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Static, Episode 2: Last Will and Testament
Dennis Powers writes to point out that Static, Episode 2: Last Will and Testament, is now available for download. (Static is the latest story in the Halo CE Chronicles universe.) Petty Officer Alex Hicks thinks he might be stranded alone, forever… but he discovers he’s not alone. Grab this version in WMP9, QuickTime, or streaming Flash versions off the the HCEC website.(Louis Wu 21:18:25 UTC)
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Xbox 360 on a Dell 2407 Monitor
I just recently purchased a 24" Dell 2407 (rev A03) widescreen monitor specifically to play games on and thought I’d share my thoughts on it so far, and maybe ask for any opinions. I have seen a lot of conflicting information on the web about this monitor, so maybe this will help somebody. Now that the fall update (2006) for the 360 has been released, you can see the 1080p resolution in the 360’s display options. I first tried this option with the monitor hooked up by the component cable that came with the 360, it appears that the monitor’s component chip will not accept a 1080p signal. It gave me an error saying that it could not display the input resolution. This is probably due to the monitor’s designers anticipating that anything coming into component will not be more than 720 because of the coming hdcp restrictions. The 720p option does work with component however.
I was curious to see what resolutions the 360 will offer with a vga cable so I went to Circuit City and got it. The vga cable unlocks some other resolutions for the 360. Some of them are the equivalent to the 720p and 1080p signals, just with a different designation such as 1280×720 or 1920×1080. Other resolutions are the 1024×768, and the WXGA resolutions, one being 1360×768. I first tried the 1280×720 setting. Now let me tell you, the signal on vga looks eons better than the component, at least on this monitor. I don’t quite know why this is, as component and vga are supposed to be very similar. The color on the vga looks a little less pronounced than on the component. The component looked super saturated and I had to turn down the color. The vga had no artifacts and the resolutions looked much cleaner.
I turned up the 360’s resolution to the new 1920×1080 vga resolution offered after the fall update. It looked horrible on this monitor. As far as I can tell, the monitor is downscaling the resolution to something like 720p, and then it’s producing these lines or banding artifacts in some colors on the screen. It is quite noticeable in the xbox 360’s dashboard. I will get to why I think this is happening later.UPDATE: I have found a workaround to the 1080p problem I was having earlier. Apparently it is known that turning the sharpness to 30 will get rid of most of your 2407 resolution problems. When I did this, the artifacts disappeared and I am now getting a full 1080p signal to the monitor through VGA. The only thing left to be desired is a 1:1 aspect ratio, but I will put up with the slight stretching, as I feel a lot better now that the 1080 signal is coming through fine.
The monitor’s aspect ration is 16:10, as most people know the signal coming out of the 360 is 16:9. The question most people ask is will their monitor stretch the signal to make it fit, or will there be the two black bars at the top and bottom of the screen. The 2407 gives you the option to choose. As far as the 1360×768 vga resolution, I found it slightly better than 720p, and it’s a little closer to the 16:10 of my monitor. I found the options [1:1, aspect, fit] in the Dell’s settings. Where ‘1:1’ will do an exact 1 to 1 pixel image, it produces a smaller image on the screen; ‘aspect’ will reproduce the image with no stretching and with bars at the top and bottom; ‘fit’ will stretch the image to fit the screen. Now, I noticed that the 1920×1080 vga signal does not have the option to change these settings and it is stuck on fit. This is frustrating, as it
may be part of the problem of why it looks so bad in this resolution.I finally settled on the vga cable with 1360×768 using the ‘aspect’ option on the Dell. It looks fantastic, as I get a little better than 720p for less than 700 bucks.UPDATE: I settled on 1920×1080 signal through the vga cable.
The only gripe I have right now with this setup is that the color settings are maxed. I prefer to have the option of increasing it if I wanted to. Also a choice for 1:1 aspect ratio in 1080 would be nice.Screen Lag: I have tried a few games on this monitor and have not noticed any perceivable screen lag so far. This is make or break for me because I have not ever been able to compensate my gameplay for lag; some people can; I can’t. I have heard horror stories of people buying great TV’s, only to find out when they get them home that the lag is terrible. I used Halo 2 as a test and I still have not detected screen lag, which in my case is a good thing.
For the price I think this monitor performs pretty well with the 360. I probably plan on migrating this monitor over to my computer one day, and I couldn’t do that with a TV. I am much awaiting an Xbox dvi cable to see what happens when I connect that, but until then, I think I’ll be fine. If any of you THX’ers know of a better display for the price, let me know, as I am not against returning the Dell if there’s something better out there.
Compatible resolutions between the Xbox 360 and the Dell 2407 (rev A03):
1280×720
720p, VGA-Yes, Component-Yes1280×768
WXGA *, VGA-Yes, Component-NA1280×1024
SXGA, VGA-Yes, Component-NA1360×768
WXGA * VGA-Yes, Component-NA1920×1080
1080p, VGA-Yes (in ‘Fit’ mode), Component-No
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Xbox 360 on a Dell 2407 Monitor
I just recently purchased a 24" Dell 2407 (rev A03) widescreen monitor specifically to play games on and thought I’d share my thoughts on it so far, and maybe ask for any opinions. I have seen a lot of conflicting information on the web about this monitor, so maybe this will help somebody. Now that the fall update (2006) for the 360 has been released, you can see the 1080p resolution in the 360’s display options. I first tried this option with the monitor hooked up by the component cable that came with the 360, it appears that the monitor’s component chip will not accept a 1080p signal. It gave me an error saying that it could not display the input resolution. This is probably due to the monitor’s designers anticipating that anything coming into component will not be more than 720 because of the coming hdcp restrictions. The 720p option does work with component however.
I was curious to see what resolutions the 360 will offer with a vga cable so I went to Circuit City and got it. The vga cable unlocks some other resolutions for the 360. Some of them are the equivalent to the 720p and 1080p signals, just with a different designation such as 1280×720 or 1920×1080. Other resolutions are the 1024×768, and the WXGA resolutions, one being 1360×768. I first tried the 1280×720 setting. Now let me tell you, the signal on vga looks eons better than the component, at least on this monitor. I don’t quite know why this is, as component and vga are supposed to be very similar. The color on the vga looks a little less pronounced than on the component. The component looked super saturated and I had to turn down the color. The vga had no artifacts and the resolutions looked much cleaner.
I turned up the 360’s resolution to the new 1920×1080 vga resolution offered after the fall update. It looked horrible on this monitor. As far as I can tell, the monitor is downscaling the resolution to something like 720p, and then it’s producing these lines or banding artifacts in some colors on the screen. It is quite noticeable in the xbox 360’s dashboard. I will get to why I think this is happening later.UPDATE: I have found a workaround to the 1080p problem I was having earlier. Apparently it is known that turning the sharpness to 30 will get rid of most of your 2407 resolution problems. When I did this, the artifacts disappeared and I am now getting a full 1080p signal to the monitor through VGA. The only thing left to be desired is a 1:1 aspect ratio, but I will put up with the slight stretching, as I feel a lot better now that the 1080 signal is coming through fine.
The monitor’s aspect ration is 16:10, as most people know the signal coming out of the 360 is 16:9. The question most people ask is will their monitor stretch the signal to make it fit, or will there be the two black bars at the top and bottom of the screen. The 2407 gives you the option to choose. As far as the 1360×768 vga resolution, I found it slightly better than 720p, and it’s a little closer to the 16:10 of my monitor. I found the options [1:1, aspect, fit] in the Dell’s settings. Where ‘1:1’ will do an exact 1 to 1 pixel image, it produces a smaller image on the screen; ‘aspect’ will reproduce the image with no stretching and with bars at the top and bottom; ‘fit’ will stretch the image to fit the screen. Now, I noticed that the 1920×1080 vga signal does not have the option to change these settings and it is stuck on fit. This is frustrating, as it
may be part of the problem of why it looks so bad in this resolution.I finally settled on the vga cable with 1360×768 using the ‘aspect’ option on the Dell. It looks fantastic, as I get a little better than 720p for less than 700 bucks.UPDATE: I settled on 1920×1080 signal through the vga cable.
The only gripe I have right now with this setup is that the color settings are maxed. I prefer to have the option of increasing it if I wanted to. Also a choice for 1:1 aspect ratio in 1080 would be nice.Screen Lag: I have tried a few games on this monitor and have not noticed any perceivable screen lag so far. This is make or break for me because I have not ever been able to compensate my gameplay for lag; some people can; I can’t. I have heard horror stories of people buying great TV’s, only to find out when they get them home that the lag is terrible. I used Halo 2 as a test and I still have not detected screen lag, which in my case is a good thing.
For the price I think this monitor performs pretty well with the 360. I probably plan on migrating this monitor over to my computer one day, and I couldn’t do that with a TV. I am much awaiting an Xbox dvi cable to see what happens when I connect that, but until then, I think I’ll be fine. If any of you THX’ers know of a better display for the price, let me know, as I am not against returning the Dell if there’s something better out there.
Compatible resolutions between the Xbox 360 and the Dell 2407 (rev A03):
1280×720
720p, VGA-Yes, Component-Yes1280×768
WXGA *, VGA-Yes, Component-NA1280×1024
SXGA, VGA-Yes, Component-NA1360×768
WXGA * VGA-Yes, Component-NA1920×1080
1080p, VGA-Yes (in ‘Fit’ mode), Component-No
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Freelancer: Combat Evolved v116.24 Release
We got a note from William Sullivan-Angulo, the leader of the Freelancer: Combat Evolved team, that Alpha version 116.24 of their Halo Total Conversion Mod for the MS PC game Freelancer has now been released. It’s a community-based online multiplayer role-playing game – if you’re interested in participating, you must be a member of their online forum, and then join a faction to play. More details can be found on their website. The press release flyer can be seen here. Downloads can be found here.(Louis Wu 20:26:26 UTC)
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Spartan Armory
Hmm… bob1 points out a store on eBay where someone will make you custom Halo lego bits. That’s probably useful to someone…(Louis Wu 20:01:30 UTC)
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Spartan Costume wins $1k
Man, I HATE when I put stuff aside to post later and then forget. demus let us know last night that there was a story on digg.com about a costume contest in which the winner was a home-made Spartan. (Nice job, too!) $1000 for the win… not bad!(Louis Wu 19:16:52 UTC)
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Matchbox360 Presents XL!
MatchBox360.co.uk is proud to announce the first XL event! XL is the first European Xbox and Xbox 360 LAN tournament. Featuring Halo 2 and Pro Evolution Soccer 6 with over £2000 worth of prizes.
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UNSCDF Contest Entries Posted
The UNSCDF Fan-Fiction contest has come to a close, the judging has
finished, and the five winning entries are now on display at the UNSCDF website.
The semi-finalists will be posted soon, as well. Congratulations to all the participants!
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The Spartan Effect, Episode 3
Rookie Rabbit Productions are back with Episode 3 of their Spartan Effect series; it passed the MPRRS with flying colors. There’s not a lot of action in this episode, but it pushes the plot forward, and it’s funny. Very well-filmed (great camera angles), and nice voice acting. Lots of goodies if you keep your eyes open. It’s big – 10 minutes long, about 80 mb, depending on version – but definitely worth watching. They’ve said they don’t need hosting – but they’ve said that before, and it hasn’t turned out so well, so we’re putting up mirrors anyway. The WMP9 we’re hosting (81.5 mb) is the same as you can download from FileFront, off their site – but the QuickTime version (78 mb) is re-encoded, and deinterlaced (the interlacing was getting distracting). Watch this one – and then keep your eyes open for Episode 4!(Louis Wu 15:15:55 UTC)
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Video Interview with Eric Nylund
Thanks to simen, who found a video interview with Eric Nylund, focusing on the Ghosts of Onyx. No spoilers, and not a LOT of new info – but it’s always nice to put a face (and a voice) to someone you know a little bit about. This was done by a group called Expanded Books, and their website contains other video formats, if you’re unhappy with YouTube’s Flash presentation.(Louis Wu 14:39:40 UTC)
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halowiki summarizes LEVEL article
PEZ writes to say that halowiki.net is back up and running, and wanted to point out a summary page containing the information available in the LEVEL article released last week. No scans, no wholesale transcription – just a nice overview of the new info. Check it out!(Louis Wu 14:27:58 UTC)
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Sprint 7
Over at Bungie.net, there’s a new Developer’s Diary, this time written by Shogo Ishii of Hired Gun, detailing the current status of Halo 2 Vista. Give it a read – she’ll be here soon!(Louis Wu 01:05:31 UTC)
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1up.com Takes Heat Off Bungie
Over at 1up.com, Luke Smith – part of the press contingent who have played Halo 3 – has gone ahead and corrected and expanded upon some of the rumors that have surfaced over the weekend as a result of the magazine scans that hit on Friday. Check out his article for the real deal from someone with first-hand experience.
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Halo 2 Vista Developer Diary – Sprint 7
This week we hear from Halo 2 for Windows Vista developer Shogo Ishii about the current state of the game. Shogo talks about a recent demo PC Gamer Magazine was privvy to, where the game is from a graphical standpoint and about their progress on the audio front.
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Halo 3 Spoilers – and how we’re dealing with them.
This has come up a few times in the forum – now it’s appearing in my mailbox, so it’s probably time to deal with it publicly. We have a spoiler system in place for Halo and Halo 2 information. This is ENTIRELY story-based; the spoilers we’re talking about have to do with Halo’s story; plot, universe, what have you. Folks have been asking whether it’s time to institute a Halo 3 spoiler setting – and the answer is ‘no’. The answer is no for a very simple reason – there IS no Halo 3 story information out yet that can be considered ‘spoiler’ material – and there almost certainly won’t be until Halo 3 is nearly ready for release.
If you feel that you want to play Halo 3 without knowing ANYTHING about what’s coming – new weapons, new maps, new vehicles, changes to armor, whatever – you have a single choice; stay off the internet. (Well, stay off Halo-related sites.) That information is not considered story spoiler material; we will not be blocking it with a spoiler cookie. Our belief is (and has always been) that knowledge of information that Bungie deems ‘releasable’ before the game is out will not in any way impact your enjoyment in playing the game. You are welcome to disagree with that belief – but you’re on your own avoiding it. We don’t have the time or energy to decide what consitutes a ‘spoiler’ in that sense to the millions of Halo fans out there. (I guarantee you, the range of what’s acceptable is nearly infinite – from ‘no info at all’ to ‘everything except the color of John’s underwear’.)
There WILL be a Halo 3 spoiler setting implemented – probably a month or two before Halo 3 is released (in order to catch any potential leaks in magazines) – but it will NOT cover information released by Bungie before that point, and it will not happen sooner than that.(Louis Wu 20:19:52 UTC)
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Mute Radio Ep 5
BlueStrike2 sends word that Mute Radio Episode 5 is now available for download. 12.5 minutes, 12 mb – MLG NY, MLG on TV, MLG Las Vegas, and life in general… go listen!(Louis Wu 20:07:03 UTC)
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Guilt O’ Lantern Update
Eep, forgot the update. The 2006 Guilt O’ Lantern contest closed for entries last night – things are sort of busy right now, but in the next few days, the entries will go up for public voting. Thanks to all who entered!(Louis Wu 19:56:42 UTC)
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Halo 3 Details over at 1Up
Over at 1Up.com, Luke Smith has written up a clarifying article; the scans floating around from Sweden’s LEVEL magazine, and more recently from FAMITSU magazine, generated a lot of speculation around the net. This article clears up the worst of the misunderstandings, and makes some cool things clearer. (For folks confused about the ‘Frostbite’ level referenced in the LEVEL scans – this article confirms that the three maps shown were Valhalla, Snowbound, and High Ground – Frostbite was obviously a bad translation.) Give it a read-through, for a great summary of what’s currently known! Thanks, Binford04.(Louis Wu 19:02:43 UTC)
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Rear Gunner.
One of the new tweaks that Halo 3 will sport, according to the magazine info floating around the net, is that your secondary weapon will be carried on your back, making it possible for other players to know what that weapon is. Most people have been pretty positive in their response to this feature – but Stuntmutt shows you a drawback in today’s One One Se7en.(Louis Wu 16:28:51 UTC)