What’s underneath the bodywork
Interesting article at Computer Graphics World – if you’re intrigued by the technical aspects behind Halo 2’s beauty. There are some factual errors in the article about story-related content… but that’s not really what these guys were looking at. If you’ve ever wondered about polygon counts, or Level of Detail specifics, or how individual NPCs were personalized, check this puppy out! Thanks, Germain Couët.
