Stubbs and Grubbs, and everyone in between
There’s a great interview over at Gamasutra with Alex Seropian, of Wideload Games. He discusses how the business model works (outsourcing assets rather than creating everything in-house), and how they expanded the Halo engine to fit the needs of a zombie-based comedy action-thriller. It won’t be long now – the game will be out next month! Give it a read. Thanks, Roger Wilco. Update: there’s also a preview of the game over at GameSpy – they call Stubbs (the character) ‘rotting, putrid [but] lovable’. Hmm… thanks, Rampancy.net.
