You cannot watch this video.
Please Enter your Date of Birth
From PirateSolo:
I have a friend that I follow and prey upon his assassinations, and there was a contest last year as to who could yoink him 36 times. Here are the results. Enjoy!
The latest news about the Halo series of games from Microsoft
You cannot watch this video.
Please Enter your Date of Birth
From PirateSolo:
I have a friend that I follow and prey upon his assassinations, and there was a contest last year as to who could yoink him 36 times. Here are the results. Enjoy!
This is Say the Words.
Difficulty for the average pianist is 2/10
Credits to Genesis Bacani for arrangement.
The .rar file contains a .pdf file and MIDI file.
MIDI file has the right hand and left hand separated for playing on Synthesia.
This song can be heard at the end of the track The Package.
IMPORTANT NOTE:
I consider Genesis didnt figure out well the tempo and he is missing some keys, and also he may be some keys off.
Download
If you weren’t able to make it to last night’s live event, fear not. We have the recording here for you in our second installment of our decade celebration for Halo. You will recognize some of the voices from our previous panel, but we picked up a few extras that we met at Halo Fest. Since it seems like everyone just can’t get Halo Fest out of the system (or maybe that’s just me), we focused on much of the activities at the event and what was there to see. And yes, we managed to talk for five hours. Enjoy
Download
343i and IGN was gracious enough to give us a recording of our panel at Halo Fest. You can still find the video on the Halo Fest Hub over at IGN. We each talked a little about our respective communities and the importance of having strong communities to attract other fans of Halo. Panelists include Goosechecka from Grifball Hub, Redemption from Halo Challenges, Adam Grumbo from the 405th, CMNeir from Halo 3 Tricks, Louis Wu from halo.bungie.org, and myself. Enjoy
This is the song “Machines and Might” from the Halo: Legends Original Soundtrack.
Like many other songs that I make sheet music for, this is done by ear! The chords, though, were something that I have already been provided with, as seen when I did the “Sacred Icon Suite 2.”
The sheet music may seem a little strange, and it may very well be off. But I tried my best to get it as accurate to the actual song, while still being able to play with two hands.
Also, to make the song easier, you can play most of the 16th notes as 8th notes instead (except the arpeggios in measures 13 through 20).
Anyway, I have provided the midi, the pdf, and the MuseScore (.mscz) file. Enjoy!
MR
Editor’s Note: To open the score, use the free MuseScore reader.
This is my transcription of Ghosts and Glass from Halo: Reach OST.
It was arranged by Genesis Bacani (gbacani on youtube). I made some changes to his version according to a piano only .mp3 file at B.net.
But take in count that this is my first transcription ever, so it may not be perfect, feel free to revise it.
This ZIP file contains a PDF and a MIDI.
EDIT:
I just checked again the piano only mp3 at B.net, it is very different to this one in some parts, Genesis used the string sounds as the chords, but in the piano only is not like that. If i get time, i will revise the sheet music.
EDIT 2:
There is now an updated version of the sheets and the MIDI.
A week ago i was checking these sheets and i noticed some abomination i caused while transcribing the song… So there you go the new updated sheets.
BTW, the MIDI file has now the right hand and left hand parts separated, this means that if you have Synthesia you can choose which hand you want to play, and they have different colors for distinction.
Enjoy!
Not to go unnoticed in the glow of Bungie’s 20th anniversary ViDoc, the MariusNet community-run Myth multiplayer server is celebrating its tenth anniversary on August 6th.
A screenshot from near the end of the O Brave New World ViDoc, featuring what many are now presuming is imagery from Bungie’s next intellectual property, and is referred to internally either as “Destiny” or “Tiger”– it’s possible that both words refer to the same project or different parts of the same project, or different projects. The emptiness of the landscape, as well as other shots that seem to show authoring tools, could perhaps indicate a Forge-like function, either as part of gameplay or alongside it.
Take a look at Rampancy’s gallery of screenshots from the ViDoc that showcase possible information about Destiny.
The free, iOS version of Marathon that Bungie mentioned last week is now available in the App Store. The base application itself is free, but there are in-game purchases that improve the experience (better textures) or provide cheats (“Master Chief” mode).
I’ve not played a lot of games on the iPad, but due to its origins, this may be one of the more difficult ones to control. There’s an on-screen joystick for handling movement forwards and backwards as well as strafing side-to-side. Aiming and turning are controlled just by pressing on the screen where you want to aim. Primary fire has an on-screen button, but there’s an option to do it by tapping the screen. There’s another on-screen button for secondary fire, and one for the use key, and hitting the motion tracker switches to the map screen. There are also two more buttons to scroll forward and back through the available weapons. And a pause button. Marathon’s movement speed is a lot faster than Halo’s, so moving around the game’s labyrinthine levels proficiently with the touch controls takes a bit of work.
It’s hard for me to see this as much more than a novelty– hey, look, I’ve got Marathon on my iPad! Playing seems less enjoyable than other old game ports to the platform, like the Monkey Island adventure games, and just like those games, there are a lot of options– Aleph One, which served as the basis for this conversion, runs all the Marathon games on all modern operating systems, plus Marathon 2 was ported to XBLA, so if this game is serving people who have no other way to play Marathon, it’s because they don’t have a Mac, a PC, or an Xbox. Perhaps the target audience is PlayStation owners who don’t have a computer, but own an iPad? I’m not sure.
I’m guessing the main game is free in order to maintain compliance with Aleph One’s license, although if history is any lesson, it might only take one developer who has contributed to Aleph One and alleges that Apple’s App Store license is incompatible with the GPL to get the app removed. Of course, it’s also undoubtedly true that this project took a considerable amount of effort, for which the seller would like to be compensated; hence the in-game purchases of high definition upgrades and cheat codes. I find it hard to imagine how many people will want or need those– the game looks plenty good to me in its current form, and I haven’t seen screenshots of the paid upgrade. I can see people having enough difficulty with the game to want the cheat code, but there’s already a wide range of difficulty levels, and myself I wouldn’t really feel good about buying a cheat code– perhaps others won’t have that problem.
The iPad conversion seems to score over the other recent port of the Marathon franchise in one important area: unlike Marathon 2 on XBLA (and the more recent port of American McGee’s Alice) it doesn’t give me motion sickness.
This is the song “Sacred Icon Suite 2” from the Halo: Legends Original Soundtrack.
I did this entire song BY EAR. There are many parts to which I am doubtful, but these are mostly the chords. The sheet music, though, sounds pretty decent. There are parts in which I wanted to put dynamic markings, but the program that I used, MuseScore, would have messed it up a little (like at measure 21, the top hand should be piano, and the bottom hand should still be forte).
Nonetheless, I here is the sheet music, as well as a midi and the MuseScore (.mscz) file to “Sacred Icon Suite 2” from the Halo: Legends Original Soundtrack. Enjoy!
MR
The reality behind the mysterious Bungie Aerospace and its logo are now revealed on Bungie.net— it’s a new venture to “help independent developers create brilliant mobile and social games.”
First up will be a project with Harebrained Schemes, headed by Jordan Weisman of I Love Bees fame, and will be called Crimson (not to be confused with Certain Affinity’s upcoming XBLA hack-and-slash, Crimson Alliance). Crimson is due out this summer for iOS and Android. The phrases “briny waves” and “salty taste” used in association with Crimson, as well as the skull in the logo, might indicate a pirate theme, or at least a marine one. Pimps at Sea, anyone?
UPDATE: More articles about Bungie Aerospace at IGN, Kotaku, and Gamasutra.
Narcogen, Blackstar and Cody Miller take a break from looking at the levels of Halo: Reach to discuss 343 Industries’ recent announcement of Halo: Combat Evolved Anniversary, a high definition re-issue of the first Halo game, scheduled for release in November of 2011 in time for the ten year anniversary of the first game’s release.
The first salvos in Bungie’s anniversary news assault have been fired, and one round has a decidedly Pfhorlike flavor.
Bungie is announcing that Daniel Blezek has ported Marathon 1 to iOS; efforts started in 2010 and apparently the app is ready now– I don’t see it in the iOS App Store just yet, but I’m going to keep looking.
UPDATE: MacRumors, MacCentral and TouchArcade (earlier this year) also have stories on Marathon coming to the iPad, as well as screenshots and more details. Unlike the XBLA port of Marathon 2 made previously, the iPad version of Marathon apparently is based on the code open sourced and developed by the community as the Aleph One project, and reportedly will be a free release.
Between June 23 and Bungie Day 2011 on July 7, Bungie will be bidding a fond farewell to Halo, celebrating their 20th anniversary and– wait for it– revealing Bungie Aerospace:
Because we’re going to tell you, in explicit detail, exactly what Bungie Aerospace is all about.
Lots of other celebratory stuff going on, so be sure to check out Urk‘s post for all the details.
There’s a lot less information out there so far about Microsoft’s other E3 2011 announcement, which is a new Halo trilogy of games featuring the Master Chief and Cortana.
The teaser trailer seems to pick up pretty much where the extra Legendary ending trailer in Halo 3 ends. Now, though, instead of just the ominous glowing metal sphere outside, the remains of the Dawn are on fire and the Chief has to bust out the cool new weapon and the built-in jetpack he apparently grew while in the cryotube in order to rescue Cortana from the wreckage.
The game is scheduled for a late 2012 release, and I’m sure there’ll be more information available soon, as well as some time to dissect what this new CG trailer tells us.
First teaser trailer for Halo 4, released at E3 in 2011 and expected for release in late 2012. The trailer seems to pick up right around the same time as the extra Legendary cutscene after the credits of Halo 3.
Microsoft chose E3 this year for two Halo-related announcements. Both have been long anticipated and the subject of much speculation and controversy.
First, something old: The game that started it all is being “remastered” as Halo: Combat Evolved Anniversary. Still not sure how to punctuate that, maybe we’ll get some guidance on it shortly. I’m still looking into the details, but it looks pretty much like what I’ve been expecting; a recreation of the original game’s campaign using the capabilities of the Halo engine at least at the level of what was done with Reach. That should mean that all of the gameplay features possible in Reach should be supported in HCEA, even those not included in the original. We already know that this is true for at least one feature, which is XBL integration. Multiplayer and campaign coop will be supported over Live.
In a promotional video, 343i is talking about keeping the old gameplay, including the pistol; whether that just means keeping to the old game’s balance, or also leaving out features that Halo 1 did not include, like boarding, remains to be seen. However, they are adding new things, like Halo 3-style hidden terminals that will tell a new story.
I think how 343 Industries achieves its goals with HCEA will give people a good idea of what they can expect from Halo 4.
HCEA is expected for release on November 15, 2011, exactly ten years after the release of the first title as a launch game for the original Xbox.
UPDATE: On the official site, Frankie gives a few more details about the gameplay, which will be untouched– so it looks like aside from networking, no new features. The new graphics engine will run on top of the old one, and you can switch on the fly, sort of like what was done with the XBLA update of Monkey Island.
Here’s what Frankie has to say:
So we did not DARE touch the gameplay in Halo. As a matter of fact, the gameplay engine, the physics, the controls (with some minor changes for the 360 controller and the aspect ratio) are identical. It is, in short, the Halo CE engine, but with a second graphics layer, a separate engine in fact, running on top. You can see this phenomenon yourself by pressing the back button at any time. The game will switch from old graphics to new, and back again, in real time. That in itself, is a bizarrely fun feature – one we constantly used to check to see if things truly were identical, or more frequently, simply to compare the two generations of hardware and see how far things had come. Although perversely, sometimes we switched back only to remember how good the original looked.
The lack of modern engine gameplay features I can understand, even if I might have wished for them– but aspect ratio? Really? Why are all the screenshots widescreen, then, if this game is going to be 4:3? Now I’m confused.
UPDATE: Whoops, jumped the gun on the aspect ratio thing. That’s one of the “minor changes” not one of the things that is “identical”.
The crew of 343 Industries takes the wraps off their first full scale Halo project, Halo: Combat Evolved Anniversary.