From Beyond Entertainment:
In this video, Clicked will be giving you his honest opinion on the 3 maps in the Majestic Map Pack DLC. Are the maps worth your money and time? Watch now to find out!
The latest news about the Halo series of games from Microsoft
From Beyond Entertainment:
In this video, Clicked will be giving you his honest opinion on the 3 maps in the Majestic Map Pack DLC. Are the maps worth your money and time? Watch now to find out!
Over at Gamasutra, Shay Pierce wrote a piece entitled Game Designers and the Four Tribes of Artists, and then Sara Gross (also at Gamasutra) wrote a piece called Indie Elitism, partially in response. Response to what? Well, apparently Pierce had read some conversations on Twitter in response to Bungie’s Destiny reveal that were a bit less than positive:
A few days ago when Bungie did their first reveal of “Destiny”, my friend and former co-worker Josh (who is working on Destiny) was expressing some frustration on Twitter. Josh is a big fan of indie games, and was frustrated because many of the indie game developers he respects were seemed to be expressing immediate disdain for the game.
Josh in this case is Bungie’s Josh Hamrick, of course. Pierce started in on how the indie game community has a bunch of snobs in it, but Gross apparently thought Pierce took it too far, or perhaps not far enough, or not quite in the right direction, and anyway ended up here:
I see no reason to vehemently snub the things that shaped gaming as we see them today. Why not embrace them – appreciate what they did for us? Some were pioneers once too. Before they made AAA titles, they made games in their parents’ basements, lived on pre-packaged garbage foods, and suffered obscene deadlines to help their creations see the light of day. They started somewhere too. AAA developers aren’t so different from us, indies.
… and linked to this.
Artist Jesse van Dijk has done some of Destiny’s concept art, including the Citadel. He’s just now posted some of those Destiny images at CGHub, but and there’s other stuff on his tumblr to check out as well.
Spartan Ops this week features a selection of “Designer’s Choice” missions, selected by our very own David Ellis and Greg Murphy. Here is the layout:
Episode 3 Mission 4 – Shootout in Valhalla
Episode 10 Mission 3 – Seize the Power
Episode 10 Mission 5 – One Last Time
Episode 4 Mission 3 – Random Transport
Episode 5 Mission 4 – The Cauldron Base
The Majestic Map Pack is now live and available for download! Be sure to pick it up for a chance to play on Monolith, Skyline, and Landfall, as well as two brand new playlists: Majestic Team and Majestic FFA DLC. While Majestic Team DLC will contain a selection of Slayer and objective-based variants in a 4 vs. 4 format, Majestic FFA DLC will contain two brand new game types: Infinity Rumble and Rumble Pro. For the details of these settings, please check out the latest Halo Bulletin. Once you have played these playlists, we encourage you to leave your feedback in the War Games Feedback section.
As always, these maps will also appear throughout your favorite Halo 4 playlists. We hope you enjoy this week of Matchmaking, and we’ll be back next Monday with another update!
VentureBeat’s Dean Takahashi has interviewed Bungie COO Pete Parsons about his role with the Halo and Destiny franchises originated by Bungie. Quite a few interesting tidbits in there, but perhaps the most interesting one reaffirms the origins of the idea behind the new IP:
Destiny is very much a product of everybody at Bungie, but its inception comes from Jason [Jones, co-founder of Bungie]. This is very much a vision that Jason has. Then, he gathers a small group of really talented people who have been here a long time, and they begin hammering on it. It’s had multiple incarnations until it finally landed into what it is today. That’s fun to watch. Not just on technology, but art and story. […] As naive as this may sound, if Jason believes in something and he’s ready to go for it, I’m in.
Be sure to read the full story at VentureBeat.
From Certain Affinity:
This video covers how to set up Flood in Halo 4’s Forge mode. In addition to basic setup, we explain how to place weapons on maps with Ordnance and how to set up Dominion automated turrets.
Freelance artist Kekai Kotaki has posted some of the concept art done for Bungie’s Destiny on tumblr. Be sure to watch their tumblr for future imagery.
Ready Up Live is another gaming site that follows Bungie games, including Halo (and 343’s Halo 4) and Destiny (as well as a little Minecraft thrown in, if you’re into that sort of thing). Check out their site or their YouTube page for updates.
MoreConsole also has some video news and analysis pieces up about Destiny. There’s one about the player classes and concept art, and then a frame-by-frame analysis of the PS4 reveal trailer. Both have been added to Destiny movies.
For more videos, check out their site or their YouTube channel.
Dark Jedi from Dark Hole Games has put up a breakdown of the Destiny ViDoc. I’ve added it to the Destiny section of the movies page.
Dark Hole Games has a series of walkthroughs and let’s play videos on their YouTube channel.
Last week we saw that Bungie alums Alexander Seropian (Marathon, Halo, Stubbs the Zombie) and Brent Pease (Oni) had formed a new group, Industrial Toys, working on a mobile shooter, Morning Star, bearing more than a passing resemblance to everyone’s favorite green cyborg and purple AI girl game. Now there’s an HD trailer, a two part documentary (one, two) up on their YouTube channel.
All have been added to our movies section tagged “industrialtoys“.
Unsurprisingly, the documentary is planned to have 7 parts.
From Greenskull:
We got the chance to try out the Halo 4 Majestic Map Pack early, so I decided to make a video sharing my thoughts about the new maps as well as give you a good preview of them with a tour and some gameplay.
From petetehduck:
Get a sneak peak at some of the Forge options available in Halo 4’s upcoming map Monolith, part of the Halo 4 Majestic Map Pack.
From petetehduck:
Get a sneak peak at some of the Forge options available in Halo 4’s upcoming map Skyline, part of the Halo 4 Majestic Map Pack.
From petetehduck:
Get a sneak peak at some of the Forge options available in Halo 4’s upcoming map Landfall, part of the Halo 4 Majestic Map Pack.
Polygon has a story about artist Joe Cross, who’s done concept art for Dead Space 3 as well as for Bungie’s upcoming shared world shooter, Destiny. That shot of the Pike speeding across the desert? That’s his. What’s more, he’s doing other art for Destiny as well:
“I’m also doing a lot of the in game graphic design for Destiny,” he wrote. “Graphic design is a passion of mine and an aspect of art that is under-valued or under-utilized in video games.”
Deej attempts to boil down the takeaway from the last week of Bungie reveals: Destiny is an action game set in a mysterious world that you CAN play alone, but will be better well you play cooperatively (or competitively) with friends.
Also, mail sack.

As we announced in this week’s Halo Bulletin, we’ll be showing off the Halo 4 Majestic Map Pack in a live stream event on Sunday, February 24th at 2PM PST. The stream will feature designers and other 343 team members playing FFA (both Infinity Rumble and Rumble Pro) and 4 vs. 4 matches. Additionally, we’ll be giving away 10 Majestic Map Pack codes during the stream – tune in for your chance to win the Majestic Map Pack before it’s officially released!
We’ll be streaming on our official channel, http://www.twitch.tv/343Industries on Sunday! Be sure to follow the channel to know when we’re going live. See you then!