Archive for the ‘Hushed Casket’ category

8 years of THX. Ah Bummer. Bungie.net locked our accounts.

August 27th, 2010

The Hushed Casket was founded on B.net on 8/28/2002. Them's Halo 1 days people! And we're only a few days away from our EIGHTH year of existence. Wow. 8+ years of HALO.

The memories of 4-boxen lanning during college multiple nights a week...when we should have been doing homework...at apartments and in university basements...with nicknames like "The Chapel", "The Radon Room", "Sesame Street", and "The Lair"...until we just couldn't stay awake any longer:

That, my friends, was a hardcore LAN party.

Remember challenging other established chapters on Bungie.net to CTF on Blood Gulch LANs...only to find out that we were, like, 12 years older than the kids that were talking all that smack on that internet forum...and seeing their mothers drop them off at "The Chapel" front door...and hearing some kid with the gamertag "Yuck Fou" walk in a college dude's apartment and declare that he was the "greastest sniper ever" and immediately ask for the host to turn on "Ghosts in Battle Creek".

We actually let the "Black Dog Squadron" run amok in one of our most sacred gaming spaces. I mean, check out this kid's shirt! (That was Hawgdaddy's room, by the way):

And then we friggen had delicious cakes make to celebrate our victory over those young kids who were probably enrolled in the area middle-school. Ok. 3-4-8 was a group of college kids from Auburn, but I mean, it was Aw-barn. Cow lovers and stuff:

J-DOGG was a J-PUPP back then, but he sure new his way around the Wild Turkey.

Ah the memories from the early days of The Hushed Casket. And since then, we've had many more great memories. Disavowed reports he's planning a HALOween LAN so we'll probably bump the Halo: Reach LAN back a few weeks into October to get everyone together. I mean, it was only a few years ago that we help a 16-man Halo 3 over XBOX Live...THROUGH HIS FRIGGEN CELL PHONE data connection.

Yeah, Mintz even ordered pizza while we continued to game THROUGH DISAVOWED'S FRIGGEN CELL PHONE data connection. Sorry AT&T.

No doubt the next LAN will be another great time to add to our cache of memories from thousands and thousands of dollars hours of gaming THX has put into gaming Halo 1, H2, H3, and ODST.

And now Reach.

Man, back in 2002, we didn't have YouTube or Facebook or Twitter. Now we do. We can follow Reach development blogs from a smartphone app. We've got Google Alerts emailing us the latest stories about Reach. We're following Bungie.net RSS feeds and their social networking outlets for the latest news on Reach.

And that's where just about every Hushed Casket member has been bitten.

When you log into Bungie.net with your Windows Live ID you'll be greeted with the following message: "This login is temporarily not available. Please choose another." You'll be lead to page asking you to create a Bungie.net profile.

The word "temporarily" implies hope, however I'm afraid we may not have any hope of getting our old Bungie.net usernames back.

This new account creation page can be quite confusing as you can't navigate to anywhere else on the website while logged in with your Windows Live ID. The only way you can get out of this screen is to sign out of your Windows Live ID account or create a brand new user account on Bungie.net. And most users hit with this screen do not understand that their account is not in good standing at Bungie.net any longer. Most people think that there's an issue with the Windows Live ID system or Bungie's website is undergoing maintenance.

To me, this seems counterproductive to, what I assume is, the reason why Bungie would "auto-delete" our B.net accounts for inactivity. I mean, my account has been inactive for many months as I haven't posted any content on their website in quite a while. But why not allow me to reclaim my "rapture" username...even now as I try to get somewhat active again on Bungie.net? For one, I want to check out my new Halo PC flair.

But if I create another account, I'll be disassociated with my old content and, hey, I'm not going to promise that I won't spend 6-12 months of time not logging into Bungie.net. So, Bungie would have yet another account of mine that would have to be deactivated.

Whatever the reason for not allowing us to reclaim our old accounts, I'm bummed. It feels like a little piece of a virtual legacy has been taken away from THX.

For what it is worth, I've seen some time throughout the last couple of weeks trying to find a post on Bungie.net that explains what has happened to our accounts. And as the Reach launch gets closer and closer, I can only assume others will be a little perturbed to find that they can't access Bungie.net like they used to. They'll be looking for an explanation.

Finally I found something: "If you've neglected to sign in to Bungie.net for a significant time period (was it something we said?) and you're being asked to create a new account, please note that accounts that remain inactive for more than one year are purged from our database. You'll have to gather your Windows Live ID information and reregister."

Yes, I'd like to "reregister" my username but no it wasn't anything you said. It was where you said it. We didn't need to sign in to our B.net account to read your news or see your screenshots. You've got Halo Reach marketed clear across the internet through different channels. And we had to move our community away from the Seventh Column group system because we needed to be able to post pictures, videos, and better organize LANs.

And I tried to reregister and we'd like to have our usernames back.

I mean, we are trying to do that thing that Halo 3 mentioned a time or two: RETURN. MC returned to the Hushed Casket. That's where we first saw him. That's why we are the Hushed Casket. Now we want to RETURN; return back to Bungie.net to pick up where we left off.

So, what is a man to do?

Guilt Sawnose?

Maybe we could get a hold of his car like we did Slayer's?

The coolest Halo Reach live action video yet: "Deliver Hope".

August 27th, 2010

The coolest Halo Reach live action video yet: “Deliver Hope”.

August 27th, 2010

Firefight gameplay. Airstrikes will be in Reach. Assault on The Cage.

August 22nd, 2010

The popular gamemode from ODST will be in Reach. I'm looking for to it.

This video is a Forge map called "The Cage" with the assault gametype.

Another Firefight video in a new map.

Video Leaked. Halo Reach maps: Boardwalk, Countdown, and Glacier Gameplay. #halo #reach

August 20th, 2010

More Halo: Reach multiplayer videos. Pinnacle. Zealot.

August 17th, 2010

The famous Halo 2 map known as Ascension returns in Halo: Reach as "Pinnacle". Again this is another near exact remake of a classic map.

"Zealot" is a map with characteristics resembling Midship. However, this map isn't intended to be a remake of Midship.

Previously released: Ivory Tower remake called "Reflection":

Remember Reach marketing. Halo Reach live action trailer "Patrol"

August 17th, 2010

A marketing website for Halo Reach has gone live at http://rememberreach.com. The follow video was posted and is now offline, but available on YouTube.

Halo: Reach “The Battle Begins” Campaign Trailer

July 30th, 2010

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Wow! Bungie’s Forge World in Halo: Reach is killer.

July 23rd, 2010

BTW: Halo: Reach with $20 gift card @ Walmart $59.96. Free shipping to your door day of release. http://www.walmart.com/ip/Halo-Reach-w-Bonus-10-Walmart.com-eGift-Card-Xbox-360/14044123

Those of us that are Undead realize that we probably won't ever get Halo: Combat Evolved back. Specifically, we won't get our physics and our pistol back.

But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.

In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.

It's Forge, but it's huge. LOLHUGE.

The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.

But bigger isn't the only thing that is better.

Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.

For instance, you can place a "King of the Hill" hill on a Warthog. Essentially, the hill is a moving Warhog.

You can rotate objects by a set degree or move them by microunits to make the perfect map.

And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you've made a ledge.

We aren't going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we'll invest in it. A freakin' video game.

I can't wait.

And with the improvements of Bungie's 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world's that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?

UPDATE: Steam for OS X is out

May 10th, 2010

UPDATE: Steam for OS X is out. You can get it here. To celebrate the release, Valve has released Portal as a free download. Go Valve!

Sources: Gizmodo | Ars Technica

I know most of you guys are PC gamers, but for myself in particular this is huge news. Valve is releasing Steam for OS X May 12th, and they're bringing their extensive library of games with them. They've done much more than just bringing old content to the Mac, however.

Valve has also announced they intend to make the Mac a "tier-1" platform with simultaneous releases of new games on PC, Mac, and Xbox 360. In other words, the Mac will no longer be left in the dust with new Valve games. They also developed a Mac native version of their Source engine rather than trying to emulate it.

Something awesome for everyone is coming too: syncing up all your game progress, free of charge. Meaning, any fragging you do on one machine, be it a Mac, PC, or Xbox, they will all sync up reflecting your most recent gaming efforts.

Cross-platform play is in the works, so that Mac gamers such as myself will now be able to play with those on the PC and Xbox 360.

Oh, yeah, and playing games on either platform won't cost anything extra. Meaning, buying a Valve game on your PC does NOT mean you are paying for it twice just so you can load up a game on OS X. As usual, Valve shows their incredible forward thinking as well as leading the pack in good customer service. How many other game companies are doing this sort of thing? Exactly why I love Valve so much.

The first simultaneous game launch on OS X, PC, and Xbox 360 will be Portal 2. This does not bode well for my productivity, with Steam launching May 12th.

Reach. Bungie signs 10-yr deal with Activision. Multiplatform PS3.

May 1st, 2010

Major things are going down at Bungie and in the Halo world.

On April 29th . Their next game is already well into development and will head to the platforms of their choosing (something that wasn't entirely possible under the publishing deal at Microsoft). This means we can expect to see a major game from Bungie head to the PS3 platform.

Under the terms of the agreement, Activision will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie remains an independent company and will continue to own their intellectual property.

Expect a new killer series from Bungie. Will it be a first-person shooter? Will it be an RPG or other game type? Will it be cross-platform? Will there be a PC version? Will Activision sue the pants off Bungie after they build a killer game?

On May 3rd the HALO: Reach multiplayer beta launches. You can get access to the beta by inserting your HALO 3: ODST disc or by acquiring redeemable codes (which, apparently, several people on my buddylist did earlier this week).

On May 19th the HALO: Reach multiplayer beta will end. We will only be playing the beta for 2 weeks. : (

Bungie has recently said that Reach is the final Halo game. It's the definitive HALO. Below is a video explaining what Reach is about.

Reach. Bungie signs 10-yr deal with Activision. Multiplatform PS3.

May 1st, 2010

Major things are going down at Bungie and in the Halo world.

On April 29th . Their next game is already well into development and will head to the platforms of their choosing (something that wasn't entirely possible under the publishing deal at Microsoft). This means we can expect to see a major game from Bungie head to the PS3 platform.

Under the terms of the agreement, Activision will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie remains an independent company and will continue to own their intellectual property.

Expect a new killer series from Bungie. Will it be a first-person shooter? Will it be an RPG or other game type? Will it be cross-platform? Will there be a PC version? Will Activision sue the pants off Bungie after they build a killer game?

On May 3rd the HALO: Reach multiplayer beta launches. You can get access to the beta by inserting your HALO 3: ODST disc or by acquiring redeemable codes (which, apparently, several people on my buddylist did earlier this week).

On May 19th the HALO: Reach multiplayer beta will end. We will only be playing the beta for 2 weeks. : (

Bungie has recently said that Reach is the final Halo game. It's the definitive HALO. Below is a video explaining what Reach is about.

Halo: Reach

February 12th, 2010

I didn't know anything about Halo: Reach other than its existence until I saw this.

And now I actually care about Halo again.

Battlefield Bad Company 2. Discuss.

February 5th, 2010

Battlefield: Bad Company 2 is an upcoming first-person shooter video game in development by EA Digital Illusions CE and to be published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. The game is a direct sequel to Battlefield: Bad Company and was announced at one of Electronic Arts' earnings conferences and was showcased for the first time at E3 2009. The game is scheduled for release on March 2, 2010 in North America and March 5, 2010 in Europe, as announced at the EA press conference at Gamescom.

Gameplay -- Gameplay in Battlefield: Bad Company 2 resembles that of the original and is set in various environments from around the world, including the mountainous regions along the borders of Russia. Like its predecessor, Bad Company 2 features destructible environments. The system is dubbed "Destruction 2.0," and the level of destruction is extended — players can now completely collapse a building as opposed to only blowing out walls. Along with Battlefield Vietnam, Bad Company 2 is one of only two games in the Battlefield series to have blood without third-party modification.

Similar to Battlefield 1943, the health system from the previous "Bad Company" is replaced with regenerative health. There will be new vehicles in Bad Company 2, such as the UH-60, a quad bike, a two-man patrol boat, a personal watercraft, an AA-gun mounted on a light tank, and a UAV helicopter controlled via laptop.

Single-player -- On January 22, 2010, it was revealed by senior producer Patrick Bach during an interview that the single player campaign will be about ten hours in length. Right before the close of the show, executive producer Karl Magnus Troedsson stated that the team wants to "give away a good bit of stuff for free," but they also have plans for paid downloadable content as well. He also went on to say that they would like to do additional weapons, among other things that fans want to see.

In a separate trailer released on January 21, the single player campaign was detailed, featuring the return of Private Preston Marlow, Private Terrance Sweetwater, Private George Gordon Haggard Jr., and Sergeant Samuel D. Redford as the main characters of the game, hunting a fictional unknown weapon made in South America.

Multiplayer -- The "Gold Rush" mode in the original Bad Company is referred to simply as "Rush" in Bad Company 2. The format is similar in that an attacking team must detonate explosives on a defending team's crates. The attacking team succeeds by eliminating all the crates on the map, and the defending team succeeds if the attackers are not able to eliminate the crates in the active area before their tickets are depleted. Making use of the Destruction 2.0 system, it is also possible to eliminate some of the crates by collapsing the building they are in on top of them. A lower scale mode called "Squad Rush" was confirmed that has only two opposing teams of four players battle against each other with one existing crate stash.

Multiplayer will allow players to choose from a set of weapon kits before each spawn, the number of which has been further reduced from Bad Company's five down to four: Assault, Engineer, Recon, and Medic (with the Specialist kit being the one removed). In addition to the hand grenades and sidearms standard for all classes, each class also has an initial primary weapon and a pair of gadgets unique to that class. A customizable weapon selection menu is also new to the Bad Company series (similar to unlocks in Battlefield 2 and Battlefield 2142). Gaining experience points allows a player to unlock and use different weapons and gadgets, some only useable by a given class and some available to any class that player uses. There are also unlockable items that can modify the game's firearms, such as ACOGs, reflex sights, and short or long barrel grenade launchers. If the game is pre-ordered at GameStop, EB Games in Canada, or Amazon in the United Kingdom, the AKS-74U will be immediately unlocked for use.

The experience points used to unlock the above items will be awarded for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. Bonuses to the base number of points can be awarded under certain circumstances (such as achieving a headshot in the process of eliminating an enemy player). A dog tag system as seen in Battlefield 2142 and Battlefield: Bad Company returns, awarding players trophies of sorts in the form of opponents' dog tags when they defeat the opponent with a melee attack.

On October 19, 2009, game developer DICE posted a Twitter announcement stating the game will have dedicated server support. This was in response to Infinity Ward's announcement on October 17 that Call of Duty: Modern Warfare 2 would not support dedicated servers. Players will also be able to use party chat for each game mode.

Discontinuation of Xbox LIVE for Original Xbox and Games

February 5th, 2010

MICROSOFT PRESS RELEASE (source: http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx)

A LETTER FROM MARC WHITTEN: DISCONTINUATION OF XBOX LIVE FOR ORIGINAL XBOX GAMES
Dear Xbox LIVE Members,

On April 15 we will discontinue the Xbox LIVE service for original Xbox consoles and games, including Xbox v1 games playable on Xbox 360 and Xbox Originals. I want to start by saying this isn’t a decision we made lightly, but after careful consideration, it is clear this will provide the greatest benefit to the Xbox LIVE community.

Seven years ago we laid out our vision for the connected console when we launched Xbox LIVE. We believed then that the power of the Internet to connect people would revolutionize living room entertainment. It started with amazing multiplayer games, and we’ve since seen that bet pay off again and again with the launches of Xbox 360, Marketplace, Netflix and powerful social features like Facebook, Twitter and Last.fm. None of this would have been possible without the success of LIVE as a multiplayer gaming network.

There’s no greater example of the power of the Xbox LIVE community than the “Halo” franchise. “Halo 2” has had an amazing run on LIVE, with a dedicated community more than five years after launch and well into the next generation of consoles. It has fundamentally changed the way we play video games. And while it’s difficult to see that run come to an end, the “Halo” franchise continues to act as the benchmark for multiplayer gaming in this generation, with “Halo 3,” “Halo 3: ODST” and soon “Halo: Reach” on Xbox 360.

Your Xbox LIVE community has grown to 23 million strong. And as we look down the road, we’ll continue to evolve the service with features and experiences that harness the full power of Xbox 360. To reach our aspiration, we need to make changes to the service that are incompatible with our original Xbox v1 games. We will contact the Xbox LIVE members directly impacted by this change and if this includes you, I encourage you to check your LIVE messages and associated e-mail account over the coming weeks for more details and opportunities. We view you as a partner in this process.

We’ll share more details soon, but in the meantime I want to assure you that the best is yet to come for Xbox LIVE. I believe we’ll look back on 2010 as a landmark year in gaming and home entertainment, and I couldn’t be more excited about what we have in store with “Project Natal” and LIVE. The LIVE community is the driving force behind everything we do, and it’s because of the community that ground-breaking experiences on Xbox continue to be possible.

See you on LIVE,

Marc Whitten

Discontinuation of Xbox LIVE for Original Xbox and Games

February 5th, 2010

MICROSOFT PRESS RELEASE (source: http://gamerscoreblog.com/press/archive/2010/02/05/gh789.aspx)

A LETTER FROM MARC WHITTEN: DISCONTINUATION OF XBOX LIVE FOR ORIGINAL XBOX GAMES
Dear Xbox LIVE Members,

On April 15 we will discontinue the Xbox LIVE service for original Xbox consoles and games, including Xbox v1 games playable on Xbox 360 and Xbox Originals. I want to start by saying this isn’t a decision we made lightly, but after careful consideration, it is clear this will provide the greatest benefit to the Xbox LIVE community.

Seven years ago we laid out our vision for the connected console when we launched Xbox LIVE. We believed then that the power of the Internet to connect people would revolutionize living room entertainment. It started with amazing multiplayer games, and we’ve since seen that bet pay off again and again with the launches of Xbox 360, Marketplace, Netflix and powerful social features like Facebook, Twitter and Last.fm. None of this would have been possible without the success of LIVE as a multiplayer gaming network.

There’s no greater example of the power of the Xbox LIVE community than the “Halo” franchise. “Halo 2” has had an amazing run on LIVE, with a dedicated community more than five years after launch and well into the next generation of consoles. It has fundamentally changed the way we play video games. And while it’s difficult to see that run come to an end, the “Halo” franchise continues to act as the benchmark for multiplayer gaming in this generation, with “Halo 3,” “Halo 3: ODST” and soon “Halo: Reach” on Xbox 360.

Your Xbox LIVE community has grown to 23 million strong. And as we look down the road, we’ll continue to evolve the service with features and experiences that harness the full power of Xbox 360. To reach our aspiration, we need to make changes to the service that are incompatible with our original Xbox v1 games. We will contact the Xbox LIVE members directly impacted by this change and if this includes you, I encourage you to check your LIVE messages and associated e-mail account over the coming weeks for more details and opportunities. We view you as a partner in this process.

We’ll share more details soon, but in the meantime I want to assure you that the best is yet to come for Xbox LIVE. I believe we’ll look back on 2010 as a landmark year in gaming and home entertainment, and I couldn’t be more excited about what we have in store with “Project Natal” and LIVE. The LIVE community is the driving force behind everything we do, and it’s because of the community that ground-breaking experiences on Xbox continue to be possible.

See you on LIVE,

Marc Whitten

YouTube – Infinity Ward has made Super Soldiers

January 18th, 2010

Top 10 Xbox Live Indie Games

January 18th, 2010

Today I am going to list my top 10 Xna games. These games are in no specific order.

Number 10, Plucky's 3d adventure
80 msp (1 dollar)

Most of the time in the xna section 3d games suck. But this new release is a very good Super Mario clone. It features 4 worlds with several levels in each. It has some of the best 3d graphics on the XBLIG section and only costs a dollar.

Number 9 ZP2K9
200 msp (1.50)

ZP2K9 is a 2d multiplayer sidescroller shooter, which is made by James Silva, the guy that brought us The Dishwasher:Dead Samurai. This was my 1st XBLIG purchase and for good reason. The main reason is the online multiplayer, which is awesome because it has 13 weapons, several maps, and supports 10 people online. Even without anyone online anymore, it is still worth the purchase.

Number 8 Weapon of choice
240 (3.00)

Weapon of choice is a 2d sidescroller much like contra. It features 8 characters, tons of levels, and throughout the levels some choice on which way to go. The main attraction for this game is the gameplay. It is very similair to contra but fleshed out. Also the graphics are amazing for an indie game. And it was IGN's XBLIG of the year last year.

Number 7 I Made A Game With Zombies In It
80 msp (1 dollar)

Possibly the most popular XBLIG out there, I made a game with zombies in it made thousands of people realise there are some gems in the Indie Games section. IMGWZ was the first really popular indie game because it featured 4 player dual stick shooting, much like geometry wars, and the most addicting song in a video game that will be in your head for days.

Number 6 Groov
80 msp (1 dollar)

Another twin stick shooter, groov has many graphical similarities to geometry wars, but the main attraction is its blend with gameplay and music. Its techno-ish music is driven by gameplay with every shot making a note, and every hit or kill making a different not. If you have a 360 get the trial and listen to the awesome music

Number 5 Pixel Boarder
240 msp (3.00)

Much like trials hd, pixel boarder is a physics based 2d game, in which the player controls the character with the analog sticks. It's awesome art style combines the classic 32 bit graphics with modern 3d graphics, much like rocket riot. Just be warned this game is rediculously hard (Did i spell that right?) and it also lacks global leaderboards, and a track editor.

Number 4 Creed Arena
400 msp (5.00)

Coming in at 4 is Creed Arena. This is a 3d game in which you have to shoot and kill numerous amounts of different kinds of monsters or other humans. This is the first 3d shooter on the XBLIG section done right. It has nice lighting effects and nice textures. It also has online multiplayer, and the option to play at a top down perspective.

Number 3 Avatar Golf
400 msp (5.00)

I personally don't like golf, but avatar golf is definately one of the best indie games. It features probably the best 3d graphics, Avatar support, all of the standard online feature including multiplayer, and some good fun.
Simply put it is the best downloadable golf game on any system to date.

Number 2 Kodu Game Lab
400 msp (5.00)

Possibly the most ambitous and creative game out there, Kodu game lab is only as good as you make it. It is a game making language that is targeted at kids, so its crazy easy to make games. You can make any type of game from a casual puzzle game to a hardcore 1st person shooter. The only flaw I see is you can only share your creations with friends so sad face to that :(

Number 1 Colleseum
240 msp (3.00)

One of the first Indie games, Colleseum is a cel shaded, 3d action adventure game similair to Too Human. Now I know what your thinking Too human sucked, but Colleseum made the controls better by letting you pull off combos. This isn't the best game on this list but it is definately worth the purchace.

That concludes my list, but there are a ton more great Indie games that I wish I could have added. But the game I think you should buy no matter what is I made a game with zombies in it. So please comment telling me if you disagree, agree, if you think I suck, or whatever.

Top 10 Xbox Live Indie Games

January 18th, 2010

Today I am going to list my top 10 Xna games. These games are in no specific order.

Number 10, Plucky's 3d adventure
80 msp (1 dollar)

Most of the time in the xna section 3d games suck. But this new release is a very good Super Mario clone. It features 4 worlds with several levels in each. It has some of the best 3d graphics on the XBLIG section and only costs a dollar.

Number 9 ZP2K9
200 msp (1.50)

ZP2K9 is a 2d multiplayer sidescroller shooter, which is made by James Silva, the guy that brought us The Dishwasher:Dead Samurai. This was my 1st XBLIG purchase and for good reason. The main reason is the online multiplayer, which is awesome because it has 13 weapons, several maps, and supports 10 people online. Even without anyone online anymore, it is still worth the purchase.

Number 8 Weapon of choice
240 (3.00)

Weapon of choice is a 2d sidescroller much like contra. It features 8 characters, tons of levels, and throughout the levels some choice on which way to go. The main attraction for this game is the gameplay. It is very similair to contra but fleshed out. Also the graphics are amazing for an indie game. And it was IGN's XBLIG of the year last year.

Number 7 I Made A Game With Zombies In It
80 msp (1 dollar)

Possibly the most popular XBLIG out there, I made a game with zombies in it made thousands of people realise there are some gems in the Indie Games section. IMGWZ was the first really popular indie game because it featured 4 player dual stick shooting, much like geometry wars, and the most addicting song in a video game that will be in your head for days.

Number 6 Groov
80 msp (1 dollar)

Another twin stick shooter, groov has many graphical similarities to geometry wars, but the main attraction is its blend with gameplay and music. Its techno-ish music is driven by gameplay with every shot making a note, and every hit or kill making a different not. If you have a 360 get the trial and listen to the awesome music

Number 5 Pixel Boarder
240 msp (3.00)

Much like trials hd, pixel boarder is a physics based 2d game, in which the player controls the character with the analog sticks. It's awesome art style combines the classic 32 bit graphics with modern 3d graphics, much like rocket riot. Just be warned this game is rediculously hard (Did i spell that right?) and it also lacks global leaderboards, and a track editor.

Number 4 Creed Arena
400 msp (5.00)

Coming in at 4 is Creed Arena. This is a 3d game in which you have to shoot and kill numerous amounts of different kinds of monsters or other humans. This is the first 3d shooter on the XBLIG section done right. It has nice lighting effects and nice textures. It also has online multiplayer, and the option to play at a top down perspective.

Number 3 Avatar Golf
400 msp (5.00)

I personally don't like golf, but avatar golf is definately one of the best indie games. It features probably the best 3d graphics, Avatar support, all of the standard online feature including multiplayer, and some good fun.
Simply put it is the best downloadable golf game on any system to date.

Number 2 Kodu Game Lab
400 msp (5.00)

Possibly the most ambitous and creative game out there, Kodu game lab is only as good as you make it. It is a game making language that is targeted at kids, so its crazy easy to make games. You can make any type of game from a casual puzzle game to a hardcore 1st person shooter. The only flaw I see is you can only share your creations with friends so sad face to that :(

Number 1 Colleseum
240 msp (3.00)

One of the first Indie games, Colleseum is a cel shaded, 3d action adventure game similair to Too Human. Now I know what your thinking Too human sucked, but Colleseum made the controls better by letting you pull off combos. This isn't the best game on this list but it is definately worth the purchace.

That concludes my list, but there are a ton more great Indie games that I wish I could have added. But the game I think you should buy no matter what is I made a game with zombies in it. So please comment telling me if you disagree, agree, if you think I suck, or whatever.

Walmart: Xbox 360 Arcade + $100 Gift Card = Free CoD: MW2, extra 2 year warranty, extras.

November 11th, 2009

It has been over just 8 months since I got my Xbox 360 Elite back from repair at Microsoft so you know what that means! Hardware failure time! I must be my 6th or 7th hardware failure with my console; I'm experiencing the "Open Tray" error again.

But I also have a new console.

Walmart, until this weekend, is running a deal where you get a free $100 gift card when you buy an Xbox 360 Arcade for $199. So, now I've got a console that works. Works so that I can play Call of Duty: Modern Warfare 2.

Of course I used the $100 gift card to buy MW2. I also got a Chat Pad for my Xbox 360 Controller and, to my liking, an EXTRA 2 YEAR WARRANTY. That gave my Arcade console the 1-year Microsoft warranty plus the 2-year Walmart warranty for a total of a 3-year warranty.

I estimate that near 80% of all Xbox 360 consoles that my friends and I have break. And at $100 a pop for repairs, the $20 2-year warranty will pay for itself.

Subscribe to Xbox LIVE? Heck, I feel like I'm subscribing to Xbox console hardware.

Thank you Walmart.