes an attack, and that's what we're doing: attacking expectations, assaulting preconceptions, and destroying assumptions. Everything "they" take for granted, we question. All the rules "they" follow, we ignore. Why? Because their traditions have, for far too long, marginalized ideas, styles of writing, and approaches to gamer culture that should no longer be excluded. We have the voices you want to hear.

Pressing the blue skittle while typing a message with the Live keyboard would cause the cursor to backspace, which is what we're going to do. We want to erase what you think you know about gaming by working with a new perspective. Instead of repeating and regurgitating, we're beginning with a clean slate. Forget what has been done and think about what can be done. Step back and try something new.

In Marvel: Ultimate Alliance, hitting the blue skittle performs an action. That's what we want to enable and encourage you to do: act, get involved, and do something, anything, that will enhance or change the culture of gaming. You can support or start a charity, learn about other gamers, organize an event, write a story, or create a work of art. Just wake up and shake off the stupor of apathy you've grown accustomed to. This is all on you.

So now you know what we are and what we want. Good to go? Then hit The Blue Skittle and ready up.

The Blue Skittle

May 31st, 2007

logo-tbs_1.gif

The long awaited online gaming magazine The Blue Skittle is finally up and running. Our dear friends Ooopy and Pink Sage, have worked long and hard to bring their vision to life.

Lets show them how much Podtacular supports those who support us. The site can be found at http://www.theblueskittle.com.

Here is a statement from The Blue Skittle:

MISSION STATEMENT

The blue skittle—the one on the Xbox 360 controller. The one you hit without giving it a second thought, until now. That's the epitome of what we're doing. Still don't understand? Time for enlightenment.

Players hit the blue skittle when playing G.R.A.W. to ready up, and that's what we're telling you to do. Ready up, because we're coming for you. The Blue Skittle is a new type of games publication—one created by writers, artists, and designers from numerous gaming communities and websites. It's a publication that's going to change perceptions about video games journalism because it isn't going to be limited to the same kinds of information found in traditional magazines (previews and reviews), internet communities (site life), or on websites (news and rumors). Prepare yourself for something more.

In Halo 2, tapping the blue skittle drops a default weapon in favor of a new one; that's what we're asking you to do. Why not grab something with a little more range and a little more power? Why not read something from people who start with different expectations about games journalism? There's a whole video game culture that exists beyond the edges of television or computer screens, beyond the pages of popular magazines, and it's waiting to be discovered and explored. But to get to it, the default sources of information need to be altered. Don't look on the newsstands, in the forums, or at the videos online. This is where you'll find what you need.

Hitting the blue skittle in Dead Rising executes an attack, and that's what we're doing: attacking expectations, assaulting preconceptions, and destroying assumptions. Everything "they" take for granted, we question. All the rules "they" follow, we ignore. Why? Because their traditions have, for far too long, marginalized ideas, styles of writing, and approaches to gamer culture that should no longer be excluded. We have the voices you want to hear.

Pressing the blue skittle while typing a message with the Live keyboard would cause the cursor to backspace, which is what we're going to do. We want to erase what you think you know about gaming by working with a new perspective. Instead of repeating and regurgitating, we're beginning with a clean slate. Forget what has been done and think about what can be done. Step back and try something new.

In Marvel: Ultimate Alliance, hitting the blue skittle performs an action. That's what we want to enable and encourage you to do: act, get involved, and do something, anything, that will enhance or change the culture of gaming. You can support or start a charity, learn about other gamers, organize an event, write a story, or create a work of art. Just wake up and shake off the stupor of apathy you've grown accustomed to. This is all on you.

So now you know what we are and what we want. Good to go? Then hit The Blue Skittle and ready up.

The Blue Skittle

May 31st, 2007

logo-tbs_1.gif

The long awaited online gaming magazine The Blue Skittle is finally up and running. Our dear friends Ooopy and Pink Sage, have worked long and hard to bring their vision to life.

Lets show them how much Podtacular supports those who support us. The site can be found at http://www.theblueskittle.com.

Here is a statement from The Blue Skittle:

MISSION STATEMENT

The blue skittle—the one on the Xbox 360 controller. The one you hit without giving it a second thought, until now. That's the epitome of what we're doing. Still don't understand? Time for enlightenment.

Players hit the blue skittle when playing G.R.A.W. to ready up, and that's what we're telling you to do. Ready up, because we're coming for you. The Blue Skittle is a new type of games publication—one created by writers, artists, and designers from numerous gaming communities and websites. It's a publication that's going to change perceptions about video games journalism because it isn't going to be limited to the same kinds of information found in traditional magazines (previews and reviews), internet communities (site life), or on websites (news and rumors). Prepare yourself for something more.

In Halo 2, tapping the blue skittle drops a default weapon in favor of a new one; that's what we're asking you to do. Why not grab something with a little more range and a little more power? Why not read something from people who start with different expectations about games journalism? There's a whole video game culture that exists beyond the edges of television or computer screens, beyond the pages of popular magazines, and it's waiting to be discovered and explored. But to get to it, the default sources of information need to be altered. Don't look on the newsstands, in the forums, or at the videos online. This is where you'll find what you need.

Hitting the blue skittle in Dead Rising executes an attack, and that's what we're doing: attacking expectations, assaulting preconceptions, and destroying assumptions. Everything "they" take for granted, we question. All the rules "they" follow, we ignore. Why? Because their traditions have, for far too long, marginalized ideas, styles of writing, and approaches to gamer culture that should no longer be excluded. We have the voices you want to hear.

Pressing the blue skittle while typing a message with the Live keyboard would cause the cursor to backspace, which is what we're going to do. We want to erase what you think you know about gaming by working with a new perspective. Instead of repeating and regurgitating, we're beginning with a clean slate. Forget what has been done and think about what can be done. Step back and try something new.

In Marvel: Ultimate Alliance, hitting the blue skittle performs an action. That's what we want to enable and encourage you to do: act, get involved, and do something, anything, that will enhance or change the culture of gaming. You can support or start a charity, learn about other gamers, organize an event, write a story, or create a work of art. Just wake up and shake off the stupor of apathy you've grown accustomed to. This is all on you.

So now you know what we are and what we want. Good to go? Then hit The Blue Skittle and ready up.

The Blue Skittle

May 31st, 2007

logo-tbs_1.gif

The long awaited online gaming magazine The Blue Skittle is finally up and running. Our dear friends Ooopy and Pink Sage, have worked long and hard to bring their vision to life.

Lets show them how much Podtacular supports those who support us. The site can be found at http://www.theblueskittle.com.

Here is a statement from The Blue Skittle:

MISSION STATEMENT

The blue skittle—the one on the Xbox 360 controller. The one you hit without giving it a second thought, until now. That's the epitome of what we're doing. Still don't understand? Time for enlightenment.

Players hit the blue skittle when playing G.R.A.W. to ready up, and that's what we're telling you to do. Ready up, because we're coming for you. The Blue Skittle is a new type of games publication—one created by writers, artists, and designers from numerous gaming communities and websites. It's a publication that's going to change perceptions about video games journalism because it isn't going to be limited to the same kinds of information found in traditional magazines (previews and reviews), internet communities (site life), or on websites (news and rumors). Prepare yourself for something more.

In Halo 2, tapping the blue skittle drops a default weapon in favor of a new one; that's what we're asking you to do. Why not grab something with a little more range and a little more power? Why not read something from people who start with different expectations about games journalism? There's a whole video game culture that exists beyond the edges of television or computer screens, beyond the pages of popular magazines, and it's waiting to be discovered and explored. But to get to it, the default sources of information need to be altered. Don't look on the newsstands, in the forums, or at the videos online. This is where you'll find what you need.

Hitting the blue skittle in Dead Rising executes an attack, and that's what we're doing: attacking expectations, assaulting preconceptions, and destroying assumptions. Everything "they" take for granted, we question. All the rules "they" follow, we ignore. Why? Because their traditions have, for far too long, marginalized ideas, styles of writing, and approaches to gamer culture that should no longer be excluded. We have the voices you want to hear.

Pressing the blue skittle while typing a message with the Live keyboard would cause the cursor to backspace, which is what we're going to do. We want to erase what you think you know about gaming by working with a new perspective. Instead of repeating and regurgitating, we're beginning with a clean slate. Forget what has been done and think about what can be done. Step back and try something new.

In Marvel: Ultimate Alliance, hitting the blue skittle performs an action. That's what we want to enable and encourage you to do: act, get involved, and do something, anything, that will enhance or change the culture of gaming. You can support or start a charity, learn about other gamers, organize an event, write a story, or create a work of art. Just wake up and shake off the stupor of apathy you've grown accustomed to. This is all on you.

So now you know what we are and what we want. Good to go? Then hit The Blue Skittle and ready up.

Vs. Mode, Final Round

May 31st, 2007
JeBr0nie noticed that the third and final part of the discussion between MTV's Stephen Totilo and Newsweek's N'Gai Croal is now available for reading. (We mentioned Round 1 and Round 2 in the last couple of days.) This one contains suggestions of how to make Halo multiplayer more beginner-friendly... but I'm afraid that if some of these suggestions were implemented, the game wouldn't be Halo any more. (Some ideas totally rock, however - a computer-aided analysis of your playstyle, pointing out what you did wrong? That would go a LONG way to improving skills, I'd think.) Give it a read.(Louis Wu 17:20:22 UTC)

RT: Changing the Guard

May 31st, 2007
...

Bench

May 31st, 2007
Sodagod wrote to point out a new Machine Enema project... 'Bench'. A janitor discovers a homicidal... sitting place? This one's pretty odd... but as with all Machine Enema projects, it's really, really well-done. Worth the download. Almost 8 minutes long - we're mirroring both the original WMP9 (61.4 mb) and a QuickTime version (63.5 mb). (Louis Wu 16:28:13 UTC)

Halo 3 Box Art?

May 31st, 2007
Cocopjojo noticed that Amazon has what looks to be an official-looking picture for the Halo 3 box art; we know what the Legendary Edition looks like, and we know what the Limited Edition looks like... but as far as I know, no official packaging for the Standard Edition has been released yet. This might be it. (Louis Wu 14:53:24 UTC)

WorthPlaying says H2V is Worth Playing

May 31st, 2007
WorthPlaying took a look at Halo 2 Vista - they felt it's a bit dated, but "a worthwhile title despite its age, and it's a prime example of how a console-to-PC port can be done properly". Nice.(Louis Wu 14:26:09 UTC)

HTB Update

May 31st, 2007
Sane Intolerant wrote to let us know that he's got three new comics up in his Halo Toy Box series. Average Life and Sans The Bellfry [sic] look at Halo 3 Beta gameplay, and Don't Do Nectar uses Halo characters to look at the upcoming game 'Haze'. Check 'em out.(Louis Wu 14:23:06 UTC)

The Game You’ve All Been Waiting For!!

May 31st, 2007

Codemasters has brought the gaming world a game of epic proportions. This title will capture the hearts and souls of anyone who steps foot into its realm. Once in, there is no going back.

I warn you all in advance, you'll never be the same.

Look if you dare.

I bring you; DIRTY DANCING!!!!!!

Codemasters Online Gaming Unveils the Official Dirty Dancing Video Game!

As Part of the Celebration for the Timeless Classic's 20th Anniversary, Codemasters Online Gaming Prepares for the "Time of Our Lives" as
Dirty Dancing the Video Game Warms Up for Christmas!
Codemasters Online Gaming today unveiled details on its next exciting casual game - Dirty Dancing - The Video Game! In celebration of the 20th anniversary of the movie, fans can now step back into the year 1963 and encounter the world of their favourite film. Through this action puzzler, Dirty Dancing enthusiasts now have the opportunity to experience the life of Baby, learn to dance with the resident dancing couple, Johnny and Penny, and work alongside the team at the renowned Kellerman's Mountain House Resort.

"Dirty Dancing is one of the most beloved movies of all time with millions of dedicated fans across the world!" Commented David Solari, Vice President and General Manager of Codemasters Online Gaming. "Dirty Dancing - The Video Game will make the perfect Christmas present for fans of the movie, and we are thrilled to be able to bring this much loved film to the video game world!"

"As casual gaming continues to explode in popularity, it is becoming more necessary than ever to provide compelling, multi-faceted titles that people can relate to in order to break away from the clutter," said Anne Parducci, EVP Marketing, Lionsgate. "Dirty Dancing delivers compelling subject matter that has all the tools to become an instant hit online. The movie appeals to audiences of all ages and continues to win over new fans through increased exposure from the highly successful DVDs and multiple airings on cable. For two decades, girls and women have identified with Baby, and through this wonderful game from Codemasters, they will have the opportunity to immerse themselves in her world like never before."

One of the most enduring modern classics in feature film and home entertainment history, the release of Dirty Dancing - The Video Game will cap off a year-long celebration by Lionsgate in honor of the movie's 20th Anniversary. Earlier this month, Lionsgate released a 20th anniversary edition DVD and Blu-ray disc along with a remastered companion CD from Sony/BMG. Both those releases came on the heels of a theatrical event that sold out theatres nationwide and resulted in ticket sales of more than 80,000 over a two-day period.

First released in 1987, Dirty Dancing redefined date movies and continues to captivate the hearts and minds of generations of fans, generating more than $170 million in worldwide box office receipts and selling more than 10 million DVDs. Starring Jennifer Grey (Ferris Bueller's Day Off) as "Baby" Houseman and Patrick Swayze (Ghost) as the sexy Johnny Castle, Dirty Dancing is the story of a naïve girl who meets an experienced dance instructor and becomes his pupil in dance and love. The Oscar®-winning film (Best Music, Original Song) was recently named one of the Top 10 Date Movies of all time, according to an E! Entertainment Television poll of industry executives and celebrities.

Developed by Say Design and set for release on PC in late 2007, Dirty Dancing the Video Game is a premium, action puzzler Casual Game.

For more information on Dirty Dancing the Video Game visit www.codemasters.com/dirtydancing

Just Another Day in Rapture

May 31st, 2007

Smacking up on plasmids and beating a guy with a wrench, wailing on a bronze-clad diver while a little girl cheers for your demise, popping someone's head off with a pistol, setting someone on fire, popping someone's head off with a pistol after setting them on fire...it's just another day in the underwater paradise of BioShock called "Rapture." This video showcases actual gameplay with some of the best water effects and creepiest scenarios I've encountered in a video game. GG 2k Games.



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Fear of Google, and Machinima-making Cats

May 31st, 2007
Very cool. Linnea and OboeCrazy were interviewed by Luke over at Bungie.net - ostensibly because of their unsettling 'I Want Master Chief' - but the interview touches on many, many subjects; go learn a little more about these women! (Maybe you'll figure out what drives them.) Thanks, halosavior.(Louis Wu 23:14:45 UTC)

An Oboe, Two Fangirls and Halo Machinima

May 30th, 2007
How much do you love the Master Chief? Maybe not as much as the singers in this video. Meet who's behind "I want the Master Chief."

Shadow of the Day

May 30th, 2007
trigger119 sent us a link to Shadow of the Day, a new video from HaloGrid's blackouTT. Tells a solid story with nothing but action, and some subtitles; cinematic effects are really well-done. For all the people who say "I don't have good voice actors, I can't make good Halo machinima" - watch this, you'll find out how wrong you are.(Louis Wu 22:34:14 UTC)

Tuning it Fine

May 30th, 2007
Frankie discussed the graphics of Halo 3 (what you've seen, and what you haven't) with the folks at Next Generation - give it a read to see what you're in store for. Thanks, LordGideon.(Louis Wu 19:28:16 UTC)

An astouding body of work

May 30th, 2007
Okay, the thing i hate most about getting behind on art updates is that it becomes far too easy to bury fantastic work in a flood of submissions when I finally DO catch up. And I'm afraid that's exactly what's going to happen today; I've finally, after 3 months, gotten the bulk of the Miscellaneous Art queue processed, and posted to the Miscellaneous Art section. If you count variants, there are well over 100 new images on display here - and they range from quick sketches to amazingly detailed works of art. Please - take your time, check out everything. There are plenty of incredible pieces that might not make themselves obvious from the thumbnail display. To the artists - I'm really sorry, and I'll try to do better next time. To everyone else - explore!(Louis Wu 18:27:51 UTC)

eBay’d Art

May 30th, 2007
Spartan Erik ran across a nice Halo painting on eBay - 24"x30", acrylic. Auction ends SOON (less than 4 hours as of this writing).(Louis Wu 17:00:31 UTC)

Vs. Mode Round 2 – Fight!

May 30th, 2007
Yesterday, we mentioned the first round of a new 'Vs. Mode' discussion between MTV's Stephen Totilo and Newsweek's N'Gai Croal - Round 2 went up today. Two guys who know nothing about Halo try to figure out how to make it fun. Interesting read! Thanks, mercury.(Louis Wu 16:56:11 UTC)

Splash Damage.

May 30th, 2007
Stuntmutt is served appropriately for his sins in today's One One Se7en.(Louis Wu 16:41:06 UTC)