Author: narcogen
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Slashdot: Reach 8/10 A Tough Act To Follow
Bungie really went all out to make this a game that gave players everything they could ask for. It stumbled a bit in the storytelling and the weapon design, but the heart of the game is in the multiplayer, and there they provided such a wealth of game …
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The Escapist: 5/5
Everything in Halo: Reach feels like a love letter to the series and its fans – that is, the ones that aren’t going to ignore the single-player and immediately jump into spending hours online with the multiplayer.
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The Escapist Makes Your Time(line) For Halo
The Escapist has put together a pretty graphical timeline for the Halo franchise. Not the events in-game, but the history of the franchise itself, from Bungie’s founding in 1991 to Reach’s release earlier this week.
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Halo Reach Reviews Section Opens
I’ve now put up a Reach Reviews Page to succeed the old Halo 3 Reviews page. There’s also a front-page block on the right that shows the latest new reviews. Feel free to submit your own review!
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Anger, Sadness and Envy Episode 20: Reach Spoilers
In this episode of Anger, Sadness and Envy, Blackstar and Narcogen, together with Miguel Chavez of Bungie Sightings and special guest, Claude “Louis Wu” Errera, webmaster of fansite Bungie.org, take a look at Halo: Reach due out this week. Both our gu…
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Why Buying Used Games Isn’t Cheating
Nothing to do with Bungie directly, but I did write a couple of blog posts about the recent discussion on the interwebz in general (and at Penny Arcade in specific) about the used game market, spurred by comments made by THQ’s Cory Ledesma earlier this…
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Seven Questions With Bungie’s Max Dyckhoff
Bungie AI programmer Max Dyckhoff last month mentioned a long-standing bug in Halo’s driving code he’d found and eliminated. He was later kind enough to go into a bit more detail about how Halo’s AI figures out how to handle driving and riding in vehi…
