My Halo News.com

The latest news about the Halo series of games from Microsoft


  • Ask a Halo 4 Question for the Halo Bulletin


    Halo 4



    We released a slew of Halo 4-related information at E3. From a Campaign demo to a live-action trailer to hands-on time with both War Games and Spartan Ops, we threw a lot at you over a short period of time. We know you have questions, so go ahead and ask them in this thread, and we’ll answer as many as we can in this week’s Halo Bulletin (please note, because of time and space constraints, it’s guaranteed more will go unanswered than answered). While you can ask anything your heart desires, we’ll be focusing on those inquiries that directly relate to what we shared at E3.

    Ask your questions here!


  • Halo 4 [PEGI 16] UK TV Ad Featuring New Live Action Master Chief Footage

     

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    From Official Xbox UK YouTube:

    Watch the UK Halo 4 TV ad, as seen at half-time in the England vs. France EURO 2012 match. Features new and previously unseen live action footage of Master Chief.


    Halo 4 [PEGI 16] UK TV Ad Featuring New Live Action Master Chief Footage


  • Reach Weekly Challenge – 6.11.12

     

    Halo: Reach Screenshot



    I don’t know about you but after the craziness that was E3, the only thing I feel like doing today is staying as far away from physical activity as humanly possible. That’s why I’ll be sitting on my couch, controller in hand, completing the following:

    RIDE THE WAVE – 30,000cR
    Complete 150 Waves in Firefight Matchmaking.


    Will you be doing the same? If so, grab some teammates by visiting the Weekly Challenge Thread!


  • A Perspective On Marathon

    There’s a nice retrospective on the Marathon series today over at Reg Hardware. Thanks to Louis Wu at HBO for the heads-up.


  • Podtacular 293: Halo 4 at E3 2012

    Download
    Today was the first day of E3 2012 and what better way to start off the Xbox Media Briefing with some Live-action, Halo 4 Campaign demo to satisfy our hunger for more Halo goodies. 343i made a huge impression on everyone today and put up an awesome show. There are so many tid-bits from today’s demo to take away from, including the new Prometian enemies and weapons, the joining of the Infinity and Master Chief in the campaign, Cortana’s rampancy, and much more. We tried to hit all the topics of information that came out today, but we are sure to see more throughout the duration of the expo. Community member UnrealCh13f joins us for this show as well as short guest appearances from Nak3dEli and Greenskull who graciously game us some time in the midst of their busy video editing, which I will soon endeavor. Enjoy


  • Community Cartographers Forge Contest

     

    Halo: Reach Screenshot



    From Homeboyd903:

    The Community Cartographers are proud to present the first Halo Waypoint Community Forge Contest! For those of you who need an introduction, the Community Cartographers are a chosen group of individuals who work directly with the 343 Industries Matchmaking Systems Team to bring the best community maps out of the shadows and into the Matchmaking spotlight. They have gathered together to sponsor a community challenge that will put your map-making abilities to the test.

    Halo Waypoint Forgers are hereby challenged to bring the best custom maps they have to offer out for a chance at eternal fame and glory. Of course, we have more to offer for the select few of you who really step up and impress us.

    This contest is focused around the Team Objective category of maps and only maps that fit the following descriptions will be considered valid entries:

    Team Objective (Map Tag: CONTESTOBJ)
    *must support standard 5 v 5 Team Objective settings now featured in Halo: Reach’s Matchmaking

    Your map MUST be compatible with at least two of the following six objective-focused game types, although compatibility with all is preferable:

    • Multi Flag
    • 1 Flag
    • 1 Bomb Assault
    • Neutral Bomb Assault
    • Territories
    • KoTH

    This contest is focusing on these core Team Objective game types, but you should consider setting your map up to be compatible with all game types currently featured in the Team Objective playlist. Ensuring your map is compatible with as many game types as possible creates a more suitable candidate for Matchmaking consideration and results in a more
    well-rounded contender in this contest. For more information on playlist details, visit the Halo Reach playlist page.

    Maps can be built on any of the many canvases Halo: Reach has to offer, including all DLC. Things to consider:

    • Ensure your map does not contain any exploits (hidden weapon caches or hidden power-ups, accessible areas outside the designed playspace, unfair or unbalanced weapon or player spawn systems, etc).
    • Attempt to limit over-crowding your map with Forge objects as significant screen lag will appear and result in poor gameplay performance. Keep in mind that Team Objective currently allows four local players which means overcrowding of Forge objects in these maps can lead to additional negative screen performance for these players.
    • Ensure your map has been properly playtested by your peers (consider fresh eyes as a means of getting a wide range of feedback for your map).


    Prizes for Winners

    Grand Prize: Halo Bundle
    • A signed copy of Halo 4 by team members of 343 upon release
    • Reach GonD Code
    • Halo 3 GonD Code
    • Halo Wars GonD Code
    • Top contender for Matchmaking integration
    • Front page feature in Waypoint News section + Q&A with author

    2nd Prize: Reach DLC Bundle
    • Noble Map Pack Code
    • Defiant Map Pack Code
    • Anniversary Map Pack Code
    • Top contender for Matchmaking integration

    3rd Prize: Anniversary Bundle
    • Anniversary Map Pack
    • Anniversary Theme
    • Anniversary Avatar T-shirt
    • Top contender for Matchmaking integration

    The top 10 finalists will be submitted for internal testing by the Community Cartographers and 343 Industries’ Matchmaking Systems Team for Halo: Reach’s Matchmaking consideration. Note: There are no guarantees any map entered into this contest will be featured in Halo: Reach’s Matchmaking playlists.

    Winners will be notified via private message using the entrant’s Waypoint registered username and asked to provide a private email for prize distribution. Prize package DLC codes will be delivered to the email provided by the entrant.


    How to Participate

    Maps must be submitted using the following contest submission form. Please provide a response to each question:

    [Submission Form]

    Eligible entries must adhere to the following guidelines:

    • Individual authors may only submit ONE* unique entry for the Team Objective category. *If multiple entries are submitted by one user, only the first entry will be considered eligible.
    • Entry must be submitted by the creator of the map file and must be an original creation (no remakes or ripoffs from other’s creations, no remakes of existing maps from Halo or any other game).
    • Map file name must consist of only the map’s intended name without any identifying pre-/suffixes (i.e. no “v1.0” “version 3” “final” etc.). Map file name must also be original and not share the same name with any other map currently featured in a Halo game. Map file name must also not use any inappropriate or offensive language or attempt to bypass any in-game filters for inappropriate or offensive language.
    • Map files must be tagged with the following tag: CONTESTOBJ
    • Map file must be featured in the creator’s in-game fileshare upon the deadline of the contest (June 30, 2012).
    • A minimum of one screenshot showcasing the majority of the playspace of the map must be placed in the author’s in-game File Share and tagged: CONTESTOBJPIC.
    • Entries must not contain any explicit or inappropriate messages or content in any way (clearly visible or hidden).
    • Entrant’s forum account must be in good standing (i.e. not permanently banned or under an alternate account).

    Any violation of the aforementioned rules for participation will result in immediate disqualification from the contest.


    Deadline

    All entrants have from June 1, 2012 (time of announcement) until June 30, 2012, 12:00 PM PDT (noon) to submit their maps using the [Submission Form].


    Eligibility

    • No region-specific qualifications.
    • Map properly submitted in submission form within contest start and end dates.
    • Map properly tagged.
    • Entrant is a registered member of Waypoint and account is in good standing.


    Judging

    Maps will be judged by a panel of Community Cartographers and individuals from 343 Industries Halo: Reach Matchmaking Systems Team based on the following criteria:

    • Entry follows all previously mentioned entry rules.
    • Entry features a unique and creative playspace.
    • Entry showcases fair, balanced and fun gameplay.
    • Entry does not suffer from noticeable or excessive negative screen performance issues with four players on the same screen.
    • Entry demonstrates quality Forge techniques that are both appealing and useful in showcasing what the map has to offer.

    Winners will be announced upon the completion of judging by our panel in the Halo Waypoint News section of the front page of Halo Waypoint’s website. Winners are final and non-negotiable. The judging panel reserves the right to accept or reject any entry without disclosing the reasons for doing so. The judging panel also reserves the right to promote, feature or include the entrant’s content in Matchmaking without the entrant’s extended permission beyond original consent by entering the contest.


    Community Cartographers Forge Contest – Q&A


  • Super Jackpot Weekend: June 1-3


    Super Jackpot Weekend


    Whether you can’t get enough of the DLC maps or you’re looking for some extra credits to add to your virtual bank account, hop into Squad DLC this weekend because starting today and ending on Sunday, games played and completed within that playlist will present you with the chance to receive a 28,500-credit bonus. So stop reading, and go get some!


  • Friday Caption Fun 54


    Last week, for our Friday Caption Fun festivities, you provided quips for an image featuring cones, a Kill Ball, and one very unlucky Spartan. Here are the top captions you left for that particular image!

    Halo: Reach Screenshot

     

    “Taking dodgeball to a whole new level.” –DAD THE AWESOME
    “Oh, so THIS is how to get killed by a cone…” –AJakway
    “With the UNSC cutting funding, the Spartan robotics program just wasn’t the same.” –Kalakt0r
    “Bob was the first to discover who the Guardians actually were.” –Neofanjedi
    “The Spartan wasn’t called Indiana for nothing.” –QueenlyTree124
    “This would have made getting free Recon armor for Halo 3 so much easier.” –EpicPaladin18
    “Great… the ONE TIME I take Sprint instead of Armor Lock…” –PhNx Hellfire
    “After hitting almost every cone on the Warthog driver’s license test, they were not happy.” –HALOBUZZFREAK 5
    “Halo 4: Cone-bat Evolved.” –i7wn



    Now that we’ve wrapped up that picture, let’s start a new one. Up for your captioning pleasure this week is an image featuring a Jackal. Soak in the screenshot, then leave your witty and relevant quip in a comment. Off you go!

    Halo: Reach Screenshot

    Author: ThePostman84


  • Zip-line – A Halo: Reach Epic Forge Tutorial

     

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    From Team0Epiphany:

    Halo: Reach Epic Forge Tutorials is a series where we show you some new and unique forging tips, from everything to forging outside of maps to forge-mechanisms and more! In this episode, we look at creating a zip-line.


    Zip-line – A Halo: Reach Epic Forge Tutorial


  • Proving Ground: 6.1.12


    Proving Ground



    From Hyokin:

    Community Customs is switching things up this week. Instead of Customs Night, we’re running our first ever Proving Ground, where we’ll test maps and game types that aren’t quite ready for prime time. Bring the maps and game types you’ve been working on, and we’ll help you get them polished and ready to be played by the masses. Sign up at the link below!


    Sign up here


  • Salaya 3 – A Halo: Reach Montage

     

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    From Alex:

    This is Salaya’s third Halo: Reach montage, edited by himself. The gameplay is great, showcasing Salaya’s usual dose of crafty, entertaining, unique tricks instead of the traditional Halo montage Multikills. The editing is old school like in all of Salaya’s other montages, consisting almost entirely of basic effects and cinematography, yet still getting the job done rather nicely. Enjoy!


    Salaya 3 – A Halo: Reach Montage


  • Marathon Trilogy For iPad Now Free

    TouchArcade has a story noting that Daniel Blezek‘s ports of the Marathon games (Marathon 1 and Marathon 2: Durandal by Bungie, and Marathon: Infinity by Double Aught) are available on iOS for free.


  • Halo IRL: A Spartan a Day


    Halo is a fictional universe. However, sometimes we catch sight of things in real life that remind us of our favorite science fiction video game franchise. This particular series, titled Halo in Real Life, showcases those very moments. Enjoy the subtle Halo references sometimes spotted when out and about in the real world, and if you have a picture you’d like to submit for possible future inclusion, send it to bsangel[at]halowaypoint.com!

    Halo in Real Life



    As seen and captured by rexjamis


  • Forum Downtime – 5.30.12

     

    Halo 3 Screenshot


    The Halo Waypoint forums are currently down for maintenance. Apparently they wanted the day off to hang out amongst the visible masses of liquid droplets in the sky. While we anticipate them staying suspended in the atmosphere, we do expect them to be back online later today. If you don’t think you can survive another second without talking to your fellow forum goers, you can chat with them (using 140 characters or less) via the Halo Waypoint Twitter list.


  • Wraparound – Halo: Reach Forge Map Gameplay

     

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    From Halomapraterz:

    Halo Map Raters shows off maps created by the community through reviews and gameplay. Some members of the community (Larry Tanng, Francis, and jediforce6) have created a sick version of what they think Wraparound will look like, but in Halo: Reach Forge. Enjoy!


    Wraparound – Halo: Reach Forge Map Gameplay


  • Test Night with a Cartographer: 5.30.12


    Halo: Reach Screenshot


    From AgentPaperCraft:

    Test Night with a Cartographer is a weekly event dedicated to the forgers of Waypoint. Bring your map and your “A” game as we provide professional feedback on your custom content creations. We start at 6pm on Wednesdays, and we test a variety of content throughout the night. The cool thing about this event is you have the possibility of having your content considered for matchmaking through the Community Cartographers, which is a major stepping stone in getting your name out there as a forger. More information can be found here.

    Join us this week as we test a variety of the community’s content!


    Test Night with a Cartographer


  • The Halo Council Breaks Down the Railgun

     

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    From The Halo Council:

    343’s bs angel shared details of the NEW HALO 4 WEAPON, the RAILGUN in the latest Halo Bulletin. Let NEXY break it down for you.

    bs angel note: One, five, and fairly significant (the weapon has a reload animation between each shot) in its current iteration. 😉


    The Halo Council Breaks Down the Railgun


  • 2012 Into the Pixel Collection Announced


    Halo 4 Concept Art



    The Academy of Interactive Arts & Sciences and the Entertainment Software Association announced the Into the Pixel 2012 collection earlier today. We’re honored that Spire Vista—a Halo 4 piece by John Wallin Liberto, one of our senior concept
    artists—was one of the selections. Check out the entire collection via the link below, and congratulations to all the winners!

    2012 Into the Pixel Collection Announced

  • HRSotD: Nightmare


    HRSotD (short for Halo: Reach Screenshot of the Day) is a daily feature dedicated to the wonders of Halo: Reach screenshots and the artists that capture these amazing images. A variety of shotsall of which are completely unaltered and captured in Halo: Reach's theater modeare included for your viewing pleasure. Enjoy the varied selection of images, and maybe even find inspiration to make your own!

    Halo: Reach Screenshot

    Author: xGivenXSkillx